Template:BotW Enemy General Parameters/Documentation: Difference between revisions
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|EscapeAttackedActorType = "" | |EscapeAttackedActorType = "" | ||
|sight_radius = 50.0 | |sight_radius = 50.0 | ||
|sight_angle = | |sight_angle = 0.7854 rad | ||
|sight_height_max = 30.0 | |sight_height_max = 30.0 | ||
|sight_height_min = -30.0 | |sight_height_min = -30.0 | ||
|sight_alert_radius = 100.0 | |sight_alert_radius = 100.0 | ||
|sight_alert_angle = | |sight_alert_angle = 0.3491 rad | ||
|sight_alert_height_max = 50.0 | |sight_alert_height_max = 50.0 | ||
|sight_alert_height_min = -50.0 | |sight_alert_height_min = -50.0 | ||
Line 62: | Line 62: | ||
|hearing_radius = 100.0 | |hearing_radius = 100.0 | ||
|hearing_delay_time_max = 0 | |hearing_delay_time_max = 0 | ||
|sense_angle = | |sense_angle = 3.1416 rad | ||
|sense_delay_time_max = 5 | |sense_delay_time_max = 5 | ||
}}</nowiki> | }}</nowiki> |
Revision as of 08:32, 31 January 2023
Purpose
Displays various internal properties of Enemies in Breath of the Wild in a collapsible table.
Usage
{{BotW Enemy General Parameters |ActorName = |Life = |Rank = |Power = |EquipableWeapon = |WeaponScaleSmallSword = |WeaponScaleLargeSword = |WeaponScaleSpear = |WeaponScaleBow = |WeaponScaleShield = |TargetActorType = |EscapeAttackedActorType = |sight_radius = |sight_angle = |sight_height_max = |sight_height_min = |sight_alert_radius = |sight_alert_angle = |sight_alert_height_max = |sight_alert_height_min = |sight_delay_time_max = |hearing_radius = |hearing_delay_time_max = |sense_angle = |sense_delay_time_max = }}
All parameters are for the corresponding piece of internal game data.
Examples
Input
{{BotW Enemy General Parameters |ActorName = "Enemy_Lynel_Middle" |Life = 3000 |Rank = 34 |Power = 20 |EquipableWeapon = "WeaponSmallSword", "WeaponShield", "WeaponLargeSword", "WeaponSpear", "WeaponBow" |WeaponScaleSmallSword = 1.6667 |WeaponScaleLargeSword = 1.3889 |WeaponScaleSpear = 1.25 |WeaponScaleBow = 1.7857 |WeaponScaleShield = 1.6667 |TargetActorType = "Player", "WolfLink" |EscapeAttackedActorType = "" |sight_radius = 50.0 |sight_angle = 0.7854 rad |sight_height_max = 30.0 |sight_height_min = -30.0 |sight_alert_radius = 100.0 |sight_alert_angle = 0.3491 rad |sight_alert_height_max = 50.0 |sight_alert_height_min = -50.0 |sight_delay_time_max = 5 |hearing_radius = 100.0 |hearing_delay_time_max = 0 |sense_angle = 3.1416 rad |sense_delay_time_max = 5 }}
Output
Enemy General Parameters
Name | Value | Description |
---|---|---|
ActorName | "Enemy_Lynel_Middle" | Internal name |
Life | 3000 | Health of the enemy |
Rank | 34 | Hidden value that determine how the battle music will evolve when this enemy is present. Also determines how NPCs should react to the enemy. |
Power | 20 | Damage dealt by the enemy without weapon |
EquipableWeapon | "WeaponSmallSword", "WeaponShield", "WeaponLargeSword", "WeaponSpear", "WeaponBow" | What weapons the enemy can wield |
WeaponScaleSmallSword | 1.6667 | Multiplier applied to the one-handed swords' size the enemy wields |
WeaponScaleLargeSword | 1.3889 | Multiplier applied to the two-handed swords' size the enemy wields |
WeaponScaleSpear | 1.25 | Multiplier applied to the spears' size the enemy wields |
WeaponScaleBow | 1.7857 | Multiplier applied to the bows' size the enemy wields |
WeaponScaleShield | 1.6667 | Multiplier applied to the shields' size the enemy wields |
TargetActorType | "Player", "WolfLink" | List of actors the enemy should attack |
EscapeAttackedActorType | "" | List of actors the enemy should flee |
sight_radius | 50.0 | Distance from where an enemy can see you |
sight_angle | 0.7854 rad | Angle from each side of the vision cone of the enemy (in radian) |
sight_height_max | 30.0 | Highest point (relative to the enemy) from where the enemy can see you |
sight_height_min | -30.0 | Lowest point (relative to the enemy) from where the enemy can see you |
sight_alert_radius | 100.0 | Distance from where an enemy can notice you and start to worry |
sight_alert_angle | 0.3491 rad | Angle from each side of the noticing cone of the enemy (in radian) |
sight_alert_height_max | 50.0 | Highest point (relative to the enemy) from where the enemy can notice you and start to worry |
sight_height_min | -50.0 | Lowest point (relative to the enemy) from where the enemy can notice you and start to worry |
sight_delay_time_max | 5 | The time the enemy takes before getting aggressive once they saw you |
hearing_radius | 100.0 | Distance from where an enemy can hear you |
hearing_delay_time_max | 0 | The time the enemy takes before getting aggressive once they hear you |
sense_angle | 3.1416 rad | Angle from each side of the sense cone of the enemy (in radian) |
sense_delay_time_max | 5 | The time the enemy takes before getting aggressive once you enter their sense cone |
Categories Added
This is the documentation page, it should be transcluded into the main template page. See here for more information.