Tower of the Gods

From Zelda Wiki, the Zelda encyclopedia
Revision as of 12:37, 28 November 2010 by Abdullah5599@legacy41961806 (talk | contribs) (Elements and fixed links)
Jump to navigation Jump to search

Template:Dungeons The Tower of the Gods is a sacred tower used by the Gods to test the courage of potential heroes. The tower's main item is the Hero's Bow, and the Command Melody is also learned here.

Fishman's Commenthide ▲
Fishman says:

Tower of the Gods

Entrance to the Tower

The three pearls summoning the Tower of the Gods

The tower is hidden deep under the waves and requires all three of the Goddess Pearls to pull it from the depths. Link must travel to three Triangle Islands and place the correct Pearl on their respective statues. The final statue will then explode and send Link shooting through the air and slamming into a giant wall. Luckily, the King of Red Lions arrives and guides Link into the entrance of the Tower.

Themes and Navigation

The dungeon combines elements of water and light, and is separated into three territories: In the first floor, Link and the King of Red Lions have to move through the water (and with great difficulty, considering the fact that the wind is not blowing here), whose level goes up and down at certain times. As Link explores the rooms, he has to take advantage of the water's changing level so that he can bring statues that open new paths, and ultimately close the main source of water to open new ones so that the path leading to the second floor can be crossed.

Once there, Link has to separately guide three semi-sentient statues through various obstacles to the central altar. Doing this gives him access to the third floor. There are three destinations on the second floor, each with one statue; Link eventually finds and learns the Command Melody to telepathically control the statues and bring them to the altar, then finds the Hero's Bow to shoot distant targets that activate elevators and platforms.

Once Link reaches the third floor, he solves a puzzle that rewards him with the Big Key, then finally crosses a staircase patrolled by Kargaroc birds and some Beamos to find the boss's lair. The tower is guarded by Gohdan, a giant floating head and pair of hands, and who serves as the ultimate challenge for the chosen one who visits the tower in search of his fate's goal. The entrance to flooded Hyrule is nearby this tower, only accessible after the dungeon has been beaten and the bell at the top rings (oddly, that area is accessible only once under normal conditions).

Minor Enemies and Traps

Trivia

Gallery

Islands in The Wind Waker
1 2 3 4 5 6 7
A
Forsaken FortressStar IslandNorthern Fairy IslandGale IsleCrescent Moon IslandSeven-Star IslesOverlook IslandFour-Eye ReefMother and Child IslesSpectacle IslandWindfall IslandPawprint IsleDragon Roost IslandFlight Control PlatformWestern Fairy IslandRock Spire IsleTingle IslandNorthern Triangle IslandEastern Fairy IslandFire MountainStar Belt ArchipelagoThree-Eye ReefGreatfish IsleCyclops ReefSix-Eye ReefTower of the GodsEastern Triangle IslandThorned Fairy IslandNeedle Rock IsleIslet of SteelStone Watcher IslandSouthern Triangle IslandPrivate OasisBomb IslandBird's Peak RockDiamond Steppe IslandFive-Eye ReefShark IslandSouthern Fairy IslandIce Ring IsleForest HavenCliff Plateau IslesHorseshoe IslandOutset IslandHeadstone IslandTwo-Eye ReefAngular IslesBoating CourseFive-Star Isles
B
C
D
E
F
G

Click on an island


Names in Other Regions
Language Name

Template:Wind Waker Dungeons