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{{Move|Magic of The Adventure of Link}}
Below is a list of all the [[Magic]] (sometimes known as '''Spells''') that [[Link]] can learn in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. In most cases, the effect of the magic will wear off as soon as Link leaves to another room or the scenery changes.<ref>{{cite manual|quote=Magic wears off if the display changes to another.|game= ''Adventure of Link''|page= 43-44}}</ref> Each [[Magic Container]] holds 16 Magic Points, and each magic uses a different amount of Magic Points. Link will learn these eight magical powers from [[Old Man|old men]] in different towns, typically as a reward for a specific task.  
Below is a list of all the spells [[Link]] can learn in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. In most cases, the effect of the spell will wear off as soon as Link leaves to another room or the scenery changes.<ref>{{cite manual|quote= Magic wears off if the display changes to another.|game= ''Adventure of Link''|page= 43-44}}</ref> Link will learn these 8 spells from wizards in different towns, typically as a reward for a specific task.  


==Description and effect==
==Description and effect==
===Shield Spell===
===Shield===
[[File:Sheild.png|left]][[File:Rinku.gif|right|Shield Spell|]]
[[File:Sheild.png|left]][[File:Rinku.gif|right|Shield|]]
The '''Shield Spell''' is an extremely useful spell that creates a magical shield around Link, reducing the damage he takes by half.<ref>{{cite manual|quote= Raises Link's life level temporarily. Reduces damage inflicted by the enemy by half.|game= ''Adventure of Link''|page= 43-44}}</ref> Link's tunic turns red to show that it is in effect, and it wears off as soon as Link leaves a room and the scene changes. It is the first spell Link should learn, and can be found in an [[Old Man]]'s house in the town of [[Rauru (Town)|Rauru]].
The '''Shield''' magic is an extremely useful ability that increases Link's defensive abilities (similar to the [[Red Ring]]), reducing the damage he takes by half.<ref>{{cite manual|quote= Raises Link's life level temporarily. Reduces damage inflicted by the enemy by half.|game= ''Adventure of Link''|page= 43-44}}</ref> Link's tunic turns red to show that it is in effect, and it wears off as soon as Link leaves a room and the scene changes. It is the first magic Link should obtain, and can be found in an [[Old Man]]'s house in the town of [[Rauru (Town)|Rauru]].
{{clear}}
{{clear}}
===Jump===
[[File:Jump.png|left]]The '''Jump''' magic makes Link jump twice as high than before, allowing access to areas that would be otherwise unreachable.<ref>{{cite manual|quote= Using this magice increases Link's jumping power. He can even climb to heights he could not reach with a normal jump.|game= ''Adventure of Link''|page= 43-44}}</ref> He can learn it by claiming the stolen [[Trophy]] in the [[Tantari Desert]] and taking it to a woman in the [[Town of Ruto]]. This magic is required to get to [[Midoro Palace]], and will surely help the young hero get to other places as well. The magic also increases the width span of Link's jumps, which assists in jumping over deadly pits.
{{clear}}
===Life===
[[File:Heart.png|left]]The '''Life''' magic recovers some of Link's life energy, and it is one of the magic that uses the most Magic Points. It is probably the most useful magic in the game, as aside from finding rare Fairies or leveling up, it is the only way for Link to recover health when away from towns. By finding a [[Mirror]] under a table in a house in the [[Water Town of Saria]], Link can then take it to the woman who lost said mirror. In return, the woman allows him into her house to meet the Old Man who teaches him this magic. While the Life magic only recovers approximately three squares of life energy, it will surely save Link's life many times.<ref>{{cite manual|quote= This can recover Link's LIFE points (but only to a certain extent!). You should use this magic before all is lost.|game= ''Adventure of Link''|page= 43-44}}</ref>
{{clear}}
===Fairy===
[[File:FairyTAoL.png|right]][[File:Fairy.png|left]]The '''Fairy''' magic is a unique ability that temporarily turns Link into a [[Fairy]]. While Link can't attack enemies in his fairy form and leaves him defenseless to enemy attacks, he'll have some great advantages in it. The ability to fly will help Link get into high places and cross dangerous pits of water or lava,<ref>{{cite manual|quote= Magic which makes you a fairy. You can fly by using this.|game=''Adventure of Link''|page=43-44}}</ref> and the small size of a fairy will enable him to get through small holes. When he activates the magic in a palace, he can fly through the keyholes of locked doors.


===Jump Spell===
In order to obtain this magic, Link must find the [[Potion#Water of Life|Water of Life]] in a swamp cave to the west of Midoro Palace and bring it to an [[Old Woman]] in the [[Harbor Town of Mido]]. It is required to enter the [[Island Palace]].
[[File:Jump.png|right]]The '''Jump Spell''' makes Link jump twice as high than before, allowing access to areas that would be otherwise unreachable.<ref>{{cite manual|quote= Using this magice increases Link's jumping power. He can even climb to heights he could not reach with a normal jump.|game= ''Adventure of Link''|page= 43-44}}</ref> He can learn it by claiming the stolen [[trophy]] in the [[Tantari Desert]] and taking it to a woman in the [[Town of Ruto]]. This spell is required to get to [[Midoro Palace]], and will surely help the young hero get to other places as well. The spell also increases the width span of Link's jumps, which assists in jumping over deadly pits.
{{clear}}
===Fire===
===Life Spell===
[[File:Fire.png|left]]The '''Fire''' magic is useful when it comes to defeating tough enemies such as [[Tektite]]s. It allows [[Link]] to shoot fireballs out of his [[sword]] from a distance.<ref>{{cite manual|quote= When this button is used you can throw a fireball while swinging a sword using B button.|game= ''Adventure of Link''|page= 43-44}}</ref> The young hero can obtain this powerful magic by taking water from a nearby fountain to a woman who is thirsty in [[Nabooru (Town)|Nabooru Town]]. As a reward, she lets him in his house to meet the Old Man in the basement.
[[File:Heart.png|left]]The '''Life Spell''' recovers some of Link's life energy, and it is one of the spells that uses the most magic power. By finding a mirror under a table in a house in the [[Water Town of Saria]], Link can then take it to the woman who lost said mirror. In return, the woman allows him into her house to meet the Old Man who teaches him this spell. While the Life Spell only recovers approximately three squares of life energy, it will surely save Link's life many times.<ref>{{cite manual|quote= This can recover Link's LIFE points (but only to a certain extent!). You should use this magic before all is lost.|game= ''Adventure of Link''|page= 43-44}}</ref>
{{clear}}
 
===Reflect===
===Fairy Spell===
[[File:Reflectspell.png|left]]The '''Reflect''' magic increases the strength of Link's shield. As its name suggests, it is used to reflect magical attacks with the [[shield]],<ref>{{cite manual|quote= A mysterious magic that can bounce back the magic cast by magicians in the palace. Usually shields can only deflect a magician's magic.|game= ''Adventure of Link''|page= 43-44}}</ref> and also allows the shield to block several otherwise-unblockable attacks such as fireballs, axes, and clubs. Link learns this magic from an old man in [[Mountain Town of Darunia]], after retrieving a lost child from [[Maze Island]].
[[File:FairyTAoL.png|left]][[File:Fairy.png|right]]The '''Fairy Spell''' is a strange spell that temporarily turns Link into a [[Fairy]]. While Link can't attack enemies in his fairy form and leaves him defenseless to enemy attacks, he'll have some great advantages in it. The ability to fly will help Link get into high places and cross dangerous pits of water or lava,<ref>{{cite manual|quote= Magic which makes you a fairy. You can fly by using this.|game=''Adventure of Link''|page=43-44}}</ref> and the small size of a fairy will enable him to get through small holes. When he activates the spell in a palace, he can fly through the keyholes of locked doors.
 
In order to obtain this spell, Link must find the [[Potion#Water of Life|Water of Life]] in a swamp cave to the west of Midoro Palace and bring it to an [[Old Woman]] in the [[Harbor Town of Mido]]. It is required to enter the [[Island Palace]].
 
===Fire Spell===
[[File:Fire.png|left]]The '''Fire Spell''' is useful when it comes to defeating tough enemies such as [[Tektite]]s. It allows [[Link]] to shoot fireballs out of his [[sword]] from a distance.<ref>{{cite manual|quote= When this button is used you can throw a fireball while swinging a sword using B button.|game= ''Adventure of Link''|page= 43-44}}</ref> The young hero can obtain this powerful spell by taking water from a nearby fountain to a woman who is thirsty in [[Nabooru (Town)|Nabooru Town]]. As a reward, she lets him in his house to meet the Old Man in the basement.
{{clear}}
{{clear}}
 
===Spell===
===Reflect Spell===
[[File:Spell.png|left]]The '''Spell''' is one of the most enigmatic magic abilities learned in ''The Adventure of Link''.<ref>{{cite manual|quote=Magic to cast eerie spells. Its effect is still not fully known.|game= ''Adventure of Link''|page= 43-44}}</ref> It is learned near the end of the game in the [[Kasuto|Hidden Town of Kasuto]], and seems to have only one plot-related use, which is to open up another building at the edge of the same town. The other use of it is to turn several enemies into [[Bot|bots]].<ref>{{cite manual|quote= It is also said that it'll make the enemy tremble in fear.|game= ''Adventure of Link''|page= 43-44}}</ref> Link learns this magic from an Old Man in the Hidden Town of Kasuto.
[[File:Reflectspell.png|right]]The '''Reflect Spell''' increases the strength of Link's shield. As its name suggests, it is used to reflect spells with the [[shield]],<ref>{{cite manual|quote= A mysterious magic that can bounce back the magic cast by magicians in the palace. Usually shields can only deflect a magician's magic.|game= ''Adventure of Link''|page= 43-44}}</ref> and also allows the shield to block several otherwise-unblockable attacks such as fireballs, axes, and clubs. Link learns this spell from an old man in [[Mountain Town of Darunia]], after retrieving a lost child from [[Maze Island]].
 
===Spell Spell===
[[File:Spell.png|left]]The '''Spell Spell''' is one of the most enigmatic spells learned in ''The Adventure of Link''.<ref>{{cite manual|quote= Magic to cast eerie spells. Its effect is still not fully known.|game= ''Adventure of Link''|page= 43-44}}</ref> It is learned near the end of the game in the [[Kasuto|Hidden Town of Kasuto]], and seems to have only one plot-related use, which is to open up another building at the edge of the same town. The other use of it is to turn several enemies into [[Bot|bots]].<ref>{{cite manual|quote= It is also said that it'll make the enemy tremble in fear.|game= ''Adventure of Link''|page= 43-44}}</ref> Link learns this spell from an Old Man in the Hidden Town of Kasuto.
{{clear}}
{{clear}}
===Thunder===
[[File:Thunderspell.png|left]]The '''Thunder''' magic is one of the most important magical abilities in the game. It is the only way to cause [[Thunderbird]]'s face to appear, which is its weak spot. The Thunder magic is also a very powerful ability in general, as it destroys all non-boss monsters on the screen.<ref>{{cite manual|quote= The most powerful of the 8 magics, it can damage all of the enemies on the screen.|game= ''Adventure of Link''|page= 43-44}}</ref> The only drawback is that it is an extremely expensive magic to cast.<ref>{{cite manual|quote= However, Link has to be very strong in order to use it.|game= ''Adventure of Link''|page= 43-44}}</ref> Link learns this magic from the old man in the Old Town of [[Kasuto]] only after the young hero has increased his [[Magic Meter]] to the highest possible level by finding the four hidden magic containers.


===Thunder Spell===
==Magic Points==
[[File:Thunderspell.png|right]]The '''Thunder Spell''' is one of the most important spells in the game. It is the only way to cause [[Thunderbird]]'s face to appear, which is its weak spot. The Thunder Spell is also a very powerful spell in general, as it destroys all non-boss monsters on the screen.<ref>{{cite manual|quote= The most powerful of the 8 magics, it can damage all of the enemies on the screen.|game= ''Adventure of Link''|page= 43-44}}</ref> The only drawback is that it is an extremely expensive spell to cast.<ref>{{cite manual|quote= However, Link has to be very strong in order to use it.|game= ''Adventure of Link''|page= 43-44}}</ref> Link learns this spell from the old man in the Old Town of [[Kasuto]] only after the young hero has increased his [[Magic Meter]] to the highest possible level by finding the four hidden magic containers.
 
==Spell Costs==


Below is the cost of each spell according to each [[experience]] level. Note that one block of the Magic bar is equivalent to 16 points.
Below is the cost of each magic according to each [[experience]] level. Note that one Magic Container (a single block on Link's [[Magic Meter]]) is equivalent to 16 Magic Points.


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Revision as of 17:43, 28 November 2012

Below is a list of all the Magic (sometimes known as Spells) that Link can learn in The Adventure of Link. In most cases, the effect of the magic will wear off as soon as Link leaves to another room or the scenery changes.[1] Each Magic Container holds 16 Magic Points, and each magic uses a different amount of Magic Points. Link will learn these eight magical powers from old men in different towns, typically as a reward for a specific task.

Description and effect

Shield

File:Sheild.png
File:Rinku.gif

The Shield magic is an extremely useful ability that increases Link's defensive abilities (similar to the Red Ring), reducing the damage he takes by half.[2] Link's tunic turns red to show that it is in effect, and it wears off as soon as Link leaves a room and the scene changes. It is the first magic Link should obtain, and can be found in an Old Man's house in the town of Rauru.

Jump

File:Jump.png

The Jump magic makes Link jump twice as high than before, allowing access to areas that would be otherwise unreachable.[3] He can learn it by claiming the stolen Trophy in the Tantari Desert and taking it to a woman in the Town of Ruto. This magic is required to get to Midoro Palace, and will surely help the young hero get to other places as well. The magic also increases the width span of Link's jumps, which assists in jumping over deadly pits.

Life

File:Heart.png

The Life magic recovers some of Link's life energy, and it is one of the magic that uses the most Magic Points. It is probably the most useful magic in the game, as aside from finding rare Fairies or leveling up, it is the only way for Link to recover health when away from towns. By finding a Mirror under a table in a house in the Water Town of Saria, Link can then take it to the woman who lost said mirror. In return, the woman allows him into her house to meet the Old Man who teaches him this magic. While the Life magic only recovers approximately three squares of life energy, it will surely save Link's life many times.[4]

Fairy

File:FairyTAoL.png
File:Fairy.png

The Fairy magic is a unique ability that temporarily turns Link into a Fairy. While Link can't attack enemies in his fairy form and leaves him defenseless to enemy attacks, he'll have some great advantages in it. The ability to fly will help Link get into high places and cross dangerous pits of water or lava,[5] and the small size of a fairy will enable him to get through small holes. When he activates the magic in a palace, he can fly through the keyholes of locked doors.

In order to obtain this magic, Link must find the Water of Life in a swamp cave to the west of Midoro Palace and bring it to an Old Woman in the Harbor Town of Mido. It is required to enter the Island Palace.

Fire

File:Fire.png

The Fire magic is useful when it comes to defeating tough enemies such as Tektites. It allows Link to shoot fireballs out of his sword from a distance.[6] The young hero can obtain this powerful magic by taking water from a nearby fountain to a woman who is thirsty in Nabooru Town. As a reward, she lets him in his house to meet the Old Man in the basement.

Reflect

File:Reflectspell.png

The Reflect magic increases the strength of Link's shield. As its name suggests, it is used to reflect magical attacks with the shield,[7] and also allows the shield to block several otherwise-unblockable attacks such as fireballs, axes, and clubs. Link learns this magic from an old man in Mountain Town of Darunia, after retrieving a lost child from Maze Island.

Spell

File:Spell.png

The Spell is one of the most enigmatic magic abilities learned in The Adventure of Link.[8] It is learned near the end of the game in the Hidden Town of Kasuto, and seems to have only one plot-related use, which is to open up another building at the edge of the same town. The other use of it is to turn several enemies into bots.[9] Link learns this magic from an Old Man in the Hidden Town of Kasuto.

Thunder

File:Thunderspell.png

The Thunder magic is one of the most important magical abilities in the game. It is the only way to cause Thunderbird's face to appear, which is its weak spot. The Thunder magic is also a very powerful ability in general, as it destroys all non-boss monsters on the screen.[10] The only drawback is that it is an extremely expensive magic to cast.[11] Link learns this magic from the old man in the Old Town of Kasuto only after the young hero has increased his Magic Meter to the highest possible level by finding the four hidden magic containers.

Magic Points

Below is the cost of each magic according to each experience level. Note that one Magic Container (a single block on Link's Magic Meter) is equivalent to 16 Magic Points.

Level
1
Level
2
Level
3
Level
4
Level
5
Level
6
Level
7
Level
8
Shield
32
24
24
16
16
16
16
16
Jump
48
40
32
32
20
16
12
8
Life
70
70
60
60
50
50
50
50
Fairy
80
80
60
60
40
40
40
40
Fire
120
80
60
30
16
16
16
16
Reflect
120
120
80
48
40
32
24
16
Spell
120
112
96
80
48
32
24
16
Thunder
120
120
120
120
120
120
100
64

References

  1. "Magic wears off if the display changes to another." (Adventure of Link manual, pg. 43-44)
  2. "Raises Link's life level temporarily. Reduces damage inflicted by the enemy by half." (Adventure of Link manual, pg. 43-44)
  3. "Using this magice increases Link's jumping power. He can even climb to heights he could not reach with a normal jump." (Adventure of Link manual, pg. 43-44)
  4. "This can recover Link's LIFE points (but only to a certain extent!). You should use this magic before all is lost." (Adventure of Link manual, pg. 43-44)
  5. "Magic which makes you a fairy. You can fly by using this." (Adventure of Link manual, pg. 43-44)
  6. "When this button is used you can throw a fireball while swinging a sword using B button." (Adventure of Link manual, pg. 43-44)
  7. "A mysterious magic that can bounce back the magic cast by magicians in the palace. Usually shields can only deflect a magician's magic." (Adventure of Link manual, pg. 43-44)
  8. "Magic to cast eerie spells. Its effect is still not fully known." (Adventure of Link manual, pg. 43-44)
  9. "It is also said that it'll make the enemy tremble in fear." (Adventure of Link manual, pg. 43-44)
  10. "The most powerful of the 8 magics, it can damage all of the enemies on the screen." (Adventure of Link manual, pg. 43-44)
  11. "However, Link has to be very strong in order to use it." (Adventure of Link manual, pg. 43-44)


Template:Abilities