Beta Forest

From Zelda Wiki, the Zelda encyclopedia
Revision as of 02:30, 15 April 2013 by Mahboi@legacy41964491 (talk | contribs) (We need a better pic...)
Jump to navigation Jump to search
File:Beta Forest.jpg
The Beta Forest

The Beta Forest is an area seen only in the E3 2005 trailer for Twilight Princess (and also certain screenshots released around that time) that never actually made it to the final game. The forest appears to be large and open in some areas, while densely populated with trees in others. It is unknown what the purpose or location of this forest was, or why it was taken out of the game. Perhaps coincidentally, there was also a beta form of the Lost Woods in Ocarina of Time that was also densely populated and radically different from the Lost Woods that made it into the game.

One of the screenshots featuring the beta forest featured a giant that roamed around. Also, in another screenshot Link was next to a hollowed out tree with a pack of cats. There was also another with Link with a pack of dogs. This could mean that originally Twilight Princess was meant to be more animal based than the final version of Twilight Princess.

This forest was revealed to contain many common enemies found in the game such as Bulblins, Stalfos, and Lizalfos. A statue, similar to the two found in the Sacred Grove, appeared as an enemy. An interesting note is that, with the use of hacking, the enemy music will play when you float near either of the statue's heads. A beta version of the Shadow Beast was also shown, looking nothing like the final form. Stalfos were also shown to be able to reassemble as Stalhounds upon destruction in one of the original trailers, which also revealed a beta version of Gohma.

The beta forest is theorized to be the original Faron Woods; Faron Woods also has a large area that mildly resembles the early forest. However, early in the game, that area is covered in the poisonous gas and cannot be seen the same way as in the trailer. Around the area in the Sacred Grove containing the Master Sword, use of AR codes (moonjumping) reveals a normally-inaccessible area with large trees scattered around, similar to the beta forest. It is located beyond the flat textures of plants used to make a background.

Gallery

See Also

External Links

  • Unseen64, ZeldaWiki's affiliate in analysis, interpretation, documentation, and discussion of known beta content.