Wizzrobe

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The Wizzrobe (misspelled Wizrobe in Majora's Mask[1]) is one of the more commonly recurring The Legend of Zelda enemies in the Zelda universe, appearing as early as The Legend of Zelda and as recently as Phantom Hourglass

Characteristics

File:WizzrobeTLOZ.png

Wizzrobes, first seen in the original The Legend of Zelda, have been quite the staple of the Zelda franchise, as they've been garbed in colorful outfits, wide-birmmed hats, shooting energy beams and fireballs at Link even up to Spirit Tracks, spanning the entire series.[2] As stated earlier, these foes are known for their ability to shoot magical, energetic projectiles at Link: the orange variety in The Legend of Zelda set such a trend to follow throughout the later incarnations. The physicality of the original The Legend of Zelda Wizzrobes found its way into the titles of Link's Awakening, A Link to the Past, and even into Four Swords Adventures and The Minish Cap, however, as later titles were created, the diversity and appearance of the Wizzrobe changed dramatically.

Disappearing and teleporting have been popular facets of the Wizzrobe since its introduction in Majora's Mask, as well, enabling the creature to engage Link through ambushes and surprise attacks, only adding more difficulty to a foe that fires accurate, wide-range projectiles.[3] In many titles, but most distinguishably in The Wind Waker, Wizzrobes make alarm sounds when they teleport, and upon reappearing, there is sometimes a flurry of white sparkles or beads that quickly appears, surrounding their position.

Varieties

Color Differences

Wizzrobe in Four Swords
Wizzrobe in Four Swords
Red Wizzrobe in Four Swords
Red Wizzrobe in Four Swords
Blue Wizzrobe in Four Swords
Blue Wizzrobe in Four Swords

Beginning with The Legend of Zelda, Wizzrobes always have been distinguished in strength and behavior by color, a scheme that changes a bit between subsequent titles. The Legend of Zelda incorporated Wizzrobes of two colors, the stronger of the two maintains the ability to charge and shoot a flurry of beam attacks at Link at once.

Seen most exclusively in Oracle of Ages and Oracle of Seasons, the green variety of Wizzrobe stay in one place, disappearing and reappearing to attack Link with their beam attack. The red variety has a little more health than the green variety, and instead of staying in one spot, teleports all around the room, attacking in the same way. The blue Wizzrobe is the only variety that moves like a normal enemy, but it has the advantage of being able to make itself invulnerable to attack when changing direction. While it does this it can move through objects, but cannot harm Link. When vulnerable, the blue Wizzrobe will start attacking in a similar way to its other forms. It is faster in its attacks than the other two, and it also has the advantage of being able to move while attacking. The same coloration is seen in Four Swords and The Minish Cap, however, the red version shoots fireballs,[4] the blue version shoots ice blasts,[5] and there is even a fourth version, unique to Four Swords Adventures that prides itself in its Force Gem-sucking powers.

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Physical Differences

The Adventure of Link

File:Wizrobe.png
The Wizzrobe mini-boss in Majora's Mask.

The Wizzar (ウィズザール) is an enemy in The Adventure of Link that is identical to Wizzrobes in all ways except one: they are impervious to Link's sword, and can only be defeated by reflecting their magic back at them using the Reflect Spell. In the American manual, they are mistakenly called Wizzrobes.

Majora's Mask

Though a Wizzrobe did appear in Majora's Mask, it was significantly different in appearance from previous Wizzrobes. It would transport itself to different pads across a room. Link had to attack it while it was dancing but before it attacked. After Link damages it enoug,h it would appear with illusionary copies and dance briefly before attacking with either fire or ice. To defeat it, Link had to guess which of the dancing spirits was the real Wizzrobe and attack before they teleported away. (if standing in a good spot, Tatl would zoom over to the real one). Only the real one appears on the map.

The Windwaker and Phantom Hourglass

File:Wizzrobe.png
The Wizzrobe mini-boss in The Wind Waker.

In The Windwaker, most Wizzrobes Link encounters wear a dark cloak with a red hood and wear masks shaped like toucan heads. There are three teams of Wizzrobes, however, that wear white cloaks. These are found on top of the three triple-platforms in the Great Sea. There is a more powerful version of the Wizzrobe as the mini-boss in the Wind Temple, who has the sole power of summoning other Wizzrobes.[6] This Wizzrobe may be based on the Inca emperors. A 1-hit kill, even for the Wizzrobe mini-boss, is to freeze it with an Ice Arrow and toss it at a wall. A more comical 1-hit K.O. would be to freeze it, then crush it with the Skull Hammer. When Link defeats this miniboss, he receives the Hookshot.

Wizzrobes return in Phantom Hourglass after their drastic change in The Wind Waker. They retain the bird masks, but are slightly smaller and carry large scythes instead of wands. In spite of the aesthetic similarities, they take on a completely new role in this game. They appear only in the Temple of the Ocean King and do not use their traditional magic. Instead, they are invisible until right before they attack, and will sneak up to steal time away from the Phantom Hourglass. They appear as skulls on the map on the top screen, which is the only way to track them without coming in range of their attacks. They can be useful, though, because beating one earns Link 30 more seconds while they can only steal 15 at a time.

Weaknesses

For the most part, the most original Wizzorbe form is weak to conventional weaponry such as the sword, arrows, bombs, and the like, however, the more important aspect of battling these foes is catching them before they teleport and disappear. The incarnations seen in The Wind Waker are sometimes too far out of reach for the typical sword strike, appearing in the air, so use of the Fire Arrow or any other arrow will prove successful in the long run over sword usage. Interestingly, the ice Wizzrobe seen in Four Swords and The Minish Cap is weak to the Lantern.

The Wand of Gamelon

In the non-canon CD-i game, Zelda: The Wand of Gamelon, a single Wizzrobe appears as an individual character and "boss", who has kidnapped Lady Alma. He is fought in the Shutoy Lake Tower, and is killed by reflecting his "disintegration spell" at him. He was most likely the one who put Link in the mirror. In this game, he looks very different from the canonical version of the species, now resembling a green-skinned, humanoid wizard with a purple cloak.

Trivia

  • While Wizzrobes were not present in Twilight Princess, Zant's Masks used the same attack strategy as the Wizzrobes from The Wind Waker, teleporting back and forth and firing magic blasts at Link.
  • The Wizzrobe designs (except from Majora's Mask, The Wind Waker and Phantom Hourglass) are similar to the Simirror enemy from the Kirby-series.
  • Blaaz, the boss of The Temple of Fire in Phantom Hourglass, appears to be slightly based off of the Wizzrobe; it shares a similar appearance and attack strategy to Wizzrobes of the past, especially Wizzrobes of The Wind Waker.

Gallery

References

  1. "It's a WizrobeWizzrobe [sic]. You'll get your chance right when it starts to attack. Be on the lookout for it!" — Tatl (Majora's Mask)
  2. "Appears in the Palace of Winds and Dark Hyrule Castle. They fire magic bolts from afar. Hit them when they appear so they don't cast another spell!" — Wizzrobe figurine (The Minish Cap)
  3. "Wizzrobe - Habitat: Tower of the Gods - Magic: Fire, summons - These mighty mages are adept at wielding flame and summoning other creatures to their aid. The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form." — Wizzrobe figurine (The Wind Waker)
  4. "Appears in the Palace of Winds & Dark Hyrule Castle. They wield fire magic. Hit them when they appear so they don't cast another spell!" — Fire Wizzrobe figurine (The Minish Cap)
  5. "Appears in the Palace of Winds and Dark Hyrule Castle. They wield ice magic. Hit them when they appear so they don't cast another spell!" — Ice Wizzrobe figurine (The Minish Cap)
  6. "Wizzrobe - Habitat: Wind Temple - Magic: Summons - These high-level mages use the magic of summoning to aid them in battle. They are the only Wizzrobes that can summon other Wizzrobes, which makes them formidable." — Wizzrobe figurine (The Wind Waker)
Names in Other Regions
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