Fortress of Winds: Difference between revisions

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{{TMC Dungeons}}
{{DungeonNav2|TMC}}
[[Category:Dungeons]]
[[Category:Dungeons]]
[[Category:Places in The Legend of Zelda: The Minish Cap]]
[[Category:Places in The Legend of Zelda: The Minish Cap]]

Revision as of 22:12, 17 April 2012

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Template:Dungeons The Fortress of Winds is a location in The Minish Cap. It is large complex that was once inhabited by the Wind Tribe; however, they abandoned it and traveled to the Cloud Tops, making it serve as the third dungeon in the game. Instead of receiving the Wind Element from this dungeon, the Ocarina of Wind is obtained, allowing Link to fly to Wind Crests located in various places around Hyrule.

Themes and Navigation

The dungeon is effectively a three-dimensional maze, as it has three floors and rooms on the same floor are frequently not directly connected, moreso than in most other dungeons, and thus routes from one part of the dungeon to another tend to involve both horizontal travel through part of a given floor and vertical travel between floors via ladders or holes that Link must fall through. The main item is the Mole Mitts, which are instrumental in navigating the dungeon, as much of it is filled with earth that must be tunneled through to proceed.

Unusually in this game, the Fortress of Winds has a post-boss area. After defeating Mazaal, Link ascends to the roof of the dungeon, where he finds the Ocarina of Wind and a plaque telling of the Wind Tribe's departure to the Cloud Tops.

Minor Enemies and Traps

Gallery


Names in Other Regions
Language Name