Swimmer: Difference between revisions
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|game = {{ALBW}} | |game = {{ALBW}} | ||
|era = [[Zelda Timeline#The Era of Light and Dark|Era of Light and Dark]] | |era = [[Zelda Timeline#The Era of Light and Dark|Era of Light and Dark]] | ||
|counter = [[Bomb-Shop Man]] | |||
}} | }} | ||
The '''Swimmer''' is a character in {{ALBW}}. He stands on an island in the lake area in the southwest corner of [[Hyrule]] that is accessible by a log bridge. When spoken to, he explains the use of the [[D-Pad#D-Pad|D-Pad]] to move the field of view<ref>Huh, whaddya mean, which one? The one with the windmill. You can see it if you use (D-Pad)! — Swimmer ({{ALBW}}) </ref>. | The '''Swimmer''' is a character in {{ALBW}}. He stands on an island in the lake area in the southwest corner of [[Hyrule]] that is accessible by a log bridge. When spoken to, he explains the use of the [[D-Pad#D-Pad|D-Pad]] to move the field of view<ref>Huh, whaddya mean, which one? The one with the windmill. You can see it if you use (D-Pad)! — Swimmer ({{ALBW}}) </ref>. |
Revision as of 21:42, 28 February 2014
Template:Character The Swimmer is a character in A Link Between Worlds. He stands on an island in the lake area in the southwest corner of Hyrule that is accessible by a log bridge. When spoken to, he explains the use of the D-Pad to move the field of view[1].
References
- ↑ Huh, whaddya mean, which one? The one with the windmill. You can see it if you use (D-Pad)! — Swimmer (A Link Between Worlds)
Names in Other Regions | ||
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Language | Name | |
FrenchCA | Jeune homme du lac | |
SpanishLA | Nadador |