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<br>
:''This article is about the first game in the series. For information on the series as a whole, see [[The Legend of Zelda (Series)]]. For the television program, see [[The Legend of Zelda (TV series)]].''
{{Game
|image = [[File:Loz logo.png|260px|center]][[File:Lozbox.jpg|260px|US boxart for The Legend of Zelda]]
|developer = [[Nintendo R&D 4]]
|publisher = [[Nintendo]]
|designer = [[Shigeru Miyamoto]]<br />[[Koji Kondo]]<br />[[Takashi Tezuka]]<br />Toshihiko Nakago
|released= '''FDS/NES release'''<br>{{release|na= July 29, 1987|jp=February 21, 1986(FDS)|eu= November 27, 1987}}<br>'''GBA release'''<br>{{release|na= June 7, 2004 |jp= February 14, 2004|eu= July 9, 2004}}<br>'''Wii Virtual Console release'''<br>{{release|na= November 19, 2006|eu= December 8, 2006|jp= December 2, 2006|aus= December 7, 2006}}<br>'''3DS Virtual Console release'''<br>{{release|jp=August 31, 2011|na= August 31, 2011|eu=September 1, 2011|aus=September 1, 2011}}{{Exp|3DS Ambassadors}}
|esrb = E (Everyone)
|pegi = 3+
|oflc = G
|platforms = [[Famicom Disk System]], [[Nintendo Entertainment System|NES]], [[Nintendo GameCube|GameCube]], [[Game Boy Advance|GBA]], [[Nintendo Wii|Wii]], [[Nintendo 3DS]]
|successor = ''[[Zelda II: The Adventure of Link]]''
|strategywiki=The_Legend_of_Zelda
}}
'''''The Legend of Zelda''''' (ゼルダの伝説, ''{{exp|The Legend of Zelda|Zeruda no Densetsu}}'') was the very first ''Zelda'' game released. It centers its plot around a boy named [[Link]], who becomes the central protagonist throughout the series. It came out as early as 1986 for the Famicom in Japan, and was later released in the western world, including Europe and the US in 1987. It has since then been re-released several times, for the [[GameCube]] as well as the [[Game Boy Advance]].
The Japanese version of the game on Famicom was known as '''The Hyrule Fantasy: Legend of Zelda''' (ハイラルファンタジー:ゼルダの伝説, ''{{exp|The Hyrule Fantasy: Legend of Zelda|Za Hairaru Fantajī: Zeruda no Densetsu}}''), abbreviated as HF. Some use this title to keep people from getting confused with the other games in the series.
Also the NES cartridge for ''The Legend of Zelda'' was formatted in 1987, with a internal battery to facilitate game saves.
 
==Story==
{|
|[[File:Opening.png|thumb|left|200px|The title screen]][[File:LoZIntro.png|thumb|left|200px|''The Legend of Zelda'''s Storyline. Note the errors, such as "Gannon" or "Triforce with Power".]]
|
A long, long time ago the World was in an age of Chaos. In the middle of this chaos, in a little kingdom in the land of Hyrule, a legend was being handed down from generation to generation, the legend of the 'Triforce'; golden triangles possessing mystical powers.
 
One day, an evil army attacked this peaceful little kingdom after he stole the Triforce of Power. This army was led by Ganon, the powerful Prince of Darkness who sought to plunge the World into fear and darkness under his rule. Fearing his wicked rule, Zelda, the princess of this kingdom, split up the Triforce of Wisdom into eight fragments and hid them throughout the realm to save the last remaining Triforce from the clutches of the evil Ganon. At the same time, she commanded her most trustworthy nursemaid, Impa, to secretly escape into the land and go find a man with enough courage to destroy the evil Ganon. Upon hearing this, Ganon grew angry, imprisoned the princess, and sent out a party in search of [[Impa]].
 
Braving forests and mountains, Impa fled for her life from her pursuers. As she reached the very limit of her energy she found herself surrounded by Ganon's evil henchmen. Cornered! What could she do? ... But wait!
 
All was not lost. A young lad appeared. He skillfully drove off Ganon's henchmen, and saved Impa from a fate worse than death. His name was Link. During his travels he had come across Impa and Ganon's henchmen. Impa told Link the whole story of the princess Zelda and the evil Ganon. Burning with a sense of justice, Link resolved to save Zelda, but Ganon was a powerful opponent. He held the Triforce of Power. And so, in order to fight off Ganon, Link had to bring the scattered eight fragments of the Triforce of Wisdom together to rebuild the mystical Triangle.
 
If he couldn't do this, there would be no chance Link could fight his way into Death Mountain where Ganon lived. Can Link really destroy Ganon and save the Princess Zelda? Only your skill can answer that question. Good luck. Use the Triforce wisely.<ref>[http://www.nesworld.com/manuals/zelda.txt ''The Legend of Zelda'' manual]</ref><ref>[http://www.zeldalegends.net/files/text/z1translation/z1_manual_story.html Translation of ''The Legend of Zelda'' manual]</ref>
|{{Image|image=Magical Sword Art.png|position=right|scale=400px}}
|}
{{clear}}
 
==Gameplay==
[[File:NES Zelda screenshot.jpg|thumb|right|Screenshot of gameplay]]
The game itself introduces a new level of gaming, one that includes roleplaying, action, adventure, and puzzle/logic.
 
===Dungeon Exploration===
Barring Link's progress are creatures he must battle to locate the entrances to nine underground dungeons. Each dungeon is a unique, maze-like collection of rooms connected by doors and secret passages and guarded by monsters different from those found on the overworld. Link must successfully navigate each dungeon to obtain one of the eight pieces of the Triforce of Wisdom. Dungeons also hide useful items, such as a boomerang for retrieving items and stunning enemies, and a recorder with magical properties. The first six dungeons have visible entrances, but the remaining three are hidden. Except for the final dungeon, which cannot be entered until the previous eight have been completed, the order of completing dungeons is somewhat arbitrary, but many dungeons can only be reached using items gained in the previous one.
 
===Overworld Exploration===
Nonlinearity, the ability to take different paths to complete the game, separated ''Zelda'' from its contemporaries. Link can freely wander the overworld, finding and buying items at any point. This flexibility enables unusual ways of playing the game; for example, it is possible to reach the final boss of the game (but not defeat him) without taking a sword. Nintendo of America's management initially feared that players might become frustrated with the new concept, left wondering what to do next. As a result, the American version of the game's manual contains many hints, tips, and suggestions for players.
 
===[[Second Quest]]===
After completing the game, the player has access to a more difficult quest, officially referred to as the Second Quest, where dungeons and the placement of items are different and enemies stronger. Although a more difficult "replay" was not unique to ''Zelda'', few games offered a "second quest" with entirely different levels to complete. Entering "ZELDA" as the player's name starts the second quest immediately. The Second Quest can be replayed each time it is completed.
 
==Game Information==
===Japanese Version===
The Legend of Zelda was originally released in 1986 as a flagship title for the [[Famicom Disk System]] in Japan. Apart from facilitating data saving, the disk drive also added an extra sound channel on top of the [[Famicom]]'s original five. This has caused the original release to sport a quite different sound compared to the more widespread cartridge release. This difference is most notable during the title screen.
 
The [[Book of Magic]] was known as [[wikipedia:Bible|Bible]] in the Japanese version of the game. This was likely changed because it violated Nintendo of America's, at the time, very strict content guidelines which among others disapproved of any religious content or references inside games released for their systems. Interestingly enough, all depictions of the cross were kept intact. Note that the legend of the three [[Golden Goddesses]] wasn't mentioned until 1991 in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''.
 
===Graphics and Audio===
Being a game designed originally to be stored in an 8-bit cartridge, the game's graphics don't use too many elements, instead they use different colors for the same ones; the trees, in order to indicate the type of place they are placed in, are colored either green or orange; the dungeons are made of bricks painted blue, green, yellow or white. And so on.
 
The game features three background themes: The overworld tune, the dungeon tune and the final level's tune. Only the first theme was reused for subsequent games; in fact, over the years, it has become the franchise's signature music. Sound samples like the one when Link collects a new item and the one when a new path is open, are also frequent among current ''Zelda'' games as well.
 
===Setting===
Being as this game is the first in the franchise, it's the first time [[Hyrule]] is portrayed, and it's divided into numerous parts and landscapes, such as [[Lost Woods]], [[Death Mountain]], a central lake, a forest, a [[Graveyard]], and a shore; as Link walks through them, he manages to find the hidden labyrinths where the fragments of the Triforce are kept. It's unkown whether or not the nameless regions reappeared in later games with official names.
 
Unlike most overworlds in the ''Zelda'' series, this incarnation of Hyrule is entirely explorable since the beginning, meaning that Link can go to almost any corner and space of it, in a total absence of linearity. It should be noted that it remains intact in the [[Second Quest]], with the only changes being the locations of the labyrinths and those of special prizes.
 
===Timeline Placement===
Both this game and its sequel, [[Zelda II: The Adventure of Link| The Adventure of Link]], are linked in continuity, since the first game revolves around retrieving two of the major fragments of the [[Triforce]], and [[Ganon]] is fought in order to rescue [[Princess Zelda]]; the second game revolves around finding the third major fragment in order to revive an incarnation of Zelda that was comatose for a very long time, and to impede the revival of Ganon.
 
The game is set chronologically after ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', according to the back of the box for the SNES game, although [[Shigeru Miyamoto]] said in an interview that ''A Link to the Past'' occurs last (after ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'').<ref>{{cite person|name=Shigeru Miyamoto|quote=Ocarina of Time is the first story, then the original Legend of Zelda, then Zelda II: The Adventure of Link, and finally A Link to the Past.|url=http://www.miyamotoshrine.com/theman/interviews/111998.shtml|title=1998 Nintendo Power Interview}}</ref> However, Miyamoto said in a later interview that the original order was correct, saying that ''Ocarina of Time'' led into ''A Link to the Past,'' which in turn led into ''The Legend of Zelda.''<ref>{{cite person|quote=The order is Ocarina of Time, Triforce of the Gods, then comes the first, and The Adventure of Link."|name=Shigeru Miyamoto|url=http://www.zeldauniverse.net/forums/3419555-post49.html|title=1999 Dengeki Interview}}</ref>
 
With the release of new Zelda games and the growing complexity of the timeline, the placement of these two games became unclear, leading to various unconfirmed theories. Therefore, this game's predecessor (or Zelda II's sucessor) in the timeline is not confirmed.
 
===Mistranslations===
[[File:Credits.png|thumb|300px|right|Mistranslation in the end credits.]]
The Legend of Zelda is littered with mistranslations and odd quotes.
*The entire intro story is written poorly, such as saying the "Triforce with power", instead of ''Triforce of Power''. For the GBA and Wii Virtual Console ports, the message was entirely rewritten.
*This is the first and only Zelda game in which Ganon is written ''Gannon''.
*The Old Man is well-known for his vagueness in messages. One of his most famous quotations is "DODONGO DISLIKES SMOKE", indicating the [[Dodongo]]'s weakness to [[bomb]]s. Another odd quote is "DIGDOGGER HATES CERTAIN KINDS OF SOUND".
*The list of items is titled "all of treasures". The "of" was omitted in subsequent re-releases.
*At the end of the intro, Link holds up a piece of parchment that reads "Look up the manual for details".
*When Link pays the [[Old Woman]] behind the waterfall, she will tell him to go "Up, up, up, the mountaintop." This was corrected to "up, the mountain ahead". This refers to the path to the [[Lizard Labyrinth]].
{{clear}}
 
===Completion Records===
According to "Twin Galaxies", the fastest completion time for ''The Legend of Zelda'' (with Up+A warps) is 31 minutes and 37 seconds by Rodrigo Lopes on June 12th, 2006.
 
==Listings==
===[[Characters in The Legend of Zelda (Game)|Characters]]===
===[[Bosses in The Legend of Zelda|Bosses]]===
===[[Gallery:Enemies in The Legend of Zelda|Enemies]]===
 
===[[Dungeons in The Legend of Zelda|Dungeons]]===
===[[Items in The Legend of Zelda|Items]]===
===[[Glitches in The Legend of Zelda|Glitches]]===
===[[Hacks in The Legend of Zelda|Hacks]]===
 
==Reception==
===Sales===
''The Legend of Zelda'' was commercially successful, selling 6.5 million copies worldwide and being the fourth best-selling [[Nintendo Entertainment System]] game of all time;<ref>[http://www.rpgamer.com/news/japan/rp033104.html RPGamer - Japandemonium: Xenogears vs. Tetris]</ref> it's also the second best-selling ''Zelda'' game to date, the best seller being ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', which sold 7.6 million copies.
 
===Reviews===
IGN journalist Craig Harris awarded the [[Game Boy Advance]] version of the game with an 8.0 out of 10, praising its faithful adaptation from the original version;<ref>[http://gameboy.ign.com/articles/499/499860p1.html Classic NES Series: The Legend of Zelda Review at IGN]</ref> Damien McFerran from Nintendolife gave the Virtual Console version (Wii) the same score, praising the length and the complexity of the quest.<ref>[http://vc.nintendolife.com/reviews/2006/11/legend_of_zelda_virtual_console The Legend of Zelda (NES) Game Review]</ref> Nintendojo staff, when reviewing the GCN edition (''[[The Legend of Zelda: Collector's Edition|Collector's Edition]]'') praised the game for its "innovative and unique gameplay system, remarkably deep puzzle solving, and an epic score".<ref>[http://www.nintendojo.com/reviews/NGC/view_item.php?1073401194 Legend of Zelda: Collector's Edition review]</ref> Nintendo Power, in the December 2009 issue, placed the game ''third'' in the list of best ''The Legend of Zelda'' games, citing its influence on gaming industry and praising its gameplay.
 
===Fan Reception===
The game received support from the player community as well. It currently holds an average user score of 9.1 at GameSpot,<ref>[http://www.gamespot.com/nes/adventure/legendofzelda/players.html?tag=scoresummary%3Buser-score The Legend of Zelda User Reviews for NES - GameSpot]</ref> as well as a current average reader score of 9.1 at IGN.<ref>[http://cheats.ign.com/objects/005/005990.html IGN: The Legend of Zelda]</ref>
 
==Ports and Remakes==
In 2003, Nintendo released a bundle for the GameCube which included ''[[The Legend of Zelda: Collector's Edition|Collector's Edition]]'', in which this game was playable.
 
In that same year, Nintendo released ''Animal Crossing'' for the GameCube, a game that had emulated NES games featured. While ''The Legend of Zelda'' is not obtainable through normal gameplay, it is located within ''Animal Crossing's'' code and hackable via an Action Replay.
 
The [[Game Boy Advance]] also saw a port of the game into Nintendo's "Classic NES Series" re-releases. The game suffers from the same occasional lag present in the original NES release, despite the Game Boy Advance's superior hardware.
 
When Nintendo launched the [[Nintendo Wii|Wii]], ''The Legend of Zelda'' was a launch title in their Virtual Console service. The game became available on August 31, 2011 as one of the games eligible for free download over the Virtual Console as part of the Nintendo 3DS Ambassador Program, a service available to players who bought a 3DS before its price dropped on August 11, 2011.<ref>[http://www.nintendo.com/consumer/systems/3ds/en_na/3dsambassador.jsp Official Nintendo Website - Nintendo 3DS Ambassador Program]</ref> It will later be released to the public through the Virtual Console on an unknown date. The 3DS version has the original mistranslations instead of the proper translations.
 
''[[Super Smash Bros. Brawl]]'' has a feature in which the player can play short, timed demos of classic games (called "Masterpieces" in-game, but a player may only play them for a certain amount of time each. About 1-5 minutes, varying each game). One of these games is ''The Legend of Zelda''. The game allows for two minutes of gameplay, enough time to explore a small part of the Overworld.
 
==Legacy==
''The Legend of Zelda'' is the first installment in the ''Zelda'' franchise, and its success allowed the development of sequels. In one or another way, nearly every title in the series is influenced by the standards shown here; some of the examples include:
 
* The distinction between an overworld and a dungeon, as well as the need of travelling across the former to enter the latter, and to clear the latter to take a further step to the game's completion.
* The use of items to progress on the adventure, be it to beat enermies more easily or to open new ways and solve puzzles.
* The introduction of Link, Princess Zelda and Ganon.
* The introduction of the first two fragments of the [[Triforce]].
* The introduction of a number of recurring locations (e.g. [[Lost Woods]] and [[Death Mountain]]) and items.
* The presence of a [[Second Quest]] (although very few subsequent games reused this concept).
 
==Trivia==
*The [[Moblin|Moblin's]] quote [[Iconic Quotes from The Legend of Zelda|"It's a secret to everybody"]] has become a popular [[wikipedia:meme|meme]] among gamers over the years. It is first referenced in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' when Link brings a chest to a man who stands next to a sign outside of the desert. He offers to open the chest under the condition that Link will "keep it secret from everyone else". It is also referenced in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. If Link bribes the guard at the gate of Hyrule Castle, speaking after he opens the gate will result in him saying "KEEP IT A SECRET TO EVERYBODY." And in'' [[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', after talking to Kafei in his home behind the curiosity shop, he says "Keep what we just talked about a secret from everybody". It is even referenced in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' when in [[Hyrule Castle Town|Center Castle Town]], Link can enter a door and walk up to a balcony, where a [[Goron]] sees the golden force around [[Hyrule Castle]]. He admits that he has kept it "a secret to everybody."
*It is possible (although quite difficult) to make it through the game up until the last dungeon without a sword.
*The last dungeon is over half the size of the entire overworld.  If the entrance to the dungeon were placed directly on Spectacle Rock, the resulting world shape would be an L. {{Fact|L}}
*The game sold over 6.5 million copies on its first run.
*In Japan this game is also known as "The Hyrule Fantasy".
*This is one of the only games where Link can only have a maximum of 16 hearts, the other 2 being ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' and ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''.
*Most Legend of Zelda cartridges are gold, but there are very rare late releases of the game in standard grey cartridges.
 
==Gallery==
===[[Gallery:Box Art|Box Art]]===
<gallery perrow="3">
File:Lozbox.jpg|The North American box art
File:LoZ US CS Box.jpg|The North American Classic Series box art
File:ZELDA 1.jpg|The Japanese "Famicom Disk System" art
File:LoZ JP Box.jpg|The Japanese "Famicom Cartridge" port box art
File:LoZ GBA US Box.jpg|The North American GameBoy Advance box art
File:LoZ GBA EU Box.jpg|The European GameBoy Advance box art
File:LoZ GBA JP Box.jpg|The Japanese GameBoy Advance box art
</gallery>
 
===Cartridge and Logos===
<gallery>
File:Famicom_Zelda_Disk.png|''The Legend of Zelda'' disk
File:Gold-colored-Legend-of-Zelda-cartridge.png|The North American gold cartridge
File:The-Hyrule-Fantasy-Logo.png|Japanese logo
File:TLoZ Logo.png|The logo seen in the title screen
</gallery>
 
===Advertisement===
{{Youtube|uI3rO3PbYOo|200|left|<Center>American Ad #1}}
{{Youtube|E-qBkWerZDg|200|left|<Center>American Ad #2}}
{{Youtube|N4lAyNZjHtw|200|left|<Center>Japanese Ad}}
{{Clear}}
 
==References==
<references/>
 
{{Template:Games}}
[[Category:Games|L]]
[[Category:2D games|L]]
{{de|The Legend of Zelda (Spiel)}}

Revision as of 14:11, 22 November 2011

Template:GameNav

This article is about the first game in the series. For information on the series as a whole, see The Legend of Zelda (Series). For the television program, see The Legend of Zelda (TV series).

Template:Game The Legend of Zelda (ゼルダの伝説, Zeruda no Densetsu) was the very first Zelda game released. It centers its plot around a boy named Link, who becomes the central protagonist throughout the series. It came out as early as 1986 for the Famicom in Japan, and was later released in the western world, including Europe and the US in 1987. It has since then been re-released several times, for the GameCube as well as the Game Boy Advance. The Japanese version of the game on Famicom was known as The Hyrule Fantasy: Legend of Zelda (ハイラルファンタジー:ゼルダの伝説, Za Hairaru Fantajī: Zeruda no Densetsu), abbreviated as HF. Some use this title to keep people from getting confused with the other games in the series. Also the NES cartridge for The Legend of Zelda was formatted in 1987, with a internal battery to facilitate game saves.

Story

File:Opening.png
The title screen
File:LoZIntro.png
The Legend of Zelda's Storyline. Note the errors, such as "Gannon" or "Triforce with Power".

A long, long time ago the World was in an age of Chaos. In the middle of this chaos, in a little kingdom in the land of Hyrule, a legend was being handed down from generation to generation, the legend of the 'Triforce'; golden triangles possessing mystical powers.

One day, an evil army attacked this peaceful little kingdom after he stole the Triforce of Power. This army was led by Ganon, the powerful Prince of Darkness who sought to plunge the World into fear and darkness under his rule. Fearing his wicked rule, Zelda, the princess of this kingdom, split up the Triforce of Wisdom into eight fragments and hid them throughout the realm to save the last remaining Triforce from the clutches of the evil Ganon. At the same time, she commanded her most trustworthy nursemaid, Impa, to secretly escape into the land and go find a man with enough courage to destroy the evil Ganon. Upon hearing this, Ganon grew angry, imprisoned the princess, and sent out a party in search of Impa.

Braving forests and mountains, Impa fled for her life from her pursuers. As she reached the very limit of her energy she found herself surrounded by Ganon's evil henchmen. Cornered! What could she do? ... But wait!

All was not lost. A young lad appeared. He skillfully drove off Ganon's henchmen, and saved Impa from a fate worse than death. His name was Link. During his travels he had come across Impa and Ganon's henchmen. Impa told Link the whole story of the princess Zelda and the evil Ganon. Burning with a sense of justice, Link resolved to save Zelda, but Ganon was a powerful opponent. He held the Triforce of Power. And so, in order to fight off Ganon, Link had to bring the scattered eight fragments of the Triforce of Wisdom together to rebuild the mystical Triangle.

If he couldn't do this, there would be no chance Link could fight his way into Death Mountain where Ganon lived. Can Link really destroy Ganon and save the Princess Zelda? Only your skill can answer that question. Good luck. Use the Triforce wisely.[1][2]

Gameplay

File:NES Zelda screenshot.jpg
Screenshot of gameplay

The game itself introduces a new level of gaming, one that includes roleplaying, action, adventure, and puzzle/logic.

Dungeon Exploration

Barring Link's progress are creatures he must battle to locate the entrances to nine underground dungeons. Each dungeon is a unique, maze-like collection of rooms connected by doors and secret passages and guarded by monsters different from those found on the overworld. Link must successfully navigate each dungeon to obtain one of the eight pieces of the Triforce of Wisdom. Dungeons also hide useful items, such as a boomerang for retrieving items and stunning enemies, and a recorder with magical properties. The first six dungeons have visible entrances, but the remaining three are hidden. Except for the final dungeon, which cannot be entered until the previous eight have been completed, the order of completing dungeons is somewhat arbitrary, but many dungeons can only be reached using items gained in the previous one.

Overworld Exploration

Nonlinearity, the ability to take different paths to complete the game, separated Zelda from its contemporaries. Link can freely wander the overworld, finding and buying items at any point. This flexibility enables unusual ways of playing the game; for example, it is possible to reach the final boss of the game (but not defeat him) without taking a sword. Nintendo of America's management initially feared that players might become frustrated with the new concept, left wondering what to do next. As a result, the American version of the game's manual contains many hints, tips, and suggestions for players.

Second Quest

After completing the game, the player has access to a more difficult quest, officially referred to as the Second Quest, where dungeons and the placement of items are different and enemies stronger. Although a more difficult "replay" was not unique to Zelda, few games offered a "second quest" with entirely different levels to complete. Entering "ZELDA" as the player's name starts the second quest immediately. The Second Quest can be replayed each time it is completed.

Game Information

Japanese Version

The Legend of Zelda was originally released in 1986 as a flagship title for the Famicom Disk System in Japan. Apart from facilitating data saving, the disk drive also added an extra sound channel on top of the Famicom's original five. This has caused the original release to sport a quite different sound compared to the more widespread cartridge release. This difference is most notable during the title screen.

The Book of Magic was known as Bible in the Japanese version of the game. This was likely changed because it violated Nintendo of America's, at the time, very strict content guidelines which among others disapproved of any religious content or references inside games released for their systems. Interestingly enough, all depictions of the cross were kept intact. Note that the legend of the three Golden Goddesses wasn't mentioned until 1991 in A Link to the Past.

Graphics and Audio

Being a game designed originally to be stored in an 8-bit cartridge, the game's graphics don't use too many elements, instead they use different colors for the same ones; the trees, in order to indicate the type of place they are placed in, are colored either green or orange; the dungeons are made of bricks painted blue, green, yellow or white. And so on.

The game features three background themes: The overworld tune, the dungeon tune and the final level's tune. Only the first theme was reused for subsequent games; in fact, over the years, it has become the franchise's signature music. Sound samples like the one when Link collects a new item and the one when a new path is open, are also frequent among current Zelda games as well.

Setting

Being as this game is the first in the franchise, it's the first time Hyrule is portrayed, and it's divided into numerous parts and landscapes, such as Lost Woods, Death Mountain, a central lake, a forest, a Graveyard, and a shore; as Link walks through them, he manages to find the hidden labyrinths where the fragments of the Triforce are kept. It's unkown whether or not the nameless regions reappeared in later games with official names.

Unlike most overworlds in the Zelda series, this incarnation of Hyrule is entirely explorable since the beginning, meaning that Link can go to almost any corner and space of it, in a total absence of linearity. It should be noted that it remains intact in the Second Quest, with the only changes being the locations of the labyrinths and those of special prizes.

Timeline Placement

Both this game and its sequel, The Adventure of Link, are linked in continuity, since the first game revolves around retrieving two of the major fragments of the Triforce, and Ganon is fought in order to rescue Princess Zelda; the second game revolves around finding the third major fragment in order to revive an incarnation of Zelda that was comatose for a very long time, and to impede the revival of Ganon.

The game is set chronologically after A Link to the Past, according to the back of the box for the SNES game, although Shigeru Miyamoto said in an interview that A Link to the Past occurs last (after The Adventure of Link).[3] However, Miyamoto said in a later interview that the original order was correct, saying that Ocarina of Time led into A Link to the Past, which in turn led into The Legend of Zelda.[4]

With the release of new Zelda games and the growing complexity of the timeline, the placement of these two games became unclear, leading to various unconfirmed theories. Therefore, this game's predecessor (or Zelda II's sucessor) in the timeline is not confirmed.

Mistranslations

File:Credits.png
Mistranslation in the end credits.

The Legend of Zelda is littered with mistranslations and odd quotes.

  • The entire intro story is written poorly, such as saying the "Triforce with power", instead of Triforce of Power. For the GBA and Wii Virtual Console ports, the message was entirely rewritten.
  • This is the first and only Zelda game in which Ganon is written Gannon.
  • The Old Man is well-known for his vagueness in messages. One of his most famous quotations is "DODONGO DISLIKES SMOKE", indicating the Dodongo's weakness to bombs. Another odd quote is "DIGDOGGER HATES CERTAIN KINDS OF SOUND".
  • The list of items is titled "all of treasures". The "of" was omitted in subsequent re-releases.
  • At the end of the intro, Link holds up a piece of parchment that reads "Look up the manual for details".
  • When Link pays the Old Woman behind the waterfall, she will tell him to go "Up, up, up, the mountaintop." This was corrected to "up, the mountain ahead". This refers to the path to the Lizard Labyrinth.

Completion Records

According to "Twin Galaxies", the fastest completion time for The Legend of Zelda (with Up+A warps) is 31 minutes and 37 seconds by Rodrigo Lopes on June 12th, 2006.

Listings

Characters

Bosses

Enemies

Dungeons

Items

Glitches

Hacks

Reception

Sales

The Legend of Zelda was commercially successful, selling 6.5 million copies worldwide and being the fourth best-selling Nintendo Entertainment System game of all time;[5] it's also the second best-selling Zelda game to date, the best seller being Ocarina of Time, which sold 7.6 million copies.

Reviews

IGN journalist Craig Harris awarded the Game Boy Advance version of the game with an 8.0 out of 10, praising its faithful adaptation from the original version;[6] Damien McFerran from Nintendolife gave the Virtual Console version (Wii) the same score, praising the length and the complexity of the quest.[7] Nintendojo staff, when reviewing the GCN edition (Collector's Edition) praised the game for its "innovative and unique gameplay system, remarkably deep puzzle solving, and an epic score".[8] Nintendo Power, in the December 2009 issue, placed the game third in the list of best The Legend of Zelda games, citing its influence on gaming industry and praising its gameplay.

Fan Reception

The game received support from the player community as well. It currently holds an average user score of 9.1 at GameSpot,[9] as well as a current average reader score of 9.1 at IGN.[10]

Ports and Remakes

In 2003, Nintendo released a bundle for the GameCube which included Collector's Edition, in which this game was playable.

In that same year, Nintendo released Animal Crossing for the GameCube, a game that had emulated NES games featured. While The Legend of Zelda is not obtainable through normal gameplay, it is located within Animal Crossing's code and hackable via an Action Replay.

The Game Boy Advance also saw a port of the game into Nintendo's "Classic NES Series" re-releases. The game suffers from the same occasional lag present in the original NES release, despite the Game Boy Advance's superior hardware.

When Nintendo launched the Wii, The Legend of Zelda was a launch title in their Virtual Console service. The game became available on August 31, 2011 as one of the games eligible for free download over the Virtual Console as part of the Nintendo 3DS Ambassador Program, a service available to players who bought a 3DS before its price dropped on August 11, 2011.[11] It will later be released to the public through the Virtual Console on an unknown date. The 3DS version has the original mistranslations instead of the proper translations.

Super Smash Bros. Brawl has a feature in which the player can play short, timed demos of classic games (called "Masterpieces" in-game, but a player may only play them for a certain amount of time each. About 1-5 minutes, varying each game). One of these games is The Legend of Zelda. The game allows for two minutes of gameplay, enough time to explore a small part of the Overworld.

Legacy

The Legend of Zelda is the first installment in the Zelda franchise, and its success allowed the development of sequels. In one or another way, nearly every title in the series is influenced by the standards shown here; some of the examples include:

  • The distinction between an overworld and a dungeon, as well as the need of travelling across the former to enter the latter, and to clear the latter to take a further step to the game's completion.
  • The use of items to progress on the adventure, be it to beat enermies more easily or to open new ways and solve puzzles.
  • The introduction of Link, Princess Zelda and Ganon.
  • The introduction of the first two fragments of the Triforce.
  • The introduction of a number of recurring locations (e.g. Lost Woods and Death Mountain) and items.
  • The presence of a Second Quest (although very few subsequent games reused this concept).

Trivia

  • The Moblin's quote "It's a secret to everybody" has become a popular meme among gamers over the years. It is first referenced in A Link to the Past when Link brings a chest to a man who stands next to a sign outside of the desert. He offers to open the chest under the condition that Link will "keep it secret from everyone else". It is also referenced in Ocarina of Time. If Link bribes the guard at the gate of Hyrule Castle, speaking after he opens the gate will result in him saying "KEEP IT A SECRET TO EVERYBODY." And in Majora's Mask, after talking to Kafei in his home behind the curiosity shop, he says "Keep what we just talked about a secret from everybody". It is even referenced in Twilight Princess when in Center Castle Town, Link can enter a door and walk up to a balcony, where a Goron sees the golden force around Hyrule Castle. He admits that he has kept it "a secret to everybody."
  • It is possible (although quite difficult) to make it through the game up until the last dungeon without a sword.
  • The last dungeon is over half the size of the entire overworld. If the entrance to the dungeon were placed directly on Spectacle Rock, the resulting world shape would be an L. [citation needed]
  • The game sold over 6.5 million copies on its first run.
  • In Japan this game is also known as "The Hyrule Fantasy".
  • This is one of the only games where Link can only have a maximum of 16 hearts, the other 2 being Phantom Hourglass and Spirit Tracks.
  • Most Legend of Zelda cartridges are gold, but there are very rare late releases of the game in standard grey cartridges.

Gallery

Box Art

Cartridge and Logos

American Ad #1
American Ad #2
Japanese Ad

References

The Legend of Zelda (Spiel)