Lizal Boomerang: Difference between revisions

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{{Infobox
{{Infobox Item
| name = {{PAGENAME}}
|image=
| img =
{{Media
| effect =
|Model BotW= File:BotW Lizal Boomerang Model.png
| ingredients =  
|Model TotK= File:TotK Lizal Boomerang Model.png
| type =  
|Sprite BotW= File:BotW Lizal Boomerang Icon.png
| dmg =  
|Sprite TotK= File:TotK Lizal Boomerang Icon.png
| desc =  
}}
}}
{{PAGENAME}} is one of the [[Weapons]] in [[Breath of the Wild]].[[Category:Weapons]]
|caption=
==Summary==
|game= BotW, TotK
|other= HWAoC
|cost=
|value=
|location= {{List|{{Term|BotW|Lake Hylia|link}}, {{Term|BotW|Lanayru Wetlands|link}}}}
|uses= Attacking {{Plural|BotW|Enemy|link}}
|strength= 14
|durability= 17
|comp= {{List|{{Term|Series|Lizal Forked Boomerang|link}}, {{Term|Series|Lizal Tri-Boomerang|link}}}}
|sample=
|theme=
}}
{{Term/Store|Lizal Boomerang|Lizal Boomerangs|Series, BotW, HWAoC|plural}} are recurring {{Plural|Series|Item|link}} in {{TLoZ|Series}}.{{Exp Game|BotW, HWAoC}}<ref name="Inventory">{{Cite|{{Big|Lizal Boomerang}}<br/>A curved sword favored by the Lizalfos. It can be used to attack directly or can be thrown like a boomerang.|Inventory|BotW}}</ref>{{Name Ref|TotK}}<ref>{{Cite|{{Big|Lizal Boomerang}}<br/>A curved sword favored by the Lizalfos. It can be used to attack directly or can reportedly be thrown like a boomerang.|Allies|HWAoC}}</ref>
 
==Location and Uses==
==={{BotW|-}}===
{{BotW Item Properties/Store
|type        = Weapon
|strength    = 14
|durability  = 17
|flammable    = No
|magnetic    = Yes
|buoyant      = No
|conductive  = Yes
|guardian    = No
|throw        = Yes
|throw_effect =
}}
{{Compendium/Extract|Lizal Boomerang}}
{{Plural|BotW|Lizal Boomerang}} are {{Plural|BotW|Weapon|link}} favored by {{Plural|BotW|Lizalfos|link}} that can be used for either melee or thrown attacks.<ref name="Inventory"/> They belong to the {{Term|BotW|Lizalfos Gear|link}} equipment archetype, which includes all {{Plural|BotW|Weapon|link}} created by {{Plural|BotW|Lizalfos}}.<ref>{{Cite Book|quote= |book= CaC |publisher= |page= 174}}</ref> Though they are most commonly used by regular {{Plural|BotW|Lizalfos}}, {{Term|BotW|Fire-Breath Lizalfos|link}}, {{Term|BotW|Ice-Breath Lizalfos|link}}, and {{Term|BotW|Electric Lizalfos|link}} can also use these {{Plural|BotW|Weapon}} early on. When thrown, {{Term|BotW|Link|link}} must catch the {{Term|BotW|Boomerang|link}} before it returns to him, or else he will take damage. They can be found around {{Term|BotW|Lake Hylia|link}} and in the {{Term|BotW|Lanayru Wetlands|link}}.
 
As metal {{Plural|BotW|Weapon}}, {{Plural|BotW|Lizal Boomerang}} will spark and attract {{Term|BotW|Lightning|link}} when equipped during {{Plural|BotW|Thunderstorm|link}}, and they are capable of conducting {{Term|BotW|Electricity|link}}. They will sink when dropped in {{Term|BotW|Water (Terrain)|link}}, however, they can also be picked up using the {{Term|BotW|Magnesis|link}} {{Term|BotW|Rune|link}} on the {{Term|BotW|Sheikah Slate|link}}. Finally, they will not burn when exposed to {{Term|BotW|Fire|link}} or a {{Term|BotW|Scorching Climate|link}}.
 
{{BotW Weapon Parameters
|ActorName                    = "Weapon_Sword_007"
|Life                          = 17
|Power                        = 14
|SpHitActor                    = ""
|SpHitRatio                    = 2.0
|IsHammer                      = false
|IsWeakBreaker                = false
|IsBoomerang                  = true
|IsLuckyWeapon                = false
|IsPikohan                    = false
|IsThrowingWeapon              = true
|IsThrowingBreakWeapon        = false
|ThrowRange                    = 5.0
|ChemicalEnergyMax            = 0
|ChemicalEnergyAmountUsed      = 0
|ChemicalEnergyRecoverRate    = 0.0
|ChemicalEnergyRecoverInterval = 60
|ShootBeam                    = ""
|SharpWeaponAddAtkMin          = 3
|SharpWeaponAddAtkMax          = 5
|SharpWeaponAddLifeMin        = 2
|SharpWeaponAddLifeMax        = 4
|SharpWeaponAddCrit            = true
|PoweredSharpAddAtkMin        = 6
|PoweredSharpAddAtkMax        = 9
|PoweredSharpAddLifeMin        = 5
|PoweredSharpAddLifeMax        = 9
|PoweredSharpAddThrowMin      = 1.0
|PoweredSharpAddThrowMax      = 1.0
|ThrowSpeed                    = 1.0
|ThrowRotSpeed                = 1500.0
|SellingPrice                  = 10
|BuyingPrice                  = 24
}}
 
==={{TotK|-}}===
{{TotK Item Properties/Store
|type        = One-Handed Weapon
|strength    =
|durability  =
|flammable    =
|magnetic    =
|buoyant      =  
|conductive  =
|guardian    =  
|throw        =  
|throw effect =  
}}
{{Stub|TotK}}
 
==Other Appearances==
==={{HWAoC|-}}===
{{Noncanon|Start}}
{{HWAoC Item Properties/Store
|type= Link One-Handed Weapon
}}
{{Stub|HWAoC}}
 
{{Noncanon|End}}
 
==Nomenclature==
{{Nomenclature}}


==Gallery==
==Gallery==
==Notes==
<gallery>
==Navigation==
File:HWAoC Lizal Boomerang Icon.png|Icon for the {{Term|HWAoC|Lizal Boomerang}} from {{HWAoC|-}}
</gallery>
 
==See Also==
* {{Term|Series|Boomerang|link}}
* {{Term|Series|Lizal Forked Boomerang|link}}
* {{Term|Series|Lizal Tri-Boomerang|link}}
* {{Term|Series|Lizalfos Gear|link}}
* {{Term|Series|Weapon|link}}
 
{{Ref}}
 
{{Categories
|Boomerangs, Lizalfos Gear, Weapons
|items= BotW, TotK, HWAoC
}}

Latest revision as of 18:35, 17 March 2024

Lizal Boomerangs are recurring Items in The Legend of Zelda series.(BotW | HWAoC)[1][name references needed][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
224 (229) Lizal Boomerang
Description
A curved sword favored by the Lizalfos. It can be used to attack directly or can be thrown like a boomerang.
Common Locations
Lake Hylia
Lanayru Wetlands
Properties
Atk 14

Lizal Boomerangs are Weapons favored by Lizalfos that can be used for either melee or thrown attacks.[1] They belong to the Lizalfos Gear equipment archetype, which includes all Weapons created by Lizalfos.[3] Though they are most commonly used by regular Lizalfos, Fire-Breath Lizalfos, Ice-Breath Lizalfos, and Electric Lizalfos can also use these Weapons early on. When thrown, Link must catch the Boomerang before it returns to him, or else he will take damage. They can be found around Lake Hylia and in the Lanayru Wetlands.

As metal Weapons, Lizal Boomerangs will spark and attract Lightning when equipped during Thunderstorms, and they are capable of conducting Electricity. They will sink when dropped in Water, however, they can also be picked up using the Magnesis Rune on the Sheikah Slate. Finally, they will not burn when exposed to Fire or a Scorching Climate.

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_007"
Description
Internal name
Name
Life
Value
17
Description
Durability of the weapon
Name
Power
Value
14
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
true
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
false
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
3
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
5
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
2
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
4
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
6
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
9
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
5
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
9
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.0
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
1.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.0
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
1500.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
10
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
24
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Sword_007"
Internal name
Life
17
Durability of the weapon
Power
14
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
true
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
false
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
3
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
5
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
2
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
4
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
6
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
9
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
5
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
9
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.0
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
1.0
Maximal value for throw distance up modifier
ThrowSpeed
1.0
Initial speed of the weapon when thrown
ThrowRotSpeed
1500.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
10
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
24
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom



Other Appearances

Hyrule Warriors: Age of Calamity



Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
リザルブーメラン (Rizaru būmeran) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
蜥蜴飛旋鏢 (Xīyì fēixuán biāo) 
The People's Republic of China
ChineseSI
蜥蜴飞旋镖 (Xīyì fēixuánbiāo)Lizard boomerang
The Kingdom of the Netherlands
Dutch
Lizal-boemerang[4]Same as English.
The French Republic
FrenchEU
Boomerang lézal 
The Federal Republic of Germany
German
Echsalbumerang 
The Italian Republic
Italian
Lizaloomerang 
The Republic of Korea
Korean
리잘부메랑 (Rijalbumerang) 
The Russian Federation
Russian
Завроранг (Zavrorang) 
Latin America
SpanishLA
Bumerán lizal 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 "Lizal Boomerang
    A curved sword favored by the Lizalfos. It can be used to attack directly or can be thrown like a boomerang.
    " — Inventory (Breath of the Wild)
  2. "Lizal Boomerang
    A curved sword favored by the Lizalfos. It can be used to attack directly or can reportedly be thrown like a boomerang.
    " — Allies (Hyrule Warriors: Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 174
  4. "Lizal-boemerang" — Inventory (Breath of the Wild)