Level 3: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 1: Line 1:
:''For this dungeon in {{BSTLoZ}}, see [[Level 1 (BS The Legend of Zelda)]].''
:''For this dungeon in {{BSTLoZ}}, see [[Level 3 (BS The Legend of Zelda)]].''
{{Dungeon
{{Dungeon
|name = Manji
|name = Manji

Revision as of 04:10, 15 February 2017

For this dungeon in BS The Legend of Zelda, see Level 3 (BS The Legend of Zelda).

Template:Dungeon Manji, or simply Level 3, is the third dungeon in The Legend of Zelda.

The Dungeon Entrance

In the First Quest, its entrance is located within the central area of Hyrule, just west of Link's starting point. In the Second Quest, the Manji dungeon's location is moved, and its entrance is therefore beneath a pond atop a green hill in western Hyrule, requiring the Flute from the Moon dungeon (the former occupant of that spot) to gain access.

Themes and Navigation

First Quest

First Quest map
First Quest map

The interior of this dungeon appears to be made of stone bricks, like most dungeons in The Legend of Zelda, with its primary color being green. Darknuts patrol the rooms, so Link must be careful here.

The main Dungeon Item of this dungeon in first quest is the Raft, which is used only in the overworld of Hyrule. The boss of the dungeon is Manhandla, who guards one of the Triforce pieces.

When looked on a map, this dungeon resembles the shape of a manji. This is the Japanese term for a swastika, which historically marked the point of Buddhist temples. This is therefore seemingly the first Zelda dungeon to be equated to a place of worship such as a temple or shrine.

Second Quest

Second Quest map
Second Quest map

In the Second Quest, the dungeon's walls and floors are changed into a dark and deep shade of blue, making it more similar to the Moon dungeon of the First Quest. The dungeon is quite small, but greatly differs in difficulty from the First Quest.

The main item of the dungeon is the Magical Boomerang, which is guarded by a room full of blue Goriya. The dungeon's boss, a trio of Dodongos, guard the compass rather than the Triforce piece; after killing them, Link must still battle a group of red Goriya in the next room before he can claim the Triforce piece.

This dungeon includes a 'friendly' Goriya, who will grumble and not let Link pass unless Link gives him some food.

The most notable difference in the shape of this dungeon, changing from a manji manji shape to the shape of the letter L (although somewhat modified, as there are two more rooms which are disconnected from the rest of the dungeon). When the shapes of the Lizard (Letter Z), Eagle (Letter E), Manji (Letter L), Snake (Letter D), and Moon (Letter A) dungeons are listed in that order, they spell ZELDA.

Minor Enemies and Traps

First Quest

Second Quest


Names in Other Regions
Language Name Meaning
Japan Japanese マンジ (Manji) Manji