Wizzrobe: Difference between revisions

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The '''Wizzrobe''' (misspelled '''Wizrobe''' in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<ref>{{Cite|It's a Wizrobe{{Typo|Wizzrobe}}. You'll get your chance right when it starts to attack. Be on the lookout for it!|Tatl|Majora's Mask}}</ref>) (ウィズロープ, ''Uizurōbu'') is one of the more commonly recurring [[The Legend of Zelda (Series)|The Legend of Zelda]] enemies, known for teleporting randomly and throwing energy balls. They can only be attacked when they attack, as only then they become tangible. Wizzrobes usually have the appearance of a colorfully-robed wizard wearing a pointy, wide-brimmed hat.
The '''Wizzrobe''' (misspelled '''Wizrobe''' in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<ref>{{Cite|It's a Wizrobe{{Typo|Wizzrobe}}. You'll get your chance right when it starts to attack. Be on the lookout for it!|Tatl|Majora's Mask}}</ref>) (ウィズロープ, ''Uizurōbu'') is one of the more commonly recurring [[The Legend of Zelda (Series)|The Legend of Zelda]] enemies, known for teleporting randomly and throwing energy balls. They can only be attacked when they attack, as only then they become tangible. Wizzrobes usually have the appearance of a colorfully-robed wizard wearing a pointy, wide-brimmed hat.


==''The Legend of Zelda''==
==Characteristics and Appearances==
===''The Legend of Zelda''===
{{ImageCaption|image=File:WizzrobeTLOZ.png|size=150px|align=left|caption=Wizzrobe in ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''
{{ImageCaption|image=File:WizzrobeTLOZ.png|size=150px|align=left|caption=Wizzrobe in ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''
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==''The Adventure of Link''==
===''The Adventure of Link''===
{{Main|Wizzar}}
The '''Wizzar''' (ウィズザール) is an enemy in ''[[Zelda II: The Adventure of Link|The Adventure  of Link]]'' that is identical to [[Wizzrobe]]s in all ways except one: they are impervious  to [[Link]]'s  sword, and can only be defeated by reflecting their magic back at them using the [[Spells of  The Adventure of Link#Reflect Spell|Reflect Spell]]. In the American manual, they are  mistakenly called Wizzrobes.


==''A Link to the Past'' and ''Link's Awakening''==
===''A Link to the Past'' and ''Link's Awakening''===
In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' and ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', wizzrobes were largely identical to their original appearance, though they became more durable. They look like [[wikipedia:Inquisition|Inquisition]] monks.
In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' and ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', wizzrobes were largely identical to their original appearance, though they became more durable. They look like [[wikipedia:Inquisition|Inquisition]] monks.


==''Majora's Mask''==
===''Majora's Mask''===
[[File:Wizrobe.jpg|thumb|"Wizrobe" in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'']]
[[File:Wizrobe.jpg|thumb|"Wizrobe" in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'']]
Though a Wizzrobe did appear in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', it was significantly different in appearance from previous Wizzrobes. It would transport itself to different pads across a room.Link had to attack it while it was dancing but before it attacked.  After you damage it enough it would appear with illusionary copies and dance briefly before attacking with either fire or ice. To defeat it, Link had to guess which of the dancing spirits was the real Wizzrobe and attack before they teleported away. (if standing in a good spot, [[Tatl]] would zoom over to the real one).Only the real one appears on the map.
Though a Wizzrobe did appear in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', it was significantly different in appearance from previous Wizzrobes. It would transport itself to different pads across a room.Link had to attack it while it was dancing but before it attacked.  After you damage it enough it would appear with illusionary copies and dance briefly before attacking with either fire or ice. To defeat it, Link had to guess which of the dancing spirits was the real Wizzrobe and attack before they teleported away. (if standing in a good spot, [[Tatl]] would zoom over to the real one).Only the real one appears on the map.
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==''Oracle of Seasons'' and ''Oracle of Ages''==
===''Oracle of Seasons'' and ''Oracle of Ages''===
[[File:WizrobeOracleGreen.png|left]][[File:WizrobeOracleRed.png|left]][[File:WizrobeOracleBlue.png|left]]
[[File:WizrobeOracleGreen.png|left]][[File:WizrobeOracleRed.png|left]][[File:WizrobeOracleBlue.png|left]]
The Wizzrobes of the [[Oracle series|''Oracle'' series]] are similar in appearance to the Wizzrobes of ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', but they have three different color varieties, ranging from green, red and blue, weakest to strongest. The green variety of Wizzrobe do exactly what the Link's Awakening variety did, and stay in one place, disappearing and reappearing to attack Link with their beam attack. The red variety has a little more health than the green variety, and instead of staying in one spot, teleports all around the room, attacking in the same way. The blue Wizzrobe is the only variety that moves like a normal enemy, but it has the advantage of being able to make itself invulnerable to attack when changing direction. While it does this it can move through objects, but cannot harm Link. When vulnerable, the blue Wizzrobe will start attacking in a similar way to its other forms. It is faster in its attacks than the other two, and it also has the advantage of being able to move while attacking.
The Wizzrobes of the [[Oracle series|''Oracle'' series]] are similar in appearance to the Wizzrobes of ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', but they have three different color varieties, ranging from green, red and blue, weakest to strongest. The green variety of Wizzrobe do exactly what the Link's Awakening variety did, and stay in one place, disappearing and reappearing to attack Link with their beam attack. The red variety has a little more health than the green variety, and instead of staying in one spot, teleports all around the room, attacking in the same way. The blue Wizzrobe is the only variety that moves like a normal enemy, but it has the advantage of being able to make itself invulnerable to attack when changing direction. While it does this it can move through objects, but cannot harm Link. When vulnerable, the blue Wizzrobe will start attacking in a similar way to its other forms. It is faster in its attacks than the other two, and it also has the advantage of being able to move while attacking.
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==''Four Swords'' and ''The Minish Cap''==
===''Four Swords'' and ''The Minish Cap''===
In ''[[The Legend of Zelda: Four Swords|Four Swords]]'', and ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'', Wizzrobes returned to their classic appearance<ref>{{Cite|Appears in the [[Palace of Winds]] and [[Dark Hyrule Castle]]. They fire magic bolts from afar. Hit them when they appear so they don't cast another spell!|Wizzrobe figurine|The Minish Cap}}</ref>, and used their trademark tactics once more. In addition, fire<ref>{{Cite|Appears in the [[Palace of Winds]] & [[Dark Hyrule Castle]]. They wield fire magic. Hit them when they appear so they don't cast another spell!|Fire Wizzrobe figurine|The Minish Cap}}</ref> and ice<ref>{{Cite|Appears in the [[Palace of Winds]] and [[Dark Hyrule Castle]]. They wield ice magic. Hit them when they appear so they don't cast another spell!|Ice Wizzrobe figurine|The Minish Cap}}</ref> Wizzrobes appeared who would attack with their respective elements to deal lasting harm to Link. The easiest way to defeat an ice Wizzrobe is using the lantern.
In ''[[The Legend of Zelda: Four Swords|Four Swords]]'', and ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'', Wizzrobes returned to their classic appearance<ref>{{Cite|Appears in the [[Palace of Winds]] and [[Dark Hyrule Castle]]. They fire magic bolts from afar. Hit them when they appear so they don't cast another spell!|Wizzrobe figurine|The Minish Cap}}</ref>, and used their trademark tactics once more. In addition, fire<ref>{{Cite|Appears in the [[Palace of Winds]] & [[Dark Hyrule Castle]]. They wield fire magic. Hit them when they appear so they don't cast another spell!|Fire Wizzrobe figurine|The Minish Cap}}</ref> and ice<ref>{{Cite|Appears in the [[Palace of Winds]] and [[Dark Hyrule Castle]]. They wield ice magic. Hit them when they appear so they don't cast another spell!|Ice Wizzrobe figurine|The Minish Cap}}</ref> Wizzrobes appeared who would attack with their respective elements to deal lasting harm to Link. The easiest way to defeat an ice Wizzrobe is using the lantern.


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{{figurine|TMC|Ice Wizzrobe| Appears in the [[Palace of Winds]] & [[Dark Hyrule Castle]]. They wield ice magic. They're weak against fire, so attack with fire for a quick battle! |[[File:Wizrobe_Ice_TMC.gif‎]]}}
{{figurine|TMC|Ice Wizzrobe| Appears in the [[Palace of Winds]] & [[Dark Hyrule Castle]]. They wield ice magic. They're weak against fire, so attack with fire for a quick battle! |[[File:Wizrobe_Ice_TMC.gif‎]]}}


==''The Wind Waker''==
===''The Wind Waker''===
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{{ImageCaption|image=File:Wizzrobe.png
{{ImageCaption|image=File:Wizzrobe.png
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Most Wizzrobes Link encounters wear a dark cloak with a red hood and wear masks shaped like [[Wikipedia:Toucan|toucan]] heads. There are three teams of Wizzrobes, however, that wear white cloaks. These are found on top of the three triple-platforms in the [[Great Sea]]. There is a more powerful version of the Wizzrobe as the mini-boss in the [[Wind Temple]], who has the sole power of summoning other Wizzrobes.<ref>{{Cite|[[Wizzrobe (Boss)|Wizzrobe]] - Habitat: [[Wind Temple]] - Magic: Summons - These high-level mages use the magic of summoning to aid them in battle. They are the only Wizzrobes that can summon other Wizzrobes, which makes them formidable.|[[Wizzrobe (Boss)|Wizzrobe]] figurine|The Wind Waker}}</ref> This Wizzrobe may be based on the Inca emperors. A 1-hit kill, even for the Wizzrobe mini-boss, is to freeze it with an Ice Arrow and toss it at a wall. A more comical 1-hit K.O. would be to freeze it, then crush it with the [[Hammer#Skull Hammer|Skull Hammer]]. When Link defeats this miniboss, he receives the [[Hookshot]].
Most Wizzrobes Link encounters wear a dark cloak with a red hood and wear masks shaped like [[Wikipedia:Toucan|toucan]] heads. There are three teams of Wizzrobes, however, that wear white cloaks. These are found on top of the three triple-platforms in the [[Great Sea]]. There is a more powerful version of the Wizzrobe as the mini-boss in the [[Wind Temple]], who has the sole power of summoning other Wizzrobes.<ref>{{Cite|[[Wizzrobe (Boss)|Wizzrobe]] - Habitat: [[Wind Temple]] - Magic: Summons - These high-level mages use the magic of summoning to aid them in battle. They are the only Wizzrobes that can summon other Wizzrobes, which makes them formidable.|[[Wizzrobe (Boss)|Wizzrobe]] figurine|The Wind Waker}}</ref> This Wizzrobe may be based on the Inca emperors. A 1-hit kill, even for the Wizzrobe mini-boss, is to freeze it with an Ice Arrow and toss it at a wall. A more comical 1-hit K.O. would be to freeze it, then crush it with the [[Hammer#Skull Hammer|Skull Hammer]]. When Link defeats this miniboss, he receives the [[Hookshot]].


==''Four Swords Adventures''==
===''Four Swords Adventures''===
The three Wizzrobe types from ''Four Swords'' and ''The Minish Cap'' return in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''. There is also a new fourth kind of Wizzrobe that absorbs [[Link|Link's]] [[Force Gem]]s from afar.
The three Wizzrobe types from ''Four Swords'' and ''The Minish Cap'' return in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''. There is also a new fourth kind of Wizzrobe that absorbs [[Link|Link's]] [[Force Gem]]s from afar.


==''Phantom Hourglass''==
===''Phantom Hourglass''===
[[File:lwixe.gif|left]]Wizzrobes return in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' after their drastic change in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. They retain the bird masks, but are slightly smaller and carry large scythes instead of wands. In spite of the aesthetic similarities, they take on a completely new role in this game. They appear only in the [[Temple of the Ocean King]] and do not use their traditional magic. Instead, they are invisible until right before they attack, and will sneak up on you to steal your time away. They appear as skulls on the map on the top screen, which is the only way to track them without coming in range of their attacks. They can be useful, though, because beating one gets you 30 more seconds while they can only steal 15 at a time. To hit them use a boomerang or your sword.
[[File:lwixe.gif|left]]Wizzrobes return in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' after their drastic change in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. They retain the bird masks, but are slightly smaller and carry large scythes instead of wands. In spite of the aesthetic similarities, they take on a completely new role in this game. They appear only in the [[Temple of the Ocean King]] and do not use their traditional magic. Instead, they are invisible until right before they attack, and will sneak up on you to steal your time away. They appear as skulls on the map on the top screen, which is the only way to track them without coming in range of their attacks. They can be useful, though, because beating one gets you 30 more seconds while they can only steal 15 at a time. To hit them use a boomerang or your sword.



Revision as of 21:02, 14 March 2010

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Please see the related discussion on this article's talk page for more information concerning its future layout.

The Wizzrobe (misspelled Wizrobe in Majora's Mask[1]) (ウィズロープ, Uizurōbu) is one of the more commonly recurring The Legend of Zelda enemies, known for teleporting randomly and throwing energy balls. They can only be attacked when they attack, as only then they become tangible. Wizzrobes usually have the appearance of a colorfully-robed wizard wearing a pointy, wide-brimmed hat.

Characteristics and Appearances

The Legend of Zelda

Two varieties of Wizzrobe appeared in the sixth dungeon of the first The Legend of Zelda. The more common orange Wizzrobes set the trend for later incarnations by teleporting and firing magic beams. The more durable blue Wizzrobes would stalk around the room until they lined up with Link, when they would charge, launching a stream of beam attacks. The blue wizzrobe is considered one of the hardest enemies in the game

The Adventure of Link

The Wizzar (ウィズザール) is an enemy in The Adventure of Link that is identical to Wizzrobes in all ways except one: they are impervious to Link's sword, and can only be defeated by reflecting their magic back at them using the Reflect Spell. In the American manual, they are mistakenly called Wizzrobes.

A Link to the Past and Link's Awakening

In A Link to the Past and Link's Awakening, wizzrobes were largely identical to their original appearance, though they became more durable. They look like Inquisition monks.

Majora's Mask

File:Wizrobe.jpg
"Wizrobe" in Majora's Mask

Though a Wizzrobe did appear in Majora's Mask, it was significantly different in appearance from previous Wizzrobes. It would transport itself to different pads across a room.Link had to attack it while it was dancing but before it attacked. After you damage it enough it would appear with illusionary copies and dance briefly before attacking with either fire or ice. To defeat it, Link had to guess which of the dancing spirits was the real Wizzrobe and attack before they teleported away. (if standing in a good spot, Tatl would zoom over to the real one).Only the real one appears on the map.

Oracle of Seasons and Oracle of Ages

File:WizrobeOracleGreen.png
File:WizrobeOracleRed.png
File:WizrobeOracleBlue.png

The Wizzrobes of the Oracle series are similar in appearance to the Wizzrobes of Link's Awakening, but they have three different color varieties, ranging from green, red and blue, weakest to strongest. The green variety of Wizzrobe do exactly what the Link's Awakening variety did, and stay in one place, disappearing and reappearing to attack Link with their beam attack. The red variety has a little more health than the green variety, and instead of staying in one spot, teleports all around the room, attacking in the same way. The blue Wizzrobe is the only variety that moves like a normal enemy, but it has the advantage of being able to make itself invulnerable to attack when changing direction. While it does this it can move through objects, but cannot harm Link. When vulnerable, the blue Wizzrobe will start attacking in a similar way to its other forms. It is faster in its attacks than the other two, and it also has the advantage of being able to move while attacking.

Despite all, the Wizzrobes of the Oracle series all have the same weaknesses, which is primarily the sword. Possibly the easiest way to deal with them, however, is to simply use a Gale Seed on them.

Four Swords and The Minish Cap

In Four Swords, and The Minish Cap, Wizzrobes returned to their classic appearance[2], and used their trademark tactics once more. In addition, fire[3] and ice[4] Wizzrobes appeared who would attack with their respective elements to deal lasting harm to Link. The easiest way to defeat an ice Wizzrobe is using the lantern.

Template:Figurine Template:Figurine Template:Figurine

The Wind Waker

File:Wizzrobe.png
The Wizzrobe mini-boss in The Wind Waker.

In The Wind Waker, the Wizzrobe is a wizard-like enemy that shoots fireballs.[5] While there are many ways for Link to defeat a Wizzrobe, the easiest is to shoot a Fire Arrow at it for a one-hit kill. Another method he can use is to freeze it with an Ice Arrow, then slash at it with his sword. However, the more basic method (and the better one if Link lacks fire or ice arrows) is to shoot it with normal arrows. Most Wizzrobes can also be killed immediately with a jump attack. This only works on regular Wizzrobes. Wizzrobes make alarm sounds when they teleport

Most Wizzrobes Link encounters wear a dark cloak with a red hood and wear masks shaped like toucan heads. There are three teams of Wizzrobes, however, that wear white cloaks. These are found on top of the three triple-platforms in the Great Sea. There is a more powerful version of the Wizzrobe as the mini-boss in the Wind Temple, who has the sole power of summoning other Wizzrobes.[6] This Wizzrobe may be based on the Inca emperors. A 1-hit kill, even for the Wizzrobe mini-boss, is to freeze it with an Ice Arrow and toss it at a wall. A more comical 1-hit K.O. would be to freeze it, then crush it with the Skull Hammer. When Link defeats this miniboss, he receives the Hookshot.

Four Swords Adventures

The three Wizzrobe types from Four Swords and The Minish Cap return in Four Swords Adventures. There is also a new fourth kind of Wizzrobe that absorbs Link's Force Gems from afar.

Phantom Hourglass

File:Lwixe.gif

Wizzrobes return in Phantom Hourglass after their drastic change in The Wind Waker. They retain the bird masks, but are slightly smaller and carry large scythes instead of wands. In spite of the aesthetic similarities, they take on a completely new role in this game. They appear only in the Temple of the Ocean King and do not use their traditional magic. Instead, they are invisible until right before they attack, and will sneak up on you to steal your time away. They appear as skulls on the map on the top screen, which is the only way to track them without coming in range of their attacks. They can be useful, though, because beating one gets you 30 more seconds while they can only steal 15 at a time. To hit them use a boomerang or your sword.

Also, Blaaz, the boss of The Temple of Fire, appears to be slightly based off of the Wizzrobe; it shares a similar appearance and attack strategy to Wizzrobes of the past, especially Wizzrobes of The Wind Waker.

The Wand of Gamelon

In the non-canon CD-i game, Zelda: The Wand of Gamelon, a single Wizzrobe appears as an individual character and "boss", who has kidnapped Lady Alma. He is fought in the Shutoy Lake Tower, and is killed by reflecting his "disintegration spell" at him. He was most likely the one who put Link in the mirror. In this game, he looks very different from the canonical version of the species, now resembling a green-skinned, humanoid wizard with a purple cloak.

Trivia

References

  1. "It's a WizrobeWizzrobe [sic]. You'll get your chance right when it starts to attack. Be on the lookout for it!" — Tatl (Majora's Mask)
  2. "Appears in the Palace of Winds and Dark Hyrule Castle. They fire magic bolts from afar. Hit them when they appear so they don't cast another spell!" — Wizzrobe figurine (The Minish Cap)
  3. "Appears in the Palace of Winds & Dark Hyrule Castle. They wield fire magic. Hit them when they appear so they don't cast another spell!" — Fire Wizzrobe figurine (The Minish Cap)
  4. "Appears in the Palace of Winds and Dark Hyrule Castle. They wield ice magic. Hit them when they appear so they don't cast another spell!" — Ice Wizzrobe figurine (The Minish Cap)
  5. "Wizzrobe - Habitat: Tower of the Gods - Magic: Fire, summons - These mighty mages are adept at wielding flame and summoning other creatures to their aid. The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form." — Wizzrobe figurine (The Wind Waker)
  6. "Wizzrobe - Habitat: Wind Temple - Magic: Summons - These high-level mages use the magic of summoning to aid them in battle. They are the only Wizzrobes that can summon other Wizzrobes, which makes them formidable." — Wizzrobe figurine (The Wind Waker)
Names in Other Regions
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