Tower of the Gods: Difference between revisions

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A tower used by the [[Gods]] to test the courage of potential heroes. It is guarded by [[Gohdan]], a giant floating head and pair of hands.
A tower used by the [[Gods]] to test the courage of potential heroes. It is guarded by [[Gohdan]], a giant floating head and pair of hands.


Here's a walkthrough:
=Walkthrough=


The first part of this dungeon requires the use of King. First, you have to  
The first part of this dungeon requires the use of King. First, you have to  

Revision as of 18:06, 16 September 2006

Template:Dungeons

A tower used by the Gods to test the courage of potential heroes. It is guarded by Gohdan, a giant floating head and pair of hands.

Walkthrough

The first part of this dungeon requires the use of King. First, you have to realize there is no wind inside of the tower. How do we get King to move then? Simple. There are actually two ways to do it. If you raise the sail and hold up on the D-stick, you'll move. Likewise, if you hold down R, then hold up on the D-stick you'll also more. The other thing about this dungeon is that the water level rises up and down periodically. Some areas need a high water level, others like it low.

That being said, head directly to your right upon entering. In the lower right corner of the room, you'll find a door (when the water is low). Enter.

Here you meet yellow chuchus. They're easy enough, the only thing about them is that you need to stun them first with the boomerang, then attack, or else you'll get electrocuted (similar to the green ones from Link to the Past). When the water raises, you can get access to the upper part of the room. Several of the wall panels are bombable, namely the center and far panels on the left side and the center panel on the right. The important one is the right-center one, which when bombed, reveals the map. Move the crates around to get at it, if need be (you don't have to, though). Leave where you entered.

Head to the upper right corner of this room now. There is a ledge you can get at once the water level is high. Hop up there. You'll see a door with bars on it. To solve the simplest puzzle ever, pick up the statue slightly to the right of the door and place it on the glowing spot. Enter.

Kill the yellow chuchu. Wait for the water to lower, then jump down into the little pit here. You want to move a crate so it is on the glowing spot, then climb out. When the water is down, the crate will be on the switch, creating a bridge. When it is high, the crate will float, making the bridge disappear. Using that knowledge, run across the bridge while it is there, grab the weird statue, then run back across. Leave the room (still with the statue).

Turn left, and you'll see a little place where you can put the statue (it looks exactly like where you took it from). Doing so lowers a gate. Hop in King and head to where it was (the center of the right side of the room). Go around the bend, hop up on the ledge, and put the statues where they so obviously belong. Enter the door.

There's a crate puzzle here. Wait for the water to lower, and hop down. Walk straight forward, skipping the first and second crate. Grab the third one you see on the left, and pull to the right so it is in line with the first two. Then pull it two steps towards the back of thee room. Wait for the water to raise, then use the crates to get back to the ledge you started on. Done correctly, you should have the crates set up as 4 equally spaced stepping stones to the other side of the room. Grab a staff, light it, hop across, and light the two torches there. Grab the chest for a key. Leave, killing the yellow chuchus.

Hop into King and go to the left side of this room now. You should see three large panels that you can blow with your cannon. Do so. Go across to the area you just exposed (you'll need to get out of King). Kill the yellow chuchu and head upstairs. Kill another, grab a staff, make a torch, and head back down (with low water). Light the two torches here. Run back up and claim your new chest, a joy pendant. Enter the door up here.

Kill the red bubble (two sword swings, you don't need to boomerang him) and grab the compass in the chest. There's a second chest here too, but we can't get it yet, so leave.

Go back downstairs and into the door here.

Kill all the chuchus to make light stairs appear. Use them to get up top, grab the weird statue, and run out the door when the water is low.

Bring the statue up top and put it where it belongs. Finally, we can enter the dungeon proper. Hop in King, sail over to where you just opened (center-top part of the room), and go into the door there.

I HATE this room. It's not difficult, it just rubs me the wrong way, I guess. Besides, I've never liked these beam guys (beamos). Look at the center of the room (but don't step on the gold floor) and kill the two rats with the boomerang. Then grab one of the statues on either side of the door. Hug the wall and work your way to the other side of the room, where you can put it on a switch. Repeat. If you are more than one step from the wall, the beamos will fry you. Be careful. There are only two statues, so stand on the third switch yourself to activate the platforms. Hop from one to the other to get to the top of the room. **GBA note** The last platform goes higher than you need to because it lets you reach another (stationary) one. Tingle bomb a question mark there for another gold statue. **end GBA note** Enter the door.

There's not much to do here (yet), so head over to the right door and enter.

Kill the yellow chuchu and hop on the floating platform. Ride on it to the other side, but don't get off yet. Let it go back and forth one more time before you do, that way the yellow chuchus on the other side will make like lemmings and you won't need to bother with them. Go through the door.

Go up the light stairs and run to the other side of the room. Look at the black tablet, then hit R. This will lower the platform and this black statue will follow you. Go slowly around the little maze, not cutting corners, and make your way back to the beginning of the room. You will need to pick up the statue and jump across the gap once you pass the maze. Carry it through the door.

Fairly straightforward. While carrying the statue, ride the platform to the other side and go through the door.

You will automatically drop the statue and a scene will happen. In the center of the room, a tablet will appear. Go up to it, read it, then crack out the Wind Waker. Play Left, Center, Right, Center to learn a new song. This lets you take control of certain people and things. Important now and in the two next dungeons. Go into the left door now.

Kill the red bubble, then grapple across to the other side of the room (straight across, not left). Kill the other red bubble and go in the door. Grapple across, walk up to the statue and hit R. Pick it up and put it down to get it to stop following you. Walk to the switch and stand on it to make a path appear. While doing that, play the Command Melody. You are now the statue. Move across the bridge, then hit either R or Start to switch back to Link. Grapple back across, pick up the statue, and go through the door.

Place the statue on the switch, then grapple over to the right side of the room. Enter.

This is a mini-boss, but you should pay a lot of attention to this fight. You fight about a million of these guys later in the game. There are two ways to fight this knight (a Darknut, BTW, another member of the Zelda 1 reunion): the easy, safe way, and the easy, slightly risky way. They're very similar and start out exactly the same. Draw your sword, lock onto him, and use the parry attack. You will cut off a piece of his armor. Now, for the easy, safe way, repeat until he is dead. For the other way, repeat until his helmet is off. Now he's susceptible to our standard tactic of boomerang-then-attack. If he still has his chest plate on, though, you will need to sneak around behind him to attack until it gets cut off. The second way is slightly faster because you can get multiple hits in, and it's also invaluable when fighting multiple darknuts (the parry attack becomes less useful when three guys are swinging at you). Anyway, pick whichever tactic you like best, then kill him. You will get the bow and arrows. Yay. Leave.

Right in front of you is an eye switch. Shoot it with an arrow. Kill the red bubbles too if you can. Grapple back to the statue, pick him up, carry him across the moving platforms and through the door. Ignore the little guys that start hopping around.

The statue will automatically hop away again. Head back into the right door (the first one we entered in this room).

Kill the yellow chuchu, then shoot the flying guy (wizzrobe) with an arrow twice to kill him. Hop onto the floating platform and face right. Shoot the eye switch when you see it, then hop over to the new platform that appears. Ride it up and enter the door.

There are two giant hopping statues here (Armos knights). The trick is to shoot them in the eye, then throw a bomb in their open mouths. Kill both to make a chest appear (joy pendant). Leave, ride the platforms again, and go back to the room where you learned the Command Melody.

Go into the only door you haven't yet, the top one.

Kill the keese with the boomerang. There are two platforms here suspended by a chain. Hop onto the left one and turn left. Blow up the wall and enter the door here.

There are two circles on the floor. One has a Triforce emblem, the other has something different. Stand on the different one and play the Wind's Requiem. A chest will appear and the Armos knights will come to life. Kill them and take a treasure map from the chest (#30). Leave.

Go straight across from where you are now to another door. Enter it.

Shoot two red bubbles with arrows. On a platform to your upper right, you can barely make out an eye switch. Shoot it. There is another to your lower left, shoot that too. Now hop from platform to platform, working your way up to a chest in the upper left with a key. You can keep climbing to find an eye switch above the door, which creates a chest with a joy pendant. Using the leaf, you can glide back to the door and leave.

Climb the ladder to your left, and pick up a statue. Hop to the right suspended platform and drop it there. Take another and do the same thing. Now if you hop on the left platform, it won't sink and you can continue across to the locked door. Enter it.

Climb on top of the gold block you see in front of you. Use the leaf to glide over the beams, press R, and get the statue. Play the Command Melody and have it hop onto the switch. Switch back to Link and run past the stopped beams. Pick up the statue and head out the door.

Drop the statue and kill the wizzrobe. Leave the statue where it is, and get to the other side. This time, you'll need 3 statues to weigh down the right side, hop back, get the black statue, get across, and go out the door.

With the third statue in place, a beam appears in the center of the room. Enter it to go up to the third floor.

In front of you are two statues. You're going to need to put each on a switch. Avoid the beamos by walking on the raised part of the floor close to the elevator thing we just arrived from. Step on the third switch to turn off the lasers and get the boss key. The statues are alive now (they are Armos, the little brother to Armos knights) and we need to kill them. Shoot them with an arrow to stop them, then hit the purple crystal on their backs with your sword twice to kill them. Once they're dead, you can leave through the only door in the room.

You want to climb these stairs, but you'll need to kill stuff. Two boomerangs will kill the birds, and an arrow shot will kill the beamos (but only while they're firing, and then it only takes out the blue ones; roll past the red ones). Make your way to the boss door at top. Smash the jars here to refill life and ammo, bottle a fairy if you need it, and go in.

                             BOSS: Gohdan