Wizzrobe: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
m (Reverted edits by 211.38.131.22 (Talk); changed back to last version by EveryDayJoe45)
No edit summary
Line 21: Line 21:
==Majora's Mask==
==Majora's Mask==
[[Image:Wizrobe.jpg|thumb|"Wizrobe" in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'']]
[[Image:Wizrobe.jpg|thumb|"Wizrobe" in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'']]
Though a wizzrobe did appear in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', it was significantly different in appearance from previous wizzrobes. It would transport itself to different pads across a room. Each time it would appear with illusionary copies and dance briefly before attacking with either fire or ice. To defeat it, the player had to guess which of the dancing spirits was the real wizrobe and attack before they teleported away. (if standing in a good spot, [[Tatl]] would zoom over to the real one).
Though a Wizzrobe did appear in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', it was significantly different in appearance from previous Wizzrobes. It would transport itself to different pads across a room. Each time it would appear with illusionary copies and dance briefly before attacking with either fire or ice. To defeat it, the player had to guess which of the dancing spirits was the real Wizzrobe and attack before they teleported away. (if standing in a good spot, [[Tatl]] would zoom over to the real one).


==Oracle of Seasons and Oracle of Ages==
==Oracle of Seasons and Oracle of Ages==

Revision as of 20:16, 12 January 2008

The Wizzrobe (misspelled Wizrobe in Majora's Mask[1]) is one of the more commonly recurring The Legend of Zelda enemies, known for teleporting randomly and throwing energyballs. They can only be attacked when they attack, as only then they become visible and physical. Wizzrobes usually have the appearance of a colorfully-robed wizard wearing a pointy, wide-brimmed hat.

The Legend of Zelda

File:WizzrobeTLOZ.jpg
Wizzrobe in The Legend of Zelda

Two varieties of wizzrobe appeared in the sixth dungeon of the first The Legend of Zelda. The more common orange wizrobes set the trend for later incarnations by teleporting and firing magic beams. The more durable blue wizrobes would stalk about a room until they lined up with Link, when they would charge launching a stream of beam attacks.

The Adventure of Link

The wizzrobes continued to appear in most of the Zelda games. In The Adventure of Link the wizzrobes were impervious to Link's sword, and could only be defeated by using the Reflect Spell to turn their magic against them.

A Link to the Past & Link's Awakening

In A Link to the Past and Link's Awakening, wizzrobes were largely identical to their original appearance, though they became more durable.

Majora's Mask

File:Wizrobe.jpg
"Wizrobe" in Majora's Mask

Though a Wizzrobe did appear in Majora's Mask, it was significantly different in appearance from previous Wizzrobes. It would transport itself to different pads across a room. Each time it would appear with illusionary copies and dance briefly before attacking with either fire or ice. To defeat it, the player had to guess which of the dancing spirits was the real Wizzrobe and attack before they teleported away. (if standing in a good spot, Tatl would zoom over to the real one).

Oracle of Seasons and Oracle of Ages

  • To be added

Four Swords & The Minish Cap

In Four Swords, and The Minish Cap, Wizzrobes returned to their classic appearance[2], and used their trademark tactics once more. In addition, fire[3] and ice[4] wizzrobes appeared who would attack with their respective elements to deal lasting harm to Link.

The Wind Waker

File:Wizzrobe2.JPG
The Wizzrobe mini-boss in The Wind Waker.

In The Wind Waker, the Wizzrobe is a wizard-like enemy that shoots fireballs.[5] While there are many ways to defeat a Wizzrobe, the easiest is to shoot a Fire Arrow at it for a one-hit kill. Another method is to freeze it with an Ice Arrow, then slash at it with your sword. However, the more basic method (and the better one if you don't have fire or ice arrows) is to shoot it with your normal arrows. A Wizzrobe now would make an alarm sound.

Most Wizzrobes Link encounters wear a dark cloak with a red hood and wear masks shaped like toucan heads. There are three teams of wizzrobes, however, that wear white cloaks. These are found on top of the three triple-platforms in the Great Sea. There is a more powerful version of the Wizzrobe, simply called Wizzrobe, the mini-boss in the Wind Temple, who has the sole power of summoning other Wizzrobes.[6] This Wizzrobe may be based on the Inca emperors. A 1-hit kill, even for the Wizzrobe mini-boss, is to freeze it with an Ice Arrow and toss it at a wall. A more comical 1-hit K.O. would be to freeze it, then crush it with the Skull Hammer.

Four Swords Adventures

The three wizzrobe types from Four Swords and The Minish Cap return in Four Swords Adventures. There is also a new fourth kind of wizzrobe that absorbs Link's Force Gems from afar.

Phantom Hourglass

File:Lwixe.gif

Wizzrobes return in Phantom Hourglass after their drastic change in The Wind Waker. They retain the bird masks, but are slightly smaller and carry large scythes instead of wands. In spite of the aesthetic similarities, they take on a completely new role in this game. They appear only in The Temple of the Ocean King and do not use their traditional magic. Instead, they are invisible until right before they attack, and will sneak up on you to steal your time away. They appear as skulls on the map on the top screen, which is the only way to track them without coming in range of their attacks. They can be useful, though, because beating one gets you 30 more seconds while they can only steal 15 at a time.

Trivia

  • While Wizzrobes were not present in Twilight Princess, Zant's Masks used the same attack strategy as the Wizzrobes from The Wind Waker, teleporting back and forth and firing magic blasts at Link.

References

  1. It's a Wizrobe. You'll get your chance right when it starts to attack. Be on the lookout for it! - Tatl (Majora's Mask).
  2. Appears in the Palace of Winds & Dark Hyrule Castle. They fire magic bolts from afar. Hit them when they appear so they don't cast another spell! - Wizzrobe figurine (The Minish Cap).
  3. Appears in the Palace of Winds & Dark Hyrule Castle. They wield fire magic. Hit them when they appear so they don't cast another spell! - Fire Wizzrobe figurine (The Minish Cap).
  4. Appears in the Palace of Winds & Dark Hyrule Castle. They wield ice magic. Hit them when they appear so they don't cast another spell! - Ice Wizzrobe figurine (The Minish Cap).
  5. Wizzrobe - Habitat: Tower of the Gods - Magic: Fire, summons - These mighty mages are adept at wielding flame and summoning other creatures to their aid. The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form. - Wizzrobe figurine (The Wind Waker).
  6. Wizzrobe - Habitat: Wind Temple - Magic: Summons - These high-level mages use the magic of summoning to aid them in battle. They are the only Wizzrobes that can summon other Wizzrobes, which makes them formidable. - Wizzrobe figurine (The Wind Waker).

Template:Enemies