Durability: Difference between revisions

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==={{BotW|-}}===
==={{BotW|-}}===
In {{BotW}}, all weapons and shields have a limited number of uses before they shatter; weapons will break immediately if they are thrown and hit an enemy. The last attack performed by a weapon before it breaks (either by normal use or by throwing) will always be a critical hit that deals twice the weapon's normal damage. If the weapon or shield have full durability, a sparkle is shown in the inventory screen on the top-right of the icon, and when it is 3 or less uses left (for swords and bows), will flash red with a message saying it is badly damaged (low on energy for the Master Sword).
In {{BotW}}, all {{Plural|BotW|Weapon|link}}, {{Plural|BotW|Shield|link}}, and {{Plural|BotW|Bow|link}} have a limited number of uses before they shatter. If thrown at an {{Term|BotW|Enemy|link}}, {{Plural|BotW|Weapon}} will break immediately. The last attack performed by a {{Term|BotW|Weapon}} before it breaks will always be a {{Term|BotW|Critical Hit|link}} that deals twice the {{Term|BotW|Weapon}}'s normal damage. If a {{Term|BotW|Weapon}}, {{Term|BotW|Shield}}, or {{Term|BotW|Bow}} has full {{Term|BotW|Durability}}, a sparkle can be seen on the top right of their {{Term|BotW|Inventory|link}} icons. If the {{Term|BotW|Item|link}} has three or less uses left, their icons will flash red, and a message will appear stating that they are badly damaged. The {{Term|BotW|Durability}} of {{Plural|BotW|Weapon}} and {{Plural|BotW|Shield}} is restored when they are inhaled and spat out by {{Plural|TotK|Rock Octorok|link}}.


The {{Term|BotW|Master Sword|link}} will not permanently break, instead losing energy on each hit and having a 10-minute recharge period upon depletion.
The {{Term|BotW|Master Sword|link}} will not permanently break, instead losing energy on each hit and having a 10-minute recharge period upon depletion. When the {{Term|BotW|Master Sword}} has three or less uses left, a message appears that states it is low on energy.<ref>{{Cite|The Master Sword is running low on energy.|Game Screen|BotW}}</ref>


Weapons and shields inhaled by a {{Term|BotW|Rock Octorok|link}} will be spat back out after a short time, which will also fully restore their durability.
For {{Plural|BotW|Weapon}}, {{Term|BotW|Durability}} will not be consumed if no contact is made, unless it is a melee {{Term|TotK|Weapon}} that shoots projectiles. This includes swinging at nothing, cutting {{Term|BotW|Grass|link}}, hitting {{Plural|BotW|Switch|link}}, hitting the terrain, and striking {{Plural|BotW|Tree|link}} with a blunt {{Term|BotW|Weapon}}.
 
For weapons, and Lynel Shields, durability isn't consumed when hitting nothing (unless it is a melee weapon that shoots projectiles, such as a Magic Rod or Master Swords' beams), cutting grass, hitting crystal switches, hitting a wall that is part of the terrain and hitting trees with a blunt weapon.


==={{TotK|-}}===
==={{TotK|-}}===
For the most part, durability is unchanged from {{BotW}}; however, the {{Term|TotK|Fuse|link}} ability can be used to improve the durability of weapons (but not shields). For details on how this works, see [[Fuse#Durability]]. Hitting Zonai devices or any movable object (such as minecart) that does not take damage will also consume no durability.
For the most part, {{Term|TotK|Durability}} is unchanged from {{BotW}}. However, the {{Term|TotK|Fuse|link}} ability can be used to improve the {{Term|TotK|Durability}} of {{Plural|TotK|Weapon|link}}. Activating {{Plural|TotK|Zonai Device}} or hitting any movable {{Term|TotK|Object|link}}, such as a {{Term|TotK|Mine Cart|link}}, that does not take damage will also consume no {{Term|TotK|Durability}}. {{Term|TotK|Durability}} can be drained by swinging a {{Term|TotK|Weapon}} while {{Term|TotK|Sidon's Power of Water|link}} is active.
 
 
Durability is consumed when certain objects are fused with weapons and shields:


* If Shields have damaging objects fused with it (can be a sharp object or blunt weapons like rocks and boulders), durability is consumed the same way using melee weapons (when hitting enemies, and several objects that would damage it) when parrying.
If a {{Term|TotK|Shield|link}} has a damaging {{Term|TotK|Object|link}} {{Term|TotK|Fuse|display=Fused}} to is, such as something sharp, {{Term|TotK|Durability}} will decrease when {{Term|TotK|Link|link}} {{Plural|TotK|Parry|link}} an {{Term|TotK|Enemy|link}}. {{Plural|TotK|Zonai Device}} such as {{Plural|TotK|Rocket|link}} and {{Plural|TotK|Cannon|link}} are also able to lower {{Term|TotK|Durability}}.
* Any projectile-related objects fused to a shield or melee weapon, such as a Cannon.
* Rocket drains durability on shields when drawn.
* Using Sidon's water wave attack.


==Nomenclature==
==Nomenclature==

Revision as of 05:01, 11 November 2023

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Durability is a recurring mechanic in The Legend of Zelda series.[1]

Overview

Durability causes Link's equipment to wear down with repeated use, eventually shattering when worn down too much.

Ocarina of Time

In Ocarina of Time, the Giant's Knife will break after 8 hits or upon striking a wall, as it is a less durable version of the Biggoron's Sword.

Skyward Sword

In Skyward Sword, Shields' Durability is measured on the Shield Gauge. The Wooden Shield and Iron Shield will lose durability upon blocking a hit. They can be repaired by bringing them to Gondo in Skyloft's Bazaar or by using a Restoration Potion. The Goddess Shield will automatically restore itself over time, and the Hylian Shield has unlimited durability.

Breath of the Wild

In Breath of the Wild, all Weapons, Shields, and Bows have a limited number of uses before they shatter. If thrown at an Enemy, Weapons will break immediately. The last attack performed by a Weapon before it breaks will always be a Critical Hit that deals twice the Weapon's normal damage. If a Weapon, Shield, or Bow has full Durability, a sparkle can be seen on the top right of their Inventory icons. If the Item has three or less uses left, their icons will flash red, and a message will appear stating that they are badly damaged. The Durability of Weapons and Shields is restored when they are inhaled and spat out by Rock Octoroks.

The Master Sword will not permanently break, instead losing energy on each hit and having a 10-minute recharge period upon depletion. When the Master Sword has three or less uses left, a message appears that states it is low on energy.[2]

For Weapons, Durability will not be consumed if no contact is made, unless it is a melee Weapon that shoots projectiles. This includes swinging at nothing, cutting Grass, hitting Switches, hitting the terrain, and striking Trees with a blunt Weapon.

Tears of the Kingdom

For the most part, Durability is unchanged from Breath of the Wild. However, the Fuse ability can be used to improve the Durability of Weapons. Activating Zonai Devices or hitting any movable Object, such as a Mine Cart, that does not take damage will also consume no Durability. Durability can be drained by swinging a Weapon while Sidon's Power of Water is active.

If a Shield has a damaging Object Fused to is, such as something sharp, Durability will decrease when Link Parries an Enemy. Zonai Devices such as Rockets and Cannons are also able to lower Durability.

Nomenclature

Names in Other Regions
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

References

  1. The Legend of Zelda: Breath of the Wild—The Complete Official Guide, Piggyback Interactive Limited, pg. 286
  2. "The Master Sword is running low on energy." — Game Screen (Breath of the Wild)