Phantom Eye: Difference between revisions

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Upon spotting Link, these creatures will hover above Link's reach, causing a racket and drawing the attention of nearby Phantoms. To remove the nuisance, Link's only options are to enter a [[Safe Zone]], change floors or wait for the chance to shake it off; when this happens, an indicator will appear above Link telling the player to rapidly rub the DS screen with a stylus. If this is done correctly, the Eye will be stunned and Link may destroy it or escape. Once an Eye has lost track of Link, it will return to its original location. The noise they create will often summon more Phantoms or Phantom Eyes to the current floor.
Upon spotting Link, these creatures will hover above Link's reach, causing a racket and drawing the attention of nearby Phantoms. To remove the nuisance, Link's only options are to enter a [[Safe Zone]], change floors or wait for the chance to shake it off; when this happens, an indicator will appear above Link telling the player to rapidly rub the DS screen with a stylus. If this is done correctly, the Eye will be stunned and Link may destroy it or escape. Once an Eye has lost track of Link, it will return to its original location. The noise they create will often summon more Phantoms or Phantom Eyes to the current floor.


Phantom Eyes can be seen on the dungeon map, much like Phantoms. Since these can see in all directions, it's best for Link to strike from around a corner, behind a wall, or from a [[Safe Zone]] with his [[Boomerang]] or a [[Bombchu]]. While a boomerang strike will not cause an instant defeat, it will stun the foe long enough for Link to finish it off with his [[Sword]] or [[Bow]]. These are only vulnerable to attack before they find Link, while in the air coming to him, or after they've returned to a dormant state.
Phantom Eyes can be seen on the dungeon map, much like Phantoms. Since these can see in all directions, it's best for Link to strike from around a corner, behind a wall, or from a [[Safe Zone]] with his [[Boomerang]] or a [[Bombchu]]. While a boomerang strike will not cause an instant defeat, it will stun the foe long enough for Link to finish it off with his [[Sword]] or [[Bow]]. These are only vulnerable to attack before they find Link, while in the air coming toward him, or after they've returned to a dormant state.


In ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', they appear in the [[Tower of Spirits]], first showing up on floor 13. [[Princess Zelda|Zelda]], as a Warp Phantom, can teleport to any of them on the floor.
In ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', they appear in the [[Tower of Spirits]], first showing up on floor 13. [[Princess Zelda|Zelda]], as a Warp Phantom, can teleport to any of them on the floor.

Revision as of 20:36, 13 January 2012

Phantom Eyes serve as spies for the much more lethal Phantoms who roam the Temple of the Ocean King in Phantom Hourglass. Unlike bulky Phantoms, compact and airborne Phantom Eyes can travel comparatively fast, and are able see in all directions at once. They cannot harm Link directly, and can be defeated with a single blow from most weapons.

Upon spotting Link, these creatures will hover above Link's reach, causing a racket and drawing the attention of nearby Phantoms. To remove the nuisance, Link's only options are to enter a Safe Zone, change floors or wait for the chance to shake it off; when this happens, an indicator will appear above Link telling the player to rapidly rub the DS screen with a stylus. If this is done correctly, the Eye will be stunned and Link may destroy it or escape. Once an Eye has lost track of Link, it will return to its original location. The noise they create will often summon more Phantoms or Phantom Eyes to the current floor.

Phantom Eyes can be seen on the dungeon map, much like Phantoms. Since these can see in all directions, it's best for Link to strike from around a corner, behind a wall, or from a Safe Zone with his Boomerang or a Bombchu. While a boomerang strike will not cause an instant defeat, it will stun the foe long enough for Link to finish it off with his Sword or Bow. These are only vulnerable to attack before they find Link, while in the air coming toward him, or after they've returned to a dormant state.

In Spirit Tracks, they appear in the Tower of Spirits, first showing up on floor 13. Zelda, as a Warp Phantom, can teleport to any of them on the floor.


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