Module:Main Page: Difference between revisions
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-- Get all stored games | -- Get all stored games | ||
local tables = "Games" | local tables = "Games" | ||
local fields = "name, subtitle, initialism, mainrelease, type, family | local fields = "name, subtitle, initialism, mainrelease, type, family" | ||
local args = { | local args = { | ||
orderBy = "mainrelease DESC" | orderBy = "mainrelease DESC" | ||
Line 20: | Line 20: | ||
-- Generate tabs | -- Generate tabs | ||
local maingames = mw.html.create("div") | local maingames = mw.html.create("div") | ||
:addClass("game-container | :addClass("game-container") | ||
local remakes = mw.html.create("div") | local remakes = mw.html.create("div") | ||
:addClass("game-container | :addClass("game-container") | ||
local spinoffs = mw.html.create("div") | local spinoffs = mw.html.create("div") | ||
:addClass("game-container | :addClass("game-container") | ||
-- Create a table of game families | -- Create a table of game families | ||
Line 54: | Line 54: | ||
-- Categorizes games in the proper tabs | -- Categorizes games in the proper tabs | ||
-- Run first to add all TBA games so that they appear first despite being | |||
-- last in the query since it's sorted and they're empty | |||
for key, game in ipairs(games) do | for key, game in ipairs(games) do | ||
if p.FormatReleaseDate(game["mainrelease"]) == "TBA" then | |||
if game["type"] == "main" then | |||
p.AddGameToFlexList(maingames, game) | |||
elseif game["type"] == "remake" then | |||
p.AddGameToFlexList(remakes, game) | |||
elseif game["type"] == "spin-off" and utilsCode.IsEmpty(game["family"]) then | |||
p.AddGameToFlexList(spinoffs, game) | |||
end | |||
end | |||
end | |||
-- Run again for other games | |||
for key, game in ipairs(games) do | |||
if not (p.FormatReleaseDate(game["mainrelease"]) == "TBA") then | |||
if game["type"] == "main" then | |||
p.AddGameToFlexList(maingames, game) | |||
elseif game["type"] == "remake" then | |||
p.AddGameToFlexList(remakes, game) | |||
elseif game["type"] == "spin-off" and utilsCode.IsEmpty(game["family"]) then | |||
p.AddGameToFlexList(spinoffs, game) | |||
end | |||
end | end | ||
end | end | ||
Line 99: | Line 109: | ||
familyRow:node(mw.html.create("div") | familyRow:node(mw.html.create("div") | ||
:addClass("game") | :addClass("game") | ||
:wikitext("<span class='year'>" .. p. | :wikitext("<span class='year'>" .. p.FormatReleaseDate(game["mainrelease"]) .. "</span>[[" .. game["name"] .. "|" .. game["subtitle"] .. "]][[File:" .. game["initialism"] .. " Tile.png|link=]]")) | ||
end | end | ||
p.AddSpinOffFamilyPadding(familyRow, biggestTableLength - #family["games"]) | p.AddSpinOffFamilyPadding(familyRow, biggestTableLength - #family["games"]) | ||
Line 118: | Line 128: | ||
-- Only keeps the 4 first digit of a release date, should always return the year | -- Only keeps the 4 first digit of a release date, should always return the year | ||
-- If the year provided is empty, it results TBA | -- If the year provided is empty, it results TBA | ||
function p. | function p.FormatReleaseDate(release) | ||
local releaseYear = "TBA" | local releaseYear = "TBA" | ||
if not utilsCode.IsEmpty(release) then | if not utilsCode.IsEmpty(release) then | ||
Line 124: | Line 134: | ||
end | end | ||
return releaseYear | return releaseYear | ||
end | |||
function p.AddGameToFlexList(element, game) | |||
element:node(mw.html.create("div") | |||
:addClass("game") | |||
:wikitext("<span class='year'>" .. p.FormatReleaseDate(game["mainrelease"]) .. "</span>[[" .. game["name"] .. "|" .. game["subtitle"] .. "]][[File:" .. game["initialism"] .. " Tile.png|link=]]")) | |||
end | end | ||
Revision as of 07:56, 12 November 2019
Documentation for this module may be created at Module:Main Page/Documentation
local p = {}
local cargo = mw.ext.cargo
local tab2 = require("Module:Tab2")
local utilsCode = require("Module:UtilsCode")
local utilsTable = require("Module:UtilsTable")
function p._DisplayGameList(frame)
return p.DisplayGameList()
end
function p.DisplayGameList()
-- Get all stored games
local tables = "Games"
local fields = "name, subtitle, initialism, mainrelease, type, family"
local args = {
orderBy = "mainrelease DESC"
}
local games = cargo.query(tables, fields, args)
-- Generate tabs
local maingames = mw.html.create("div")
:addClass("game-container")
local remakes = mw.html.create("div")
:addClass("game-container")
local spinoffs = mw.html.create("div")
:addClass("game-container")
-- Create a table of game families
local gameFamilies = {}
for key, game in ipairs(games) do
-- Check if the game belongs to a family
if not utilsCode.IsEmpty(game["family"]) then
local familyExists = false
--Check if it exists
for key2, family in ipairs(gameFamilies) do
if family["name"] == game["family"] then
familyExists = true
end
end
-- If the family doesn't exist, create it first
if familyExists == false then
table.insert(gameFamilies, { name = game["family"], games= {} })
end
-- Add the game to the family
for key2, family in ipairs(gameFamilies) do
if family["name"] == game["family"] then
table.insert(family["games"], game)
end
end
end
end
-- Categorizes games in the proper tabs
-- Run first to add all TBA games so that they appear first despite being
-- last in the query since it's sorted and they're empty
for key, game in ipairs(games) do
if p.FormatReleaseDate(game["mainrelease"]) == "TBA" then
if game["type"] == "main" then
p.AddGameToFlexList(maingames, game)
elseif game["type"] == "remake" then
p.AddGameToFlexList(remakes, game)
elseif game["type"] == "spin-off" and utilsCode.IsEmpty(game["family"]) then
p.AddGameToFlexList(spinoffs, game)
end
end
end
-- Run again for other games
for key, game in ipairs(games) do
if not (p.FormatReleaseDate(game["mainrelease"]) == "TBA") then
if game["type"] == "main" then
p.AddGameToFlexList(maingames, game)
elseif game["type"] == "remake" then
p.AddGameToFlexList(remakes, game)
elseif game["type"] == "spin-off" and utilsCode.IsEmpty(game["family"]) then
p.AddGameToFlexList(spinoffs, game)
end
end
end
-- Get biggest family size to add padding to smaller ones
local firstLoop = true
local biggestTableLength = 0
for key, family in ipairs(gameFamilies) do
if firstLoop then
biggestTableLength = #family["games"]
firstLoop = false
end
if #family["games"] > biggestTableLength then
biggestTableLength = #family["games"]
end
end
-- Generating spin-off families of games
local familyContainer = mw.html.create("div")
:addClass("family-container")
for key, family in ipairs(gameFamilies) do
local familyRow = mw.html.create("div")
:addClass("spin-off-family")
familyRow:node(mw.html.create("div")
:addClass("spin-off-logo")
:wikitext("[[File:" .. family["name"] .. " Family Tile.png|link=" .. family["name"] .. "]]"))
p.AddSpinOffFamilyPadding(familyRow, biggestTableLength - #family["games"])
for key2, game in ipairs(family["games"]) do
familyRow:node(mw.html.create("div")
:addClass("game")
:wikitext("<span class='year'>" .. p.FormatReleaseDate(game["mainrelease"]) .. "</span>[[" .. game["name"] .. "|" .. game["subtitle"] .. "]][[File:" .. game["initialism"] .. " Tile.png|link=]]"))
end
p.AddSpinOffFamilyPadding(familyRow, biggestTableLength - #family["games"])
familyContainer:node(familyRow)
end
spinoffs:node(familyContainer)
-- Fill tabs
local tabs = {}
table.insert(tabs, 1, {tabName = "Main Series", tabCaption = "", tabContent = tostring(maingames)})
table.insert(tabs, 2, {tabName = "Remakes", tabCaption = "", tabContent = tostring(remakes)})
table.insert(tabs, 3, {tabName = "Spin-Offs", tabCaption = "", tabContent = tostring(spinoffs)})
-- Displays the result
return tab2.Main(tabs, 1, "top", 3, "", "100%", "", "center")
end
-- Only keeps the 4 first digit of a release date, should always return the year
-- If the year provided is empty, it results TBA
function p.FormatReleaseDate(release)
local releaseYear = "TBA"
if not utilsCode.IsEmpty(release) then
releaseYear = string.sub(release, 1, 4)
end
return releaseYear
end
function p.AddGameToFlexList(element, game)
element:node(mw.html.create("div")
:addClass("game")
:wikitext("<span class='year'>" .. p.FormatReleaseDate(game["mainrelease"]) .. "</span>[[" .. game["name"] .. "|" .. game["subtitle"] .. "]][[File:" .. game["initialism"] .. " Tile.png|link=]]"))
end
function p.AddSpinOffFamilyPadding(element, nb)
local i = 0
while i < nb do
element:node(mw.html.create("div")
:addClass("spin-off-padding"))
i = i + 1
end
end
return p