Palace: Difference between revisions

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==Characteristics==
==Characteristics==
Palaces are predominant in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' and ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. In the former game, palaces house sacred lecterns where Link must place magic crystals that lift the seal blocking the entrance to the [[Great Palace]], which itself houses the long-missing [[Triforce#Triforce of Courage|Triforce of Courage]]. In the latter game, palaces guard either sacred pendants that are the key for obtaining the [[Master Sword]] or crystals where imprisoned [[maiden]]s are encased.  
Palaces are predominant in {{AOL}} and {{ALTTP}}. In the former game, palaces house sacred lecterns where Link must place magic crystals that lift the seal blocking the entrance to the [[Great Palace]], which itself houses the long-missing [[Triforce#Triforce of Courage|Triforce of Courage]]. In the latter game, palaces guard either sacred pendants that are the key for obtaining the [[Master Sword]] or crystals where imprisoned [[maiden]]s are encased.  


In ''The Adventure of Link'', the palaces are explored with a side-scrolling format and, like the labyrinths in ''The Legend of Zelda'', can be distinguished by the color of the bricks they were built with; they usually require Link using magic spells to be conquered, and fighting enemies is now optional (as long as they're easy to overlook, of course). In ''A Link to the Past'', the palaces are explored in top-view perspective, and have a more elaborate interior than the previously cited dungeons, having more hazards, obstacles and traps; as with all other dungeons in the game, a [[Key#Boss Key|Big Key]] is required in each palace to meet the boss.
In ''The Adventure of Link'', the palaces are explored with a side-scrolling format and, like the labyrinths in ''The Legend of Zelda'', can be distinguished by the color of the bricks they were built with; they usually require Link using magic spells to be conquered, and fighting enemies is now optional (as long as they're easy to overlook, of course). In ''A Link to the Past'', the palaces are explored in top-view perspective, and have a more elaborate interior than the previously cited dungeons, having more hazards, obstacles and traps; as with all other dungeons in the game, a [[Key#Boss Key|Big Key]] is required in each palace to meet the boss.
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==List of Palaces==
==List of Palaces==
===''The Adventure of Link''===
===''The Adventure of Link''===
As mentioned before, palaces appear primarily in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', and are the dungeons of the game. In order, these are:
As mentioned before, palaces appear primarily in {{AOL}}, and are the dungeons of the game. In order, these are:
#[[Parapa Palace]]
#[[Parapa Palace]]
#[[Midoro Palace]]
#[[Midoro Palace]]
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===''A Link to the Past''===
===''A Link to the Past''===
The term Palace is also used to refer to certain dungeons in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'':
The term Palace is also used to refer to certain dungeons in {{ALTTP}}:
#[[Eastern Palace (A Link to the Past)|Eastern Palace]]
#[[Eastern Palace (A Link to the Past)|Eastern Palace]]
#[[Desert Palace (A Link to the Past)|Desert Palace]]
#[[Desert Palace (A Link to the Past)|Desert Palace]]

Revision as of 14:45, 25 May 2014

Palaces are a recurring type of dungeon in The Legend of Zelda series.

Characteristics

Palaces are predominant in Template:AOL and Template:ALTTP. In the former game, palaces house sacred lecterns where Link must place magic crystals that lift the seal blocking the entrance to the Great Palace, which itself houses the long-missing Triforce of Courage. In the latter game, palaces guard either sacred pendants that are the key for obtaining the Master Sword or crystals where imprisoned maidens are encased.

In The Adventure of Link, the palaces are explored with a side-scrolling format and, like the labyrinths in The Legend of Zelda, can be distinguished by the color of the bricks they were built with; they usually require Link using magic spells to be conquered, and fighting enemies is now optional (as long as they're easy to overlook, of course). In A Link to the Past, the palaces are explored in top-view perspective, and have a more elaborate interior than the previously cited dungeons, having more hazards, obstacles and traps; as with all other dungeons in the game, a Big Key is required in each palace to meet the boss.

Palaces appear to a lesser extent in other games in the series, for different purposes. The Palace of Twilight, in Twilight Princess, houses Usurper King Zant and three of the Fused Shadows.

List of Palaces

The Adventure of Link

As mentioned before, palaces appear primarily in Template:AOL, and are the dungeons of the game. In order, these are:

  1. Parapa Palace
  2. Midoro Palace
  3. Island Palace
  4. Maze Island Palace
  5. Palace on the Sea
  6. Three-Eye Rock Palace
  7. Great Palace

A Link to the Past

The term Palace is also used to refer to certain dungeons in Template:ALTTP:

  1. Eastern Palace
  2. Desert Palace
  3. Palace of Darkness
  4. Swamp Palace
  5. Ice Palace
  6. Palace of the Four Sword (GBA remake only)

Majora's Mask

  1. Deku Palace

Twilight Princess

  1. Fanadi's Palace, home to Madame Fanadi, is located in Hyrule Castle Town.
  2. Palace of Twilight.

Trivia

  • In The Adventure of Link, and in some cases in A Link to the Past (i.e., East Palace, Desert Palace, and the Dark Palace), the term "palace" is used as a translation of the Japanese term Template:Japanese; in the Japanese version of the former, the term "sanctuary" is used instead. This may be related to the policy of Nintendo of America to remove overt religious references from games.[1] From Ocarina of Time onward, however, this policy was no longer applied to locations in this series, and so 神殿 is given its literal translation of "temple".

References

Template:Environment