Lizal Boomerang: Difference between revisions
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{{Infobox | {{Infobox Item | ||
| | |image= | ||
{{Media | |||
|Model BotW= File:BotW Lizal Boomerang Model.png | |||
| | |Model TotK= File:TotK Lizal Boomerang Model.png | ||
| | |Sprite BotW= File:BotW Lizal Boomerang Icon.png | ||
| | |Sprite TotK= File:TotK Lizal Boomerang Icon.png | ||
| | |||
}} | }} | ||
{{ | |caption= | ||
== | |game= BotW, TotK | ||
|other= HWAoC | |||
|cost= | |||
|value= | |||
|location= {{List|{{Term|BotW|Lake Hylia|link}}, {{Term|BotW|Lanayru Wetlands|link}}}} | |||
|uses= Attacking {{Plural|BotW|Enemy|link}} | |||
|strength= 14 | |||
|durability= 17 | |||
|comp= {{List|{{Term|Series|Lizal Forked Boomerang|link}}, {{Term|Series|Lizal Tri-Boomerang|link}}}} | |||
|sample= | |||
|theme= | |||
}} | |||
{{Term/Store|Lizal Boomerang|Lizal Boomerangs|Series, BotW, HWAoC|plural}} are recurring {{Plural|Series|Item|link}} in {{TLoZ|Series}}.{{Exp Game|BotW, HWAoC}}<ref name="Inventory">{{Cite|{{Big|Lizal Boomerang}}<br/>A curved sword favored by the Lizalfos. It can be used to attack directly or can be thrown like a boomerang.|Inventory|BotW}}</ref>{{Name Ref|TotK}}<ref>{{Cite|{{Big|Lizal Boomerang}}<br/>A curved sword favored by the Lizalfos. It can be used to attack directly or can reportedly be thrown like a boomerang.|Allies|HWAoC}}</ref> | |||
==Location and Uses== | |||
==={{BotW|-}}=== | |||
{{BotW Item Properties/Store | |||
|type = Weapon | |||
|strength = 14 | |||
|durability = 17 | |||
|flammable = No | |||
|magnetic = Yes | |||
|buoyant = No | |||
|conductive = Yes | |||
|guardian = No | |||
|throw = Yes | |||
|throw_effect = | |||
}} | |||
{{Compendium/Extract|Lizal Boomerang}} | |||
{{Plural|BotW|Lizal Boomerang}} are {{Plural|BotW|Weapon|link}} favored by {{Plural|BotW|Lizalfos|link}} that can be used for either melee or thrown attacks.<ref name="Inventory"/> They belong to the {{Term|BotW|Lizalfos Gear|link}} equipment archetype, which includes all {{Plural|BotW|Weapon|link}} created by {{Plural|BotW|Lizalfos}}.<ref>{{Cite Book|quote= |book= CaC |publisher= |page= 174}}</ref> Though they are most commonly used by regular {{Plural|BotW|Lizalfos}}, {{Term|BotW|Fire-Breath Lizalfos|link}}, {{Term|BotW|Ice-Breath Lizalfos|link}}, and {{Term|BotW|Electric Lizalfos|link}} can also use these {{Plural|BotW|Weapon}} early on. When thrown, {{Term|BotW|Link|link}} must catch the {{Term|BotW|Boomerang|link}} before it returns to him, or else he will take damage. They can be found around {{Term|BotW|Lake Hylia|link}} and in the {{Term|BotW|Lanayru Wetlands|link}}. | |||
As metal {{Plural|BotW|Weapon}}, {{Plural|BotW|Lizal Boomerang}} will spark and attract {{Term|BotW|Lightning|link}} when equipped during {{Plural|BotW|Thunderstorm|link}}, and they are capable of conducting {{Term|BotW|Electricity|link}}. They will sink when dropped in {{Term|BotW|Water (Terrain)|link}}, however, they can also be picked up using the {{Term|BotW|Magnesis|link}} {{Term|BotW|Rune|link}} on the {{Term|BotW|Sheikah Slate|link}}. Finally, they will not burn when exposed to {{Term|BotW|Fire|link}} or a {{Term|BotW|Scorching Climate|link}}. | |||
{{BotW Weapon Parameters | |||
|ActorName = "Weapon_Sword_007" | |||
|Life = 17 | |||
|Power = 14 | |||
|SpHitActor = "" | |||
|SpHitRatio = 2.0 | |||
|IsHammer = false | |||
|IsWeakBreaker = false | |||
|IsBoomerang = true | |||
|IsLuckyWeapon = false | |||
|IsPikohan = false | |||
|IsThrowingWeapon = true | |||
|IsThrowingBreakWeapon = false | |||
|ThrowRange = 5.0 | |||
|ChemicalEnergyMax = 0 | |||
|ChemicalEnergyAmountUsed = 0 | |||
|ChemicalEnergyRecoverRate = 0.0 | |||
|ChemicalEnergyRecoverInterval = 60 | |||
|ShootBeam = "" | |||
|SharpWeaponAddAtkMin = 3 | |||
|SharpWeaponAddAtkMax = 5 | |||
|SharpWeaponAddLifeMin = 2 | |||
|SharpWeaponAddLifeMax = 4 | |||
|SharpWeaponAddCrit = true | |||
|PoweredSharpAddAtkMin = 6 | |||
|PoweredSharpAddAtkMax = 9 | |||
|PoweredSharpAddLifeMin = 5 | |||
|PoweredSharpAddLifeMax = 9 | |||
|PoweredSharpAddThrowMin = 1.0 | |||
|PoweredSharpAddThrowMax = 1.0 | |||
|ThrowSpeed = 1.0 | |||
|ThrowRotSpeed = 1500.0 | |||
|SellingPrice = 10 | |||
|BuyingPrice = 24 | |||
}} | |||
==={{TotK|-}}=== | |||
{{TotK Item Properties/Store | |||
|type = One-Handed Weapon | |||
|strength = | |||
|durability = | |||
|flammable = | |||
|magnetic = | |||
|buoyant = | |||
|conductive = | |||
|guardian = | |||
|throw = | |||
|throw effect = | |||
}} | |||
{{Stub|TotK}} | |||
==Other Appearances== | |||
==={{HWAoC|-}}=== | |||
{{Noncanon|Start}} | |||
{{HWAoC Item Properties/Store | |||
|type= Link One-Handed Weapon | |||
}} | |||
{{Stub|HWAoC}} | |||
{{Noncanon|End}} | |||
==Nomenclature== | |||
{{Nomenclature}} | |||
==Gallery== | ==Gallery== | ||
== | <gallery> | ||
= | File:HWAoC Lizal Boomerang Icon.png|Icon for the {{Term|HWAoC|Lizal Boomerang}} from {{HWAoC|-}} | ||
</gallery> | |||
==See Also== | |||
* {{Term|Series|Boomerang|link}} | |||
* {{Term|Series|Lizal Forked Boomerang|link}} | |||
* {{Term|Series|Lizal Tri-Boomerang|link}} | |||
* {{Term|Series|Lizalfos Gear|link}} | |||
* {{Term|Series|Weapon|link}} | |||
{{Ref}} | |||
{{Categories | |||
|Boomerangs, Lizalfos Gear, Weapons | |||
|items= BotW, TotK, HWAoC | |||
}} |
Latest revision as of 18:35, 17 March 2024
Lizal Boomerangs are recurring Items in The Legend of Zelda series.(BotW | HWAoC)[1][name references needed][2]
Location and Uses
Breath of the Wild
224 (229) Lizal Boomerang |
Description |
Common Locations Lanayru Wetlands | |
Properties |
Lizal Boomerangs are Weapons favored by Lizalfos that can be used for either melee or thrown attacks.[1] They belong to the Lizalfos Gear equipment archetype, which includes all Weapons created by Lizalfos.[3] Though they are most commonly used by regular Lizalfos, Fire-Breath Lizalfos, Ice-Breath Lizalfos, and Electric Lizalfos can also use these Weapons early on. When thrown, Link must catch the Boomerang before it returns to him, or else he will take damage. They can be found around Lake Hylia and in the Lanayru Wetlands.
As metal Weapons, Lizal Boomerangs will spark and attract Lightning when equipped during Thunderstorms, and they are capable of conducting Electricity. They will sink when dropped in Water, however, they can also be picked up using the Magnesis Rune on the Sheikah Slate. Finally, they will not burn when exposed to Fire or a Scorching Climate.
Name | ActorName |
---|---|
Value | "Weapon_Sword_007" |
Description | Internal name |
Name | Life |
Value | 17 |
Description | Durability of the weapon |
Name | Power |
Value | 14 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | true |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | false |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 3 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 5 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 2 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 4 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 6 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 9 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 5 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 9 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.0 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 1.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.0 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 1500.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 10 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 24 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Sword_007" | Internal name |
Life | 17 | Durability of the weapon |
Power | 14 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | true | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | false | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 5 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 2 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 4 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 6 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 9 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 5 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 9 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.0 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 1.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 1500.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 10 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 24 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
リザルブーメラン (Rizaru būmeran) | ||
蜥蜴飛旋鏢 (Xīyì fēixuán biāo) | ||
蜥蜴飞旋镖 (Xīyì fēixuánbiāo) | Lizard boomerang | |
Lizal-boemerang[4] | Same as English. | |
Boomerang lézal | ||
Echsalbumerang | ||
Lizaloomerang | ||
리잘부메랑 (Rijalbumerang) | ||
Завроранг (Zavrorang) | ||
Bumerán lizal | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Icon for the Lizal Boomerang from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 "Lizal Boomerang
A curved sword favored by the Lizalfos. It can be used to attack directly or can be thrown like a boomerang." — Inventory (Breath of the Wild) - ↑ "Lizal Boomerang
A curved sword favored by the Lizalfos. It can be used to attack directly or can reportedly be thrown like a boomerang." — Allies (Hyrule Warriors: Age of Calamity) - ↑ Creating a Champion, Dark Horse Books, pg. 174
- ↑ "Lizal-boemerang" — Inventory (Breath of the Wild)