Durability

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Revision as of 02:50, 11 November 2023 by Rfbb113 (talk | contribs) (→‎Tears of the Kingdom: objects that take no damage also not damage the weapon)
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Durability is a recurring mechanic in The Legend of Zelda series.[1]

Overview

Durability causes Link's equipment to wear down with repeated use, eventually shattering when worn down too much.

Ocarina of Time

In Ocarina of Time, the Giant's Knife will break after 8 hits or upon striking a wall, as it is a less durable version of the Biggoron's Sword.

Skyward Sword

In Skyward Sword, Shields' Durability is measured on the Shield Gauge. The Wooden Shield and Iron Shield will lose durability upon blocking a hit. They can be repaired by bringing them to Gondo in Skyloft's Bazaar or by using a Restoration Potion. The Goddess Shield will automatically restore itself over time, and the Hylian Shield has unlimited durability.

Breath of the Wild

In Breath of the Wild, all weapons and shields have a limited number of uses before they shatter; weapons will break immediately if they are thrown and hit an enemy. The last attack performed by a weapon before it breaks (either by normal use or by throwing) will always be a critical hit that deals twice the weapon's normal damage. If the weapon or shield have full durability, a sparkle is shown in the inventory screen on the top-right of the icon, and when it is 3 or less uses left (for swords and bows), will flash red with a message saying it is badly damaged (low on energy for the Master Sword).

The Master Sword will not permanently break, instead losing energy on each hit and having a 10-minute recharge period upon depletion.

Weapons and shields inhaled by a Rock Octorok will be spat back out after a short time, which will also fully restore their durability.

For weapons, and Lynel Shields, durability isn't consumed when hitting nothing, cutting grass, hitting crystal switches, and hitting trees with a blunt weapon.

Tears of the Kingdom

For the most part, durability is unchanged from Breath of the Wild; however, the Fuse ability can be used to improve the durability of weapons (but not shields). For details on how this works, see Fuse#Durability. Hitting Zonai devices or any movable object (such as minecart) that does not take damage (except activate any attached zonai devices or moving it) will also consume no durability.


Durability is consumed when certain objects are fused with weapons and shields:

  • If Shields have damaging objects fused with it (can be a sharp object or blunt weapons like rocks and boulders), durability is consumed the same way using melee weapons (when hitting enemies, and several objects that would damage it) when parrying.
  • Any projectile-related objects fused to a shield or melee weapon, such as a Cannon.
  • Rocket drains durability on shields when drawn.
  • Using Sidon's water wave attack.

Nomenclature

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References