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Phantom Sphere: Difference between revisions

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==Using the Phantom Sphere==
==Using the Phantom Sphere==
[[File:Phantom Sphere 2.png|The Phantom Sphere begins its countdown after the image of the Phantom Hourglass is displayed|thumb|right|120px]]
[[File:Phantom Sphere 2.png|The Phantom Sphere begins its countdown after the image of the Phantom Hourglass is displayed|thumb|right|120px]]
After Link receives a Phantom Sphere, the use of one is employed through pressing the Phantom Hourglass icon on the bottom of the touch screen before drawing a figure-eight, a shape meant to be reminiscent of the {{Term|PH|Phantom Hourglass|link}}.<ref>{{Cite|And as long as I trust my true power to the Phantom Hourglass... You have the ability to stop time! / First, focus your power on the hourglass with the Phantom Sphere I release! Each Phantom Sphere has the ability to stop time just once. The Hourglass icon will appear at the bottom of the screen. Touch that... And draw the shape of the Phantom Hourglass... a figure eight! Time will stop!|Ciela|PH}}</ref>Link can hold up to nine Phantom Spheres during the battle, but cannot use more than one at a time. Every time Link activates a Phantom Sphere, the game screen becomes devoid of color, all motion stops, save for Link, Ciela, and Bellum's eye. A fast timer begins to count down from 200, but it only last about seven seconds. In this short time window, Link must attempt to inflict as much damage as possible on [[Bellum]] with the [[Phantom Sword]]. Because Bellum incorporates flight, erratic, unpredictable movements, and only opens its eye for short periods of time, use of the Phantom Sphere is the only way to capture Bellum when it is most vulnerable: frozen, with its eye wide open. The use of the Phantom Sphere will be necessary again in the second fight against Bellum, during which Ciela will be captured by Bellumbeck and can only provide Phantom Spheres when the grip of Bellum's tentacle is loose enough.<ref>{{Cite|Hey... Is his tentacle losing its grip on me?! Now's the time for a Phantom Sphere!|Ciela|PH}}</ref> This can be managed if Link lowers Bellum's defense by clashing swords with him.
After Link receives a Phantom Sphere, the use of one is employed through pressing the Phantom Hourglass icon on the bottom of the touch screen before drawing a figure-eight, a shape meant to be reminiscent of the {{Term|PH|Phantom Hourglass (Item)|link}}.<ref>{{Cite|And as long as I trust my true power to the Phantom Hourglass... You have the ability to stop time! / First, focus your power on the hourglass with the Phantom Sphere I release! Each Phantom Sphere has the ability to stop time just once. The Hourglass icon will appear at the bottom of the screen. Touch that... And draw the shape of the Phantom Hourglass... a figure eight! Time will stop!|Ciela|PH}}</ref>Link can hold up to nine Phantom Spheres during the battle, but cannot use more than one at a time. Every time Link activates a Phantom Sphere, the game screen becomes devoid of color, all motion stops, save for Link, Ciela, and Bellum's eye. A fast timer begins to count down from 200, but it only last about seven seconds. In this short time window, Link must attempt to inflict as much damage as possible on [[Bellum]] with the [[Phantom Sword]]. Because Bellum incorporates flight, erratic, unpredictable movements, and only opens its eye for short periods of time, use of the Phantom Sphere is the only way to capture Bellum when it is most vulnerable: frozen, with its eye wide open. The use of the Phantom Sphere will be necessary again in the second fight against Bellum, during which Ciela will be captured by Bellumbeck and can only provide Phantom Spheres when the grip of Bellum's tentacle is loose enough.<ref>{{Cite|Hey... Is his tentacle losing its grip on me?! Now's the time for a Phantom Sphere!|Ciela|PH}}</ref> This can be managed if Link lowers Bellum's defense by clashing swords with him.


==Nomenclature==
==Nomenclature==
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