Aru Ainu: Difference between revisions
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{{Term/Store|Aru Ainu||Series, TWoG}} is a location in {{TWoG}}.<ref>{{Cite|{{Big|Aru Ainu}}|Map|TWoG}}</ref> Along with [[Kobitan]] and [[Sakado]], it is one of the game's starting stages. | {{Term/Store|Aru Ainu||Series, TWoG}} is a location in {{TWoG}}.<ref>{{Cite|{{Big|Aru Ainu}}|Map|TWoG}}</ref> Along with [[Kobitan]] and [[Sakado]], it is one of the game's starting stages. |
Revision as of 05:06, 13 November 2019
Template:Place Aru Ainu is a location in The Wand of Gamelon.[1] Along with Kobitan and Sakado, it is one of the game's starting stages.
Features and Overview
Aru Ainu is a small village settled in the northwest of Gamelon, situated within a vast stretch of barren grassland. The area is a deserted plain with only a few trees that have lost all of their leaves. The villagers all ran when a Gleeok came to the settlement, leaving only Lubonga as the lone inhabitant.[2] The village is heavily overrun by Boars.
The village consists of two huts, the first of which leads to an open pit containing a small flock of Keese and a large Dodongo that holds the Key to the second hut, where Lubonga resides. Inside this hut, Lubonga knits a Shroud without fear of the monsters outside, and gives the item to Zelda, claiming that it will "scare the wraps off Gibdo", referring to his weakness. A Triforce Map also appears in this hut. Upon completion of this stage, Tykogi Tower is unlocked.
Minor Enemies and Traps
References
- ↑ "Aru Ainu" — Map (The Wand of Gamelon)
- ↑ "Everyone ran when the Gleeok came, but monsters no better than bothering me." — Lubonga (The Wand of Gamelon)