Module:Data Table/Tags: Difference between revisions

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local function terms(tagName, plural)
local function terms(tagName, plural)
return function(cell, tableArgs, tagArgs)
return {
local game = tagArgs[1] or tableArgs.game
formatter = function(cell, tableArgs, tagArgs)
local game = tagArgs[1] or tableArgs.game
cell = string.gsub(cell, "%[Player Name%]", "Link")
local pages
if tagName == "Term" or tagName == "Plural" then
pages = {cell}
else
pages = utilsString.split(cell)
end
local entries = utilsTable.map(pages, function(page)
return GalleryList.entry(game, "", page, {
plural = plural,
link = true
})
end)
cell = string.gsub(cell, "%[Player Name%]", "Link")
local cellSize = 0
local pages
for i, entry in ipairs(entries) do
if tagName == "Term" or tagName == "Plural" then
local term = entry.term or ""
pages = {cell}
cellSize = math.max(term:len(), cellSize)
else
end
pages = utilsString.split(cell)
local isBulletList = tagName == "TermList" or tagName == "PluralList"
local links = utilsTable.map(entries, "link")
local list = list(links, isBulletList and "*" or "plain")
local sortValue
if #entries == 1 then
sortValue = entries[1].term
end
return {
text = list,
sortValue = sortValue,
size = cellSize
}
end
end
}
local entries = utilsTable.map(pages, function(page)
return GalleryList.entry(game, "", page, {
plural = plural,
link = true
})
end)
 
local cellSize = 0
for i, entry in ipairs(entries) do
local term = entry.term or ""
cellSize = math.max(term:len(), cellSize)
end
local isBulletList = tagName == "TermList" or tagName == "PluralList"
local links = utilsTable.map(entries, "link")
local list = list(links, isBulletList and "*" or "plain")
local sortValue
if #entries == 1 then
sortValue = entries[1].term
end
return {
text = list,
sortValue = sortValue,
size = cellSize
}
end
end
end



Revision as of 16:08, 16 January 2023


local File = require("Module:File")
local Franchise = require("Module:Franchise")
local GalleryList = require("Module:Gallery List")
local Sequences = require("Module:Sequences")
local Term = require("Module:Term")
local TermList = require("Module:Term List")
local utilsMarkup = require("Module:UtilsMarkup")
local utilsString = require("Module:UtilsString")
local utilsTable = require("Module:UtilsTable")

local frame = mw.getCurrentFrame()

local playerNameOutput
local function playerName()
	return playerNameOutput or frame:expandTemplate({
		title = "Player Name"
	})
end

local function list(items, listType)
	if listType == "*" then
		return utilsMarkup.bulletList(items)
	elseif listType == "#" then
		return utilsMarkup.numberList(items)
	elseif listType == "plain" then
		return utilsMarkup.list(items)
	elseif #items > 1 then
		return utilsMarkup.list(items)
	else
		return items[1]
	end
end

local function value(templateName, hasGameParam)
	return {
		stylesheets = {"Module:Value/Styles.css"},
		formatter = function(cell, tableArgs, tagArgs)
			local values = utilsString.split(cell, '%s*,[%D+|%s*]')
			local amountGame = tableArgs.game or tagArgs[1]
			local format = tagArgs[2]
			local cellSize = 0
			local sortValue
			values = utilsTable.map(values, function(value)
				local value, info = utilsMarkup.separateMarkup(value)
				if #values == 1 then
					sortValue = value:gsub(",", "")
				end
				cellSize = math.max(cellSize, value:len())
				local args = {value, format}
				if hasGameParam then
					table.insert(args, 1, amountGame)
				end
				local text = frame:expandTemplate({
					title = templateName,
					args = args,
				})
				return text..info
			end)
			local valuesList = list(values, "plain")
			return {
				text = valuesList,
				size = cell:len(),
				sortValue = sortValue
			}
		end
	}
end

local function terms(tagName, plural)
	return {
		formatter = function(cell, tableArgs, tagArgs)
			local game = tagArgs[1] or tableArgs.game
		
			cell = string.gsub(cell, "%[Player Name%]", "Link")
			local pages
			if tagName == "Term" or tagName == "Plural" then
				pages = {cell}
			else
				pages = utilsString.split(cell)
			end
		
			local entries = utilsTable.map(pages, function(page)
				return GalleryList.entry(game, "", page, {
					plural = plural,
					link = true
				})
			end)
	
			local cellSize = 0
			for i, entry in ipairs(entries) do
				local term = entry.term or ""
				cellSize = math.max(term:len(), cellSize)
			end
		
			local isBulletList = tagName == "TermList" or tagName == "PluralList"
			local links = utilsTable.map(entries, "link")
			local list = list(links, isBulletList and "*" or "plain")
		
			local sortValue
			if #entries == 1 then
				sortValue = entries[1].term
			end
			return {
				text = list,
				sortValue = sortValue,
				size = cellSize
			}
		end
	}
end

local spanningCellsByColumn = {}
local spanCountsByColumn = {}
function computeRowspan(cell)
	local columnIndex = cell.columnIndex
	if not columnIndex then
		return
	end
	local spanningCell = spanningCellsByColumn[columnIndex]
	local spanCount = spanCountsByColumn[columnIndex]
	if not spanningCell then
		spanningCell = cell
		spanCount = 1
	elseif tostring(cell.content) == tostring(spanningCell.content) then
		cell.skip = true
		spanCount = spanCount + 1
	else
		spanningCell.rowspan = spanCount
		spanningCell = cell
		spanCount = 1
	end
	if cell.isLastRow then
		spanningCell.rowspan = spanCount
	end
	spanCountsByColumn[columnIndex] = spanCount
	spanningCellsByColumn[columnIndex] = spanningCell
end

-- So that the template is evaluated at most once per page
local NA
function notApplicable()
	NA = NA or mw.getCurrentFrame():expandTemplate({ title = "NA" })
	return NA
end

local p = {
	-- formatter (required): a function that returns an object with the following properties:
	-- - text (required): the text to display in the cell
	-- - size (optional): an estimation of the cell's width in characters
	-- - sortValue (optional): a column sort value — column is unsortable if false, sorted by its content if nil

	-- stylesheets (optional): a list of all TemplateStyles stylesheets that would be transcluded as a result of calling fn
	-- noCopy (optional): if set to true, the tag will not be automatically carried over to copies of the table 
	contentTags = {
		[""] = {
			formatter = function(cell) -- default: no tags
				local text = string.gsub(cell, "%[Player Name%]", playerName())
				local sortValue
				local markupStripped = string.gsub(text, "'", "") -- strip any bold or italics formatting
				local leadingNumber = string.match(markupStripped, "^(%d[%d,]*)")
				if leadingNumber then
					leadingNumber = string.gsub(leadingNumber, ",", "")
					leadingNumber = tonumber(leadingNumber)
					sortValue = leadingNumber
				end
				return {
					text = cell,
					size = cell:len(),
					sortValue = sortValue,
				}
			end,
		},
		["EmptyCell"] = {
			formatter = function(cell) -- special case: empty cell
				return {
					text = " ",
					sortValue = "",
					size = 0,
				}
			end,
		},
		["NotApplicable"] = {
			stylesheets = {"Template:NA/Styles"},
			formatter = function(cell) -- special case: cell starts with N/A
				local text, info = utilsMarkup.separateMarkup(cell)
				text = text:gsub("N/A", notApplicable())
				return {
					text = text..info,
					sortValue = text,
					size = cell:len(),
				}
			end,
		},

		["Amounts"] = {
			stylesheets = {"Template:Icon List/Styles.css"},
			formatter = function(cell, tableArgs, tagArgs)
				local text = frame:expandTemplate({
					title = "Amounts",
					args = {tableArgs.game, cell}
				})
	
				local cellSize = 0
				local amounts = utilsString.split(cell, '%s*,[%D+|%s*]')
				for i, amount in ipairs(amounts) do
					local item = string.gsub(amount, "$[%d,]+ ", "")
					local subject, info = utilsMarkup.separateMarkup(item)
					cellSize = math.max(cellSize, subject:len())
				end
	
				return {
					text = text,
					size = cellSize,
					sortValue = false,
				}
			end,
		},
		["Defense"] = value("Defense", true),
		["Description"] = {
			formatter = function(cell, tableArgs, tagArgs)
				local text = string.gsub(cell, "%[Player Name%]", playerName())
				text = "\n"..text.."\n" -- bullet lists don't work without the newlines
				return {
					text = text,
					size = cell:len(),
					sortValue = false,
				}
			end,
		},
		["Effect"] = value("Effect", false),
		["HeartAmount"] = {
			formatter = function(cell, tableArgs, tagArgs)
				local text = frame:expandTemplate({
					title = "HeartAmount",
					args = {cell, "true"}
				})
				return {
					text = text,
					size = 12,
					sortValue = cell
				}
			end,
		},
		["IconList"] = {
			stylesheets = {"Template:Icon List/Styles.css"},
			formatter = function(cell, tableArgs, tagArgs)
				local cellSize = 0
				local listItems = utilsString.split(cell)
				for i, listItem in ipairs(listItems) do
					cellSize = math.max(listItem:len(), cellSize)
				end
				local iconList = frame:expandTemplate({
					title = "Icon List",
					args = {tableArgs.game, cell}
				})
				return {
					text = iconList,
					size = cellSize,
					sortValue = false,
				}
			end,
		},
		["Image"] = {
			formatter = function(cell, tableArgs, tagArgs)
				cell = string.gsub(cell, "%[Player Name%]", "Link")
				local fileType = tagArgs[1] or Franchise.graphics(tableArgs.game) == "2D" and "Sprite" or "Icon"
				local entry = GalleryList.entry(tableArgs.game, fileType, cell, {
					useTerms = false,
				})
				local image = File.image(entry.file, {
					size = tagArgs[2] or "64x64px",
				})
				return {
					text = image,
					size = 20,
					sortValue = false,
				}
			end,
		},
		["List"] = {
			formatter = function(cell, tableArgs, tagArgs)
				local listItems = utilsString.split(cell, '%s*,[%D+|%s*]')
				local cellSize = 0
				for i, listItem in ipairs(listItems) do
					cellSize = math.max(cellSize, listItem:len())
				end
				local list = list(listItems, tagArgs[1] or "*")
				return {
					text = list,
					sortValue = false,
				}
			end,
		},
		["Mon"] = value("Mon", false),
		["Name"] = {
			formatter = function(cell, tableArgs, tagArgs)
				local cellSize = cell:len()
				local text = string.gsub(cell, "%[Player Name%]", playerName())
				local text = GalleryList.parseVariant(text)
				return {
					text = text,
				}
			end,
		},
		["Plural"] = terms("Plural", true),
		["PluralList"] = terms("PluralList", true),
		["Rupees"] = value("Rupee", true),
		["SortValue"] = {
			formatter = function(cell, tableArgs, tagArgs)
				cell = string.gsub(cell, "%[Player Name%]", "Link")
				local sortValue = Sequences.sortValue(tableArgs.game, nil, cell)
				local termLink = Term.link(cell, tableArgs.game)
				return {
					size = cell:len(),
					text = termLink,
					sortValue = sortValue,
				}
			end,
		},
		["Term"] = terms("Term"),
		["Terms"] = terms("Terms"),
		["TermList"] = terms("TermList"),
		["Transcript"] = {
			stylesheets = {"Template:Transcript/Styles.css"},
			formatter = function(cell, tableArgs, tagArgs)
				local text = string.gsub(cell, "%[Player Name%]", playerName())
				text = "\n"..text.."\n" -- bullet lists don't work without the newlines
				return {
					text = text,
					size = cell:len(),
					sortValue = false,
				}
			end,
		},
	},
	attributeTags = {
		["ID"] = {
			formatter = function(cell, tableArgs, tagArgs)
				cell.id = string.gsub(cell.raw, "%[Player Name%]", "Link")
			end,
		},
		["Nowrap"] = {
			formatter = function(cell, tableArgs, tagArgs)
				cell.content:addClass("data-table__cell-content--nowrap")
			end,
		},
		["Rowspan"] = {
			formatter = function(cell, tableArgs, tagArgs)
				computeRowspan(cell)
			end,
		},
		["Unsortable"] = {
			formatter = function(cell, tableArgs, tagArgs)
				cell.sortValue = false
			end,
		},
		["Width"] = {
			noCopy = true,
			formatter = function(cell, tableArgs, tagArgs)
				cell.styles = cell.styles or {}
				cell.styles["width"] = tagArgs[1]
			end,
		},
	}
}

return p