Anonymous

Durability: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
no edit summary
No edit summary
 
(17 intermediate revisions by 4 users not shown)
Line 17: Line 17:


==={{SS|-}}===
==={{SS|-}}===
In {{SS}}, {{Plural|SSHD|Shield}}' {{Term|SSHD|Durability}} is measured on the {{Term|SSHD|Shield Gauge|link}}. The [[Wooden Shield]] and [[Iron Shield]] will lose durability upon blocking a hit. They can be repaired by bringing them to [[Gondo]] in Skyloft's Bazaar or by using a Restoration Potion. The [[Goddess Shield]] will automatically restore itself over time, and the {{Term|SS|Hylian Shield|link}} has unlimited durability.
In {{SS}}, {{Plural|SSHD|Shield}}' {{Term|SSHD|Durability}} is measured on the {{Term|SSHD|Shield Gauge|link}}. The [[Wooden Shield]] and [[Iron Shield]] will lose durability upon blocking a hit. They can be repaired by bringing them to [[Gondo]] in Skyloft's Bazaar or by using a Restoration Potion. The [[Goddess Shield]] will automatically restore itself over time, and the {{Term|SS|Hylian Shield|link}} has unlimited durability. If {{Term|SSHD|Link|link}} {{Term|SSHD|Parry|link|display=Parries}} an attack, no {{Term|SSHD|Durability}} will be consumed.


==={{BotW|-}}===
==={{BotW|-}}===
In {{BotW}}, all weapons and shields have a limited number of uses before they shatter; weapons will break immediately if they are thrown and hit an enemy. The last attack performed by a weapon before it breaks (either by normal use or by throwing) will always be a critical hit that deals twice the weapon's normal damage. If the weapon or shield have full durability, a sparkle is shown in the inventory screen on the top-right of the icon, and when it is 3 or less uses left (for swords and bows), will flash red with a message saying it is badly damaged (low on energy for the Master Sword).
In {{BotW}}, all {{Plural|BotW|Weapon|link}}, {{Plural|BotW|Shield|link}}, and {{Plural|BotW|Bow|link}} have a limited number of uses before they shatter. If thrown at an {{Term|BotW|Enemy|link}}, {{Plural|BotW|Weapon}} will break immediately. The last attack performed by a {{Term|BotW|Weapon}} before it breaks will always be a {{Term|BotW|Critical Hit|link}} that deals twice the {{Term|BotW|Weapon}}'s normal damage. This also applies to attacking while mounted on {{Plural|BotW|Lynel|link}}, since no Durability is lost while doing so. If a {{Term|BotW|Weapon}}, {{Term|BotW|Shield}}, or {{Term|BotW|Bow}} has full {{Term|BotW|Durability}}, a sparkle can be seen on the top right of their {{Term|BotW|Inventory|link}} icons. If the {{Term|BotW|Item|link}} has three or less uses left, their icons will flash red, and a message will appear stating that they are badly damaged. The {{Term|BotW|Durability}} of {{Plural|BotW|Weapon}} and {{Plural|BotW|Shield}} is restored when they are inhaled and spat out by {{Plural|TotK|Rock Octorok|link}}.


The {{Term|BotW|Master Sword|link}} will not permanently break, instead losing energy on each hit and having a 10-minute recharge period upon depletion.
For {{Plural|BotW|Shield}}, {{Term|BotW|Durability}} is lost when struck by an {{Term|BotW|Enemy}} attack and by {{Term|BotW|Shield Surfing|link}} on rough terrain. The latter can be avoided by only {{Term|BotW|Shield Surfing}} on {{Term|BotW|Snow|link}} or {{Term|BotW|Sand|link}}. {{Plural|BotW|Lynel Shield|link}}, {{Plural|BotW|Mighty Lynel Shield|link}}, and {{Plural|BotW|Savage Lynel Shield|link}} also lose {{Term|BotW|Durability}} when {{Term|BotW|Parry|link|display=Parrying}} an Enemy.


Weapons and shields inhaled by a {{Term|BotW|Rock Octorok|link}} will be spat back out after a short time, which will also fully restore their durability.
The {{Term|BotW|Master Sword|link}} will not permanently break, instead losing energy on each hit and having a 10-minute recharge period upon depletion. When the {{Term|BotW|Master Sword}} has three or less uses left, a message appears that states it is low on energy.<ref>{{Cite|The Master Sword is running low on energy.|Game Screen|BotW}}</ref>


For weapons, and Lynel Shields, durability isn't consumed when hitting nothing, cutting grass, hitting crystal switches, and hitting trees with a blunt weapon.
For {{Plural|BotW|Weapon}}, {{Term|BotW|Durability}} will not be consumed if no contact is made, unless it is a melee {{Term|TotK|Weapon}} that shoots projectiles. This includes swinging at nothing, cutting {{Term|BotW|Grass|link}}, hitting {{Plural|BotW|Switch|link}}, hitting the terrain, and striking {{Plural|BotW|Tree|link}} with a blunt {{Term|BotW|Weapon}}.


==={{TotK|-}}===
==={{TotK|-}}===
For the most part, durability is unchanged from {{BotW}}; however, the {{Term|TotK|Fuse|link}} ability can be used to improve the durability of weapons (but not shields). For details on how this works, see [[Fuse#Durability]]. Hitting Zonai devices or any movable object (such as minecart) that does nothing (except activate any attached zonai devices) will also consume no durability.
For the most part, {{Term|TotK|Durability}} is unchanged from {{BotW}}. However, the {{Term|TotK|Fuse|link}} ability can be used to unlock the "bonus" {{Term|TotK|Durability}} of {{Plural|TotK|Weapon|link}}. Activating {{Plural|TotK|Zonai Device}} or hitting any movable {{Term|TotK|Object|link}} that does not take damage, such as a {{Term|TotK|Mine Cart|link}}, will also consume no {{Term|TotK|Durability}}. {{Term|TotK|Durability}} will still be drained when a {{Term|TotK|Weapon}} generates a projectile that can deal damage to Objects or {{Plural|TotK|Enemy|link}}. This can be done by {{Term|TotK|Fuse|display=Fusing}} a a {{Term|TotK|Gem|link}} or certain {{Plural|TotK|Zonai Device|link}} to a {{Term|TotK|Weapon}} or using {{Term|TotK|Sidon's Power of Water|link}}.


If a {{Term|TotK|Shield|link}} has a damaging {{Term|TotK|Object|link}} {{Term|TotK|Fuse|display=Fused}} to it, such as something sharp, {{Term|TotK|Durability}} will decrease when {{Term|TotK|Link|link}} {{Plural|TotK|Parry|link}} an {{Term|TotK|Enemy|link}} to deal damage to it, much like a {{Term|TotK|Lynel Shield|link}}. {{Plural|TotK|Zonai Device}} such as {{Plural|TotK|Rocket|link}} and {{Plural|TotK|Cannon|link}} are also able to lower {{Term|TotK|Durability}}.


Durability is consumed when certain objects are fused with weapons and shields:
The {{Term|TotK|Master Sword|link}} does not lose {{Term|TotK|Durability}} when used in the vicinity of {{Term|TotK|Phantom Ganon|link}}, {{Term|TotK|Demon King Ganondorf|link}}, or the {{Term|TotK|Demon Dragon|link}}, no matter what is being hit by the {{Term|TotK|Master Sword|link}}. This applies even if it is {{Term|TotK|Fuse|display=Fused}} with projectile-shooting {{Plural|TotK|Object|link}}, such as a {{Term|TotK|Cannon|link}}. As a result of this, if the {{Term|TotK|Master Sword|link}} has only one {{Term|TotK|Durability}} point left, a {{Term|TotK|Critical Hit|link}} can be performed on each strike. During the fight against {{Term|TotK|Demon King Ganondorf|link}}, the {{Term|TotK|Master Sword}}'s "base" {{Term|TotK|Durability}} is set to and will remain at its maximum value.
 
* If Shields have damaging objects fused with it (can be a sharp object or blunt weapons like rocks and boulders), durability is consumed the same way using melee weapons (when hitting enemies, and several objects that would damage it) when parrying.
* Any projectile-related objects fused to a shield or melee weapon, such as a Cannon.
* Rocket drains durability on shields when drawn.
* Using Sidon's water wave attack.


==Nomenclature==
==Nomenclature==
Line 45: Line 41:


{{Categories
{{Categories
  |mechanics= OoT, OoT3D, MM, MM3D, TP, TPHD, PH, ST, SS, SSHD, BotW
  |mechanics= OoT, OoT3D, MM, MM3D, TP, TPHD, PH, ST, SS, SSHD, BotW, TotK
}}
}}
autopatrol, curators, Administrators
44,917

edits