Arrow Trap: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
m (MannedTooth moved page Arrow Wall to Arrow Trap without leaving a redirect)
No edit summary
Line 23: Line 23:
|theme=  
|theme=  
}}
}}
{{Term/Store|Arrow Wall|Arrow Walls|Series, TFH|plural}} are recurring traps in {{TLoZ|Series}}.<ref>{{Cite Internal|quote= ArrowWall |game= TFH |system= 3DS |version= 2.1.0 |country= United States}}</ref>{{Name Ref|PH|ST|ALBW}}
{{Term/Store|Arrow Trap|Arrow Traps|Series, TFH|plural}} are recurring traps in {{TLoZ|Series}}.<ref>{{Cite Guide|quote= |game= ALBW|publisher= Prima|page= 18}}</ref>{{Name Ref|PH|ST|TFH}}


==Characteristics==
==Characteristics==
{{Plural|Series|Arrow Wall}} are wall-mounted turrets that shoot {{Plural|Series|Arrow|link}} and are typically found in {{Plural|Series|Dungeon|link}}, forming traps that {{Term|Series|Link|link}} must avoid, often with little room for the hero to maneuver. There are three types of {{Term|Series|Arrow Wall}}: ones which shoot {{Plural|Series|Arrow}} continuously; ones which shoot an {{Term|Series|Arrow}} only when {{Term|Series|Link}} crosses its path; and ones which shoot {{Plural|Series|Arrow}} as a punishment when {{Term|Series|Link}} activates the wrong {{Term|Series|Switch|link}} or otherwise solves a puzzle incorrectly. {{Term|Series|Link}} can usually defend himself against these {{Plural|Series|Arrow}} with a {{Term|Series|Shield|link}}, if he is carrying one. In some cases, {{Plural|Series|Arrow Wall}} are used as part of a {{Term|Series|Dungeon}}'s puzzles.
{{Plural|Series|Arrow Trap}} are wall-mounted turrets that shoot {{Plural|Series|Arrow|link}} and are typically found in {{Plural|Series|Dungeon|link}}, forming traps that {{Term|Series|Link|link}} must avoid, often with little room for the hero to maneuver. There are three types of {{Term|Series|Arrow Trap}}: ones which shoot {{Plural|Series|Arrow}} continuously; ones which shoot an {{Term|Series|Arrow}} only when {{Term|Series|Link}} crosses its path; and ones which shoot {{Plural|Series|Arrow}} as a punishment when {{Term|Series|Link}} activates the wrong {{Term|Series|Switch|link}} or otherwise solves a puzzle incorrectly. {{Term|Series|Link}} can usually defend himself against these {{Plural|Series|Arrow}} with a {{Term|Series|Shield|link}}, if he is carrying one. In some cases, {{Plural|Series|Arrow Trap}} are used as part of a {{Term|Series|Dungeon}}'s puzzles.


==={{PH|-}}===
==={{PH|-}}===
In {{PH}}, {{Plural|PH|Arrow Wall}} first appear in the second half of the {{Term|PH|Temple of the Ocean King|link}}, on floor B7. They fire their {{Plural|PH|Arrow}} at {{Term|PH|Link}} while he rides on floating platforms across a large pit. {{Plural|PH|Arrow Wall}} later appear in the narrow corridors of {{Term|PH|Doylan's Temple|link}} on the {{Term|PH|Isle of Ruins|link}}. The gigantic, mechanical {{Term|PH|Boss|link}} of {{Term|PH|Mutoh's Temple|link}}, {{Term|PH|Eox|link}}, has a series of turrets around its neck which function like {{Plural|PH|Arrow Wall}}.
In {{PH}}, {{Plural|PH|Arrow Trap}} first appear in the second half of the {{Term|PH|Temple of the Ocean King|link}}, on floor B7. They fire their {{Plural|PH|Arrow}} at {{Term|PH|Link}} while he rides on floating platforms across a large pit. {{Plural|PH|Arrow Trap}} later appear in the narrow corridors of {{Term|PH|Doylan's Temple|link}} on the {{Term|PH|Isle of Ruins|link}}. The gigantic, mechanical {{Term|PH|Boss|link}} of {{Term|PH|Mutoh's Temple|link}}, {{Term|PH|Eox|link}}, has a series of turrets around its neck which function like {{Plural|PH|Arrow Trap}}.


==={{ST|-}}===
==={{ST|-}}===
Line 38: Line 38:


==={{TFH|-}}===
==={{TFH|-}}===
Some {{Plural|TFH|Arrow Wall}} are placed near [[Torch]]es which can cause the Arrows to light on fire, making them even more dangerous or part of a Dungeon's puzzle, as seen in the {{Term|TFH|Forest Temple|link}} of {{TFH}}.
Some {{Plural|TFH|Arrow Trap}} are placed near [[Torch]]es which can cause the Arrows to light on fire, making them even more dangerous or part of a Dungeon's puzzle, as seen in the {{Term|TFH|Forest Temple|link}} of {{TFH}}.


{{Ref}}
{{Ref}}

Revision as of 01:14, 26 April 2020

This article is a viable candidate for reorganization.
Please see the related discussion on this article's talk page for more information concerning its future layout.

Arrow Traps are recurring traps in The Legend of Zelda series.[1][name references needed]

Characteristics

Arrow Traps are wall-mounted turrets that shoot Arrows and are typically found in Dungeons, forming traps that Link must avoid, often with little room for the hero to maneuver. There are three types of Arrow Trap: ones which shoot Arrows continuously; ones which shoot an Arrow only when Link crosses its path; and ones which shoot Arrows as a punishment when Link activates the wrong Switch or otherwise solves a puzzle incorrectly. Link can usually defend himself against these Arrows with a Shield, if he is carrying one. In some cases, Arrow Traps are used as part of a Dungeon's puzzles.

Phantom Hourglass

In Phantom Hourglass, Arrow Traps first appear in the second half of the Temple of the Ocean King, on floor B7. They fire their Arrows at Link while he rides on floating platforms across a large pit. Arrow Traps later appear in the narrow corridors of Doylan's Temple on the Isle of Ruins. The gigantic, mechanical Boss of Mutoh's Temple, Eox, has a series of turrets around its neck which function like Arrow Traps.

Spirit Tracks

Template:Sectstub

A Link Between Worlds

Template:Sectstub

Tri Force Heroes

Some Arrow Traps are placed near Torches which can cause the Arrows to light on fire, making them even more dangerous or part of a Dungeon's puzzle, as seen in the Forest Temple of Tri Force Heroes.

References