Module:Main Page: Difference between revisions

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local tab2 = require("Module:Tab2")
local tab2 = require("Module:Tab2")
local utilsCode = require("Module:UtilsCode")
local utilsCode = require("Module:UtilsCode")
local utilsTable = require("Module:UtilsTable")


function p._DisplayGameList(frame)
function p._DisplayGameList(frame)
Line 51: Line 52:
end
end
end
end
-- Categorizes games in the proper tabs
for key, game in ipairs(games) do
for key, game in ipairs(games) do
local releaseYear = p.FormatReleaseDateYear(game["mainrelease"])
local releaseYear = p.FormatReleaseDateYear(game["mainrelease"])
Line 65: Line 68:
:addClass("game")
:addClass("game")
:wikitext("<span class='year'>" .. releaseYear .. "</span>[[" .. game["name"] .. "|" .. game["subtitle"] .. "]][[File:" .. game["initialism"] .. " Tile.png|link=]]"))
:wikitext("<span class='year'>" .. releaseYear .. "</span>[[" .. game["name"] .. "|" .. game["subtitle"] .. "]][[File:" .. game["initialism"] .. " Tile.png|link=]]"))
end
end
-- Get biggest family size to add padding to smaller ones
local firstLoop = true
local biggestTableLength = 0
for key, family in ipairs(gameFamilies) do
if firstLoop then
biggestTableLength = #family["games"]
firstLoop = false
end
if #family["games"] > biggestTableLength then
biggestTableLength = #family["games"]
end
end
end
end
-- Generating spin-off families of games
-- Generating spin-off families of games
local familyContainer = mw.html.create("div")
:addClass("family-container")
for key, family in ipairs(gameFamilies) do
for key, family in ipairs(gameFamilies) do
spinoffs:node(mw.html.create("div")
local familyRow = mw.html.create("div")
:addClass("flex-line-break"))
:addClass("spin-off-family")
local familyContainer = mw.html.create("div")
:addClass("family-container")
familyRow:node(mw.html.create("div")
familyContainer:node(mw.html.create("div")
:addClass("spin-off-logo")
:addClass("spin-off-logo")
:wikitext("[[File:" .. family["name"] .. " Family Tile.png|link=" .. family["name"] .. "]]"))
:wikitext("[[File:" .. family["name"] .. " Family Tile.png|link=" .. family["name"] .. "]]"))
-- Determine if padding is needed
local paddingNeeded = false
if not (biggestTableLength % 2 == #family["games"] % 2) then
paddingNeeded = true
end
if paddingNeeded then
familyRow:node(mw.html.create("div")
:addClass("spin-off-padding"))
end
for key2, game in ipairs(family["games"]) do
for key2, game in ipairs(family["games"]) do
familyContainer:node(mw.html.create("div")
familyRow:node(mw.html.create("div")
:addClass("game")
:addClass("game")
:wikitext("<span class='year'>" .. p.FormatReleaseDateYear(game["mainrelease"]) .. "</span>[[" .. game["name"] .. "|" .. game["subtitle"] .. "]][[File:" .. game["initialism"] .. " Tile.png|link=]]"))
:wikitext("<span class='year'>" .. p.FormatReleaseDateYear(game["mainrelease"]) .. "</span>[[" .. game["name"] .. "|" .. game["subtitle"] .. "]][[File:" .. game["initialism"] .. " Tile.png|link=]]"))
end
end
spinoffs:node(familyContainer)
if paddingNeeded then
familyRow:node(mw.html.create("div")
:addClass("spin-off-padding"))
end
familyContainer:node(familyRow)
end
end
spinoffs:node(familyContainer)
-- Fill tabs
local tabs = {}
local tabs = {}
table.insert(tabs, 1, {tabName = "Main Series", tabCaption = "", tabContent = tostring(maingames)})
table.insert(tabs, 1, {tabName = "Main Series", tabCaption = "", tabContent = tostring(maingames)})
Line 90: Line 123:
table.insert(tabs, 3, {tabName = "Spin-Offs", tabCaption = "", tabContent = tostring(spinoffs)})
table.insert(tabs, 3, {tabName = "Spin-Offs", tabCaption = "", tabContent = tostring(spinoffs)})
-- Displays the result
return tab2.Main(tabs, 1, "top", 3, "", "100%", "", "center")
return tab2.Main(tabs, 1, "top", 3, "", "100%", "", "center")
end
end


-- Only keeps the 4 first digit of a release date, should always return the year
-- If the year provided is empty, it results TBA
function p.FormatReleaseDateYear(release)
function p.FormatReleaseDateYear(release)
local releaseYear = "TBA"
local releaseYear = "TBA"

Revision as of 07:04, 12 November 2019

Documentation for this module may be created at Module:Main Page/Documentation

local p = {}
local cargo = mw.ext.cargo
local tab2 = require("Module:Tab2")
local utilsCode = require("Module:UtilsCode")
local utilsTable = require("Module:UtilsTable")

function p._DisplayGameList(frame)
	return p.DisplayGameList()
end

function p.DisplayGameList()
	-- Get all stored games
	local tables = "Games"
	local fields = "name, subtitle, initialism, mainrelease, type, family, canonicity"
	local args = {
		orderBy = "mainrelease DESC"
	}
	local games = cargo.query(tables, fields, args)
	
	-- Generate tabs
	local maingames = mw.html.create("div")
		:addClass("game-container main-games")
	local remakes = mw.html.create("div")
		:addClass("game-container remakes")
	local spinoffs = mw.html.create("div")
		:addClass("game-container spin-offs")
	
	-- Create a table of game families
	local gameFamilies = {}
	for key, game in ipairs(games) do
		-- Check if the game belongs to a family
		if not utilsCode.IsEmpty(game["family"]) then
			local familyExists = false
			--Check if it exists
			for key2, family in ipairs(gameFamilies) do
				if family["name"] == game["family"] then
					familyExists = true
				end
			end
			
			-- If the family doesn't exist, create it first
			if familyExists == false then
				table.insert(gameFamilies, { name = game["family"], games= {} })
			end
			
			-- Add the game to the family
			for key2, family in ipairs(gameFamilies) do
				if family["name"] == game["family"] then
					table.insert(family["games"], game)
				end
			end
		end
	end
	
	-- Categorizes games in the proper tabs
	for key, game in ipairs(games) do
		local releaseYear = p.FormatReleaseDateYear(game["mainrelease"])
		if game["type"] == "main" then
			maingames:node(mw.html.create("div")
				:addClass("game")
				:wikitext("<span class='year'>" .. releaseYear .. "</span>[[" .. game["name"] .. "|" .. game["subtitle"] .. "]][[File:" .. game["initialism"] .. " Tile.png|link=]]"))
		elseif game["type"] == "remake" then
			remakes:node(mw.html.create("div")
				:addClass("game")
				:wikitext("<span class='year'>" .. releaseYear .. "</span>[[" .. game["name"] .. "|" .. game["subtitle"] .. "]][[File:" .. game["initialism"] .. " Tile.png|link=]]"))
		elseif game["type"] == "spin-off" and utilsCode.IsEmpty(game["family"]) == true then
			spinoffs:node(mw.html.create("div")
				:addClass("game")
				:wikitext("<span class='year'>" .. releaseYear .. "</span>[[" .. game["name"] .. "|" .. game["subtitle"] .. "]][[File:" .. game["initialism"] .. " Tile.png|link=]]"))
		end
	end
	
	-- Get biggest family size to add padding to smaller ones
	local firstLoop = true
	local biggestTableLength = 0
	for key, family in ipairs(gameFamilies) do
		if firstLoop then
			biggestTableLength = #family["games"]
			firstLoop = false
		end
		if #family["games"] > biggestTableLength then
			biggestTableLength = #family["games"]
		end
	end
	
	-- Generating spin-off families of games
	local familyContainer = mw.html.create("div")
			:addClass("family-container")
	for key, family in ipairs(gameFamilies) do
		local familyRow = mw.html.create("div")
			:addClass("spin-off-family")
		
		familyRow:node(mw.html.create("div")
			:addClass("spin-off-logo")
			:wikitext("[[File:" .. family["name"] .. " Family Tile.png|link=" .. family["name"] .. "]]"))
		
		-- Determine if padding is needed
		local paddingNeeded = false
		if not (biggestTableLength % 2 == #family["games"] % 2) then
			paddingNeeded = true
		end
		if paddingNeeded then
			familyRow:node(mw.html.create("div")
				:addClass("spin-off-padding"))
		end
		for key2, game in ipairs(family["games"]) do
			familyRow:node(mw.html.create("div")
				:addClass("game")
				:wikitext("<span class='year'>" .. p.FormatReleaseDateYear(game["mainrelease"]) .. "</span>[[" .. game["name"] .. "|" .. game["subtitle"] .. "]][[File:" .. game["initialism"] .. " Tile.png|link=]]"))
		end
		if paddingNeeded then
			familyRow:node(mw.html.create("div")
				:addClass("spin-off-padding"))
		end
		familyContainer:node(familyRow)
	end
	spinoffs:node(familyContainer)
	
	-- Fill tabs
	local tabs = {}
	table.insert(tabs, 1, {tabName = "Main Series", tabCaption = "", tabContent = tostring(maingames)})
	table.insert(tabs, 2, {tabName = "Remakes", tabCaption = "", tabContent = tostring(remakes)})
	table.insert(tabs, 3, {tabName = "Spin-Offs", tabCaption = "", tabContent = tostring(spinoffs)})
	
	-- Displays the result
	return tab2.Main(tabs, 1, "top", 3, "", "100%", "", "center")
end

-- Only keeps the 4 first digit of a release date, should always return the year
-- If the year provided is empty, it results TBA
function p.FormatReleaseDateYear(release)
	local releaseYear = "TBA"
	if not utilsCode.IsEmpty(release) then
		releaseYear = string.sub(release, 1, 4)
	end
	return releaseYear
end

return p