Module:Nomenclature

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Revision as of 12:27, 2 May 2019 by RheingoldRiver (talk | contribs) (pairs is order insensitive (via Mediawiker ST3))
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This is the main module for Template:Nomenclature.

Lua error in package.lua at line 80: module 'Module:UtilsLanguage' not found.


local p = {}
local cargo = mw.ext.cargo
local translation = require('Module:Translation')
local expgame = require('Module:Exp Game')
local utilsCode = require('Module:UtilsCode')
local utilsLanguage = require('Module:UtilsLanguage')
local utilsTable = require('Module:UtilsTable')

--Create an empty table with headers
function p.CreateTable()
	--Table structure
	local resultTable = mw.html.create("table")
		:addClass("wikitable")
		:css{
			["margin"] = "1em",
			["font-size"] = "95%",
		}:done()
	
	--Global header
	local headerRow = mw.html.create("tr"):done()
	local headerContent = mw.html.create("th")
		:wikitext("[[File:TMC Forest Minish Artwork.png|20px]] Names in Other Regions [[File:TMC Jabber Nut Sprite.png]]")
		:attr("colspan", "4")
		:css{
			["font-size"] = "110%",
		}:done()
	
	headerRow:node(headerContent)
	resultTable:node(headerRow)
	
	--Individual headers
	--Language
	headerRow = mw.html.create("tr"):done()
	headerContent = mw.html.create("th")
		:wikitext("Language")
		:attr("colspan", "2"):done()
	headerRow:node(headerContent)
	
	--Name
	headerContent = mw.html.create("th")
		:wikitext("Name"):done()
	headerRow:node(headerContent)
	
	--Meaning
	headerContent = mw.html.create("th")
		:wikitext("Meaning"):done()
	headerRow:node(headerContent)
	
	resultTable:node(headerRow)
	
	return resultTable
end

function p.CreateRows(translationTable, term)
	local resultTranslations = translation.fetchTranslations(term)
	p.SortTranslations(resultTranslations)
	for _, value in ipairs(resultTranslations) do
		local keysToRemove = {}
		local games = {}
		local meanings = {}
		tr = mw.html.create("tr"):done()
		td = mw.html.create("td")
			:wikitext(utilsLanguage.CodeToFlag(value["language"])):done()
		tr:node(td)
		td = mw.html.create("td")
			:wikitext(utilsLanguage.CodeToLanguage(value["language"])):done()
		tr:node(td)
		td = mw.html.create("td"):done()
		for key2, value2 in pairs(resultTranslations) do
			if value["language"] == value2["language"] and value["translation"] == value2["translation"] then
				table.insert(games, value2["game"])
				table.insert(keysToRemove, key2)
			end
		end
		table.insert(meanings, value["meaning"])
		td:wikitext(value["translation"] .. " " .. expgame.Display(games))
		games = {}
		for key2, value2 in ipairs(resultTranslations) do
			if value["language"] == value2["language"] and value["translation"] ~= value2["translation"] then
				for key3, value3 in pairs(resultTranslations) do
					if value2["language"] == value3["language"] and value2["translation"] == value3["translation"] then
						table.insert(games, value3["game"])
						table.insert(keysToRemove, key3)
					end
				end
				table.insert(meanings, value2["meaning"])
				td:wikitext("<br>" .. value2["translation"] .. " " .. expgame.Display(games))
			end
		end
		
		tr:node(td)
		td = mw.html.create("td"):done()
		local first = true
		for key2, value2 in pairs(meanings) do
			if not utilsCode.IsEmpty(value2) then
				if first then
					td:wikitext(value2)
					first = false
				else
					td:wikitext("<br>" .. value2)
				end
			else
				td:wikitext("<br>—")
			end
		end
		tr:node(td)
		translationTable:node(tr)
		for key2, value2 in pairs(keysToRemove) do
			resultTranslations[value2] = nil
		end
	end
	
	return translationTable
end

function p.SortTranslations(translations)
	local lookup = utilsTable.hash(utilsLanguage.GetCodeSortOrder())
	table.sort(translations, function (a,b)
			return (lookup[a.language] or 0) < (lookup[b.language] or 0)
		end
	)
end

function p.Main( frame )
	local args = frame:getParent().args
	local resultTable = p.CreateTable()
	local resultTable = p.CreateRows(resultTable, "Dynalfos")
	return resultTable
end

return p