Targeting: Difference between revisions

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[[File:Ztargeting2.jpg|thumb|right|250px|Z-Targeting in ''Ocarina of Time'']]
[[File:Ztargeting2.jpg|thumb|right|250px|Z-Targeting in ''Ocarina of Time'']]
The '''Targeting System''' is a combat and environment interaction interface that locks [[Link]]'s focus onto a single enemy with a press of the either the [[#Z-Targeting|Z]] or [[#L-Targeting|L Button]] in 3-dimensional [[The Legend of Zelda (Series)|''Zelda'' games]]. Up until the release of the [[Nintendo 64]], all ''Zelda'' games were 2-dimensional games with a clear view of all the action on the screen. In order to incorporate an easy battle system into a 3-dimensional game, something different had to be done to make combat more manageable and less frustrating.
The '''Targeting System''' is a combat and environment interaction interface that locks [[Link]]'s focus onto a single enemy or other target with a press of the either the [[#Z-Targeting|Z]] or [[#L-Targeting|L Button]] in 3-dimensional [[The Legend of Zelda (Series)|''Zelda'' games]]. Up until the release of the [[Nintendo 64]], all ''Zelda'' games were 2-dimensional games with a clear view of all the action on the screen. In order to incorporate an easy battle system into a 3-dimensional game, something different had to be done to make combat more manageable and less frustrating.


==Z-Targeting==
==Z-Targeting==
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==L-Targeting==
==L-Targeting==
The layout of the [[Nintendo GameCube]] controller lacks a (conveniently located) Z Button. In order to carry the popular targeting system over to the Gamecube, the button used for targeting was switched from Z to L. The idea is the same, but with a different button. The L Button is used in the GameCube titles ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' and ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. It was also used in the GameCube re-releases of ''Ocarina of Time'' and ''Majora's Mask'' as well as the 3DS remake of the former.
The layout of the [[Nintendo GameCube]] controller lacks a (conveniently located) Z Button. In order to carry the popular targeting system over to the Gamecube, the button used for targeting was switched from Z to L. Implementation is the same, but with a different button. The L Button is used in the GameCube titles ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' and ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. It was also used in the GameCube re-releases of ''Ocarina of Time'' and ''Majora's Mask'' as well as the 3DS remake of the former, as the 3DS lacks a Z button whatsoever.


[[Category:Abilities]]
[[Category:Abilities]]

Revision as of 06:11, 8 November 2011

File:Ztargeting2.jpg
Z-Targeting in Ocarina of Time

The Targeting System is a combat and environment interaction interface that locks Link's focus onto a single enemy or other target with a press of the either the Z or L Button in 3-dimensional Zelda games. Up until the release of the Nintendo 64, all Zelda games were 2-dimensional games with a clear view of all the action on the screen. In order to incorporate an easy battle system into a 3-dimensional game, something different had to be done to make combat more manageable and less frustrating.

Z-Targeting

File:Ztargeting.jpg
Learn how to Z-Target

Ocarina of Time marked the beginning of Z-Targeting. Once an enemy is Z-Targeted, Navi flies to the selected enemy and all of Link's attacks are directed at the targeted enemy. Navi can give Link useful information about enemies that are targeted. Z-Targeting helped make Ocarina of Time a success, and the interface was carried over to Majora's Mask (with the help of a new Fairy, Tatl) and the Wii version of Twilight Princess.

L-Targeting

The layout of the Nintendo GameCube controller lacks a (conveniently located) Z Button. In order to carry the popular targeting system over to the Gamecube, the button used for targeting was switched from Z to L. Implementation is the same, but with a different button. The L Button is used in the GameCube titles The Wind Waker and Twilight Princess. It was also used in the GameCube re-releases of Ocarina of Time and Majora's Mask as well as the 3DS remake of the former, as the 3DS lacks a Z button whatsoever.