Durability: Difference between revisions

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==={{BotW|-}}===
==={{BotW|-}}===
In {{BotW}}, all weapons and shields have a limited number of uses before they shatter, with no way to repair them. The {{Term|BotW|Master Sword|link}} will not permanently break, instead losing energy on each hit and having a 10-minute recharge period upon depletion.
In {{BotW}}, all weapons and shields have a limited number of uses before they shatter; weapons will break immediately if they are thrown and hit an enemy. The last attack performed by a weapon before it breaks (either by normal use or by throwing) will always be a critical hit that deals twice the weapon's normal damage.
 
The {{Term|BotW|Master Sword|link}} will not permanently break, instead losing energy on each hit and having a 10-minute recharge period upon depletion.
 
Weapons and shields inhaled by a {{Term|BotW|Rock Octorok|link}} will be spat back out after a short time, which will also fully restore their durability.


==={{TotK|-}}===
==={{TotK|-}}===

Revision as of 22:46, 7 June 2023

Durability is a recurring mechanic in The Legend of Zelda series.[1]

Overview

Durability causes Link's equipment to wear down with repeated use, eventually shattering when worn down too much.

Ocarina of Time

In Ocarina of Time, the Giant's Knife will break after 8 hits or upon striking a wall, as it is a less durable version of the Biggoron's Sword.

Skyward Sword

In Skyward Sword, Shields' Durability is measured on the Shield Gauge. The Wooden Shield and Iron Shield will lose durability upon blocking a hit. They can be repaired by bringing them to Gondo in Skyloft's Bazaar or by using a Restoration Potion. The Goddess Shield will automatically restore itself over time, and the Hylian Shield has unlimited durability.

Breath of the Wild

In Breath of the Wild, all weapons and shields have a limited number of uses before they shatter; weapons will break immediately if they are thrown and hit an enemy. The last attack performed by a weapon before it breaks (either by normal use or by throwing) will always be a critical hit that deals twice the weapon's normal damage.

The Master Sword will not permanently break, instead losing energy on each hit and having a 10-minute recharge period upon depletion.

Weapons and shields inhaled by a Rock Octorok will be spat back out after a short time, which will also fully restore their durability.

Tears of the Kingdom

For the most part, durability is unchanged from Breath of the Wild; however, the Fuse ability can be used to improve the durability of weapons and shields by an amount based on the fusion material in question.

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

References