Durability: Difference between revisions

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m (→‎Tears of the Kingdom: I noticed when I got the message saying the master sword (fused with a cannon) is low on energy, I can spam the use of the sword infinitely during a gloom spawn chase or fighting phantom ganon. However this does not fully replenish the durability of the master sword. I tried getting its durability to 3 points left, went to a gloom spawn, spam the cannon sword, flee, and tried spamming to see how many uses left and it is still 3.)
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==={{TotK|-}}===
==={{TotK|-}}===
For the most part, {{Term|TotK|Durability}} is unchanged from {{BotW}}. However, the {{Term|TotK|Fuse|link}} ability can be used to improve the {{Term|TotK|Durability}} of {{Plural|TotK|Weapon|link}}. Activating {{Plural|TotK|Zonai Device}} or hitting any movable {{Term|TotK|Object|link}}, such as a {{Term|TotK|Mine Cart|link}}, that does not take damage will also consume no {{Term|TotK|Durability}}. {{Term|TotK|Durability}} can be drained by swinging a {{Term|TotK|Weapon}} while {{Term|TotK|Sidon's Power of Water|link}} is active.
For the most part, {{Term|TotK|Durability}} is unchanged from {{BotW}}. However, the {{Term|TotK|Fuse|link}} ability can be used to improve the {{Term|TotK|Durability}} of {{Plural|TotK|Weapon|link}}. Activating {{Plural|TotK|Zonai Device}} or hitting any movable {{Term|TotK|Object|link}}, such as a {{Term|TotK|Mine Cart|link}}, that does not take damage or destory will also consume no {{Term|TotK|Durability}}. {{Term|TotK|Durability}} can be drained by swinging a {{Term|TotK|Weapon}} while {{Term|TotK|Sidon's Power of Water|link}} is active.


If a {{Term|TotK|Shield|link}} has a damaging {{Term|TotK|Object|link}} {{Term|TotK|Fuse|display=Fused}} to is, such as something sharp, {{Term|TotK|Durability}} will decrease when {{Term|TotK|Link|link}} {{Plural|TotK|Parry|link}} an {{Term|TotK|Enemy|link}}. {{Plural|TotK|Zonai Device}} such as {{Plural|TotK|Rocket|link}} and {{Plural|TotK|Cannon|link}} are also able to lower {{Term|TotK|Durability}}.
If a {{Term|TotK|Shield|link}} has a damaging {{Term|TotK|Object|link}} {{Term|TotK|Fuse|display=Fused}} to is, such as something sharp, {{Term|TotK|Durability}} will decrease when {{Term|TotK|Link|link}} {{Plural|TotK|Parry|link}} an {{Term|TotK|Enemy|link}}. {{Plural|TotK|Zonai Device}} such as {{Plural|TotK|Rocket|link}} and {{Plural|TotK|Cannon|link}} are also able to lower {{Term|TotK|Durability}}.

Revision as of 20:06, 25 November 2023

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Durability is a recurring mechanic in The Legend of Zelda series.[1]

Overview

Durability causes Link's equipment to wear down with repeated use, eventually shattering when worn down too much.

Ocarina of Time

In Ocarina of Time, the Giant's Knife will break after 8 hits or upon striking a wall, as it is a less durable version of the Biggoron's Sword.

Skyward Sword

In Skyward Sword, Shields' Durability is measured on the Shield Gauge. The Wooden Shield and Iron Shield will lose durability upon blocking a hit. They can be repaired by bringing them to Gondo in Skyloft's Bazaar or by using a Restoration Potion. The Goddess Shield will automatically restore itself over time, and the Hylian Shield has unlimited durability.

Breath of the Wild

In Breath of the Wild, all Weapons, Shields, and Bows have a limited number of uses before they shatter. If thrown at an Enemy, Weapons will break immediately. The last attack performed by a Weapon before it breaks will always be a Critical Hit that deals twice the Weapon's normal damage. If a Weapon, Shield, or Bow has full Durability, a sparkle can be seen on the top right of their Inventory icons. If the Item has three or less uses left, their icons will flash red, and a message will appear stating that they are badly damaged. The Durability of Weapons and Shields is restored when they are inhaled and spat out by Rock Octoroks.

The Master Sword will not permanently break, instead losing energy on each hit and having a 10-minute recharge period upon depletion. When the Master Sword has three or less uses left, a message appears that states it is low on energy.[2]

For Weapons, Durability will not be consumed if no contact is made, unless it is a melee Weapon that shoots projectiles. This includes swinging at nothing, cutting Grass, hitting Switches, hitting the terrain, and striking Trees with a blunt Weapon.

Tears of the Kingdom

For the most part, Durability is unchanged from Breath of the Wild. However, the Fuse ability can be used to improve the Durability of Weapons. Activating Zonai Devices or hitting any movable Object, such as a Mine Cart, that does not take damage or destory will also consume no Durability. Durability can be drained by swinging a Weapon while Sidon's Power of Water is active.

If a Shield has a damaging Object Fused to is, such as something sharp, Durability will decrease when Link Parries an Enemy. Zonai Devices such as Rockets and Cannons are also able to lower Durability.

The Master Sword when being near Gloom Spawn or Phantom Ganon does not lose durability on use, including if it is fused with projectile-related objects (such as a cannon). During the fight against Ganondorf, its durability is set to max throughout the fight.

Nomenclature

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This table was generated using translation pages.
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References

  1. The Legend of Zelda: Breath of the Wild—The Complete Official Guide, Piggyback Interactive Limited, pg. 286
  2. "The Master Sword is running low on energy." — Game Screen (Breath of the Wild)