Vine: Difference between revisions

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* In ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', vines are used excessively inside of the many dungeons, temples, and overworld. They appear as organic, twisting growths on walls, and are climbed by simply running into them. Not only can you climb upwards, but also side to side.
* In ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', vines are used excessively inside of the many dungeons, temples, and overworld. They appear as organic, twisting growths on walls, and are climbed by simply running into them. Not only can you climb upwards, but also side to side.
* A lot of the time you will find [[Skulltula]]s part way up a wall. They are usually camouflaged, leading to let unsuspecting adventurers being pounced upon. The best tactic for taking them out, is by using either a [[Slingshot]] as young Link, or a [[Fairy Bow]] as adult Link.
* A lot of the time you will find [[Skulltula]]s part way up a wall. They are usually camouflaged, leading to let unsuspecting adventurers being pounced upon. The best tactic for taking them out, is by using either a [[Slingshot]] as young Link, or a [[Fairy Bow]] as adult Link.
* Often in [[Hyrule]], climbing vines is masked with different textures to give variety. This could be anything from the climbable wall outside of [[Hyrule Castle]], to the rocky cliff face of [[Death Mountain]].
* Often in [[Hyrule]], climbing vines are masked with different textures to give variety. This could be anything from the climbable wall outside of [[Hyrule Castle]], to the rocky cliff face of [[Death Mountain]].
* Ladders work similarly to vines in ''Ocarina of Time'', although you can only climb vertically on these.
* Ladders work similarly to vines in ''Ocarina of Time'', although you can only climb vertically on these.
* You can use Link's [[Hookshot]]/[[Longshot]] on vines, to pull yourself to the wall and automatically hold on.
* You can use Link's [[Hookshot]]/[[Longshot]] on vines, to pull yourself to the wall and automatically hold on.
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* New climbable surfaces are introduced in ''Twilight Princess'', including the mesh cliff face just outside of [[Kakariko Village]], and other metal-based wall textures.
* New climbable surfaces are introduced in ''Twilight Princess'', including the mesh cliff face just outside of [[Kakariko Village]], and other metal-based wall textures.
* As in ''Ocarina of Time'' and ''Majora's Mask'', Link can use his [[Clawshot]] to pull himself towards climbable surfaces. This mechanic is used excessively in the [[City in the Sky]].
* As in ''Ocarina of Time'' and ''Majora's Mask'', Link can use his [[Clawshot]] to pull himself towards climbable surfaces. This mechanic is used excessively in the [[City in the Sky]].
* The [[Double Clawshot]] adds further interactivity with vined surfaces. Whilst climbing them normally or 'Clawshotting' to a wall, you can use you secondary Clawshot to shoot again whilst holding onto the surface. This is so far the only item usable in a Zelda game whilst holding onto a wall.
* The [[Double Clawshot]] adds further interactivity with vined surfaces. Whilst climbing them normally or 'Clawshotting' to a wall, Link can use his secondary [[Clawshot]] to shoot again whilst holding onto the surface. This is so far the only item usable in a Zelda game whilst holding onto a wall.
* Enemies guarding climbable vine walls make a return in ''Twilight Princess'', although they're smaller red spiders.
* Enemies guarding climbable vine walls make a return in ''Twilight Princess'', although they're smaller red spiders.



Revision as of 21:52, 28 February 2009

Vines are used in many Zelda games, and help Link climb to places previously unreachable.

Ocarina of Time

File:Vines 1.jpg
Climbing inside of a dungeon.
File:Vines 2.jpg
A well camouflaged Gold Skulltula.
  • In Ocarina of Time, vines are used excessively inside of the many dungeons, temples, and overworld. They appear as organic, twisting growths on walls, and are climbed by simply running into them. Not only can you climb upwards, but also side to side.
  • A lot of the time you will find Skulltulas part way up a wall. They are usually camouflaged, leading to let unsuspecting adventurers being pounced upon. The best tactic for taking them out, is by using either a Slingshot as young Link, or a Fairy Bow as adult Link.
  • Often in Hyrule, climbing vines are masked with different textures to give variety. This could be anything from the climbable wall outside of Hyrule Castle, to the rocky cliff face of Death Mountain.
  • Ladders work similarly to vines in Ocarina of Time, although you can only climb vertically on these.
  • You can use Link's Hookshot/Longshot on vines, to pull yourself to the wall and automatically hold on.

Majora's Mask

File:Mm vines 1.jpg
Climbing a tree as Deku Link.
Shortly after cutting through vines to save the Deku Princess.
  • Vines in Majora's Mask are used primarily in the same way and context as in Ocarina of Time. For the most part they look the same, although there are a few textural tweaks. Again, you can move in all four directions.
  • In the early stages of the game, you are required to save the Deku Princess. You must cut through vines to free her from imprisonment.
  • It's notable that vines are generally used a lot less frequently in Majora's Mask than in it's Nintendo 64 counterpart Ocarina of Time.

Oracle of Seasons

One feature from the Rod of Seasons is that by changing the season to Summer; Link can gain access to steep cliffs via vines growing along the wall. The vines will not be present during any other season.

Oracle of Ages

Several areas contain a sprouting beanstalk seed in the Past. If these are planted next to a rock wall, a vine will be grown in the Present time period. When left in an open area the seeds wither and die. Few areas require Link to push the same seed around to access more places in the Present.

Minish Cap

Whenever Link finds a beanstalk seed sprouting, but not fully grown, he can grow these in a desired location. Typically against an inaccessible wall, with a hole in the ground before it. These beanstalks only grow after being watered. The Blue variety grows with regular water from any deep source in Hyrule. The Green variety will only grow with Mineral Water from Mount Crenel.[1]

Some Kinstone fusions cause a Picori's planted Beanstalk to grow sky high. This usually leads to the cloudtops, and has a path with a treasure at the end.

Twilight Princess

File:Tp vines 1.jpg
Using the Clawshot on 'vines' to reach new areas.
  • Twilight Princess uses vines / vine surfaces in more ways than in earlier titles. An example of the classic use of vines is in Ordon Village, where Link can climb up a large tree after shooting down the bee hive, and scaling the rocky platform near the lake.
  • New climbable surfaces are introduced in Twilight Princess, including the mesh cliff face just outside of Kakariko Village, and other metal-based wall textures.
  • As in Ocarina of Time and Majora's Mask, Link can use his Clawshot to pull himself towards climbable surfaces. This mechanic is used excessively in the City in the Sky.
  • The Double Clawshot adds further interactivity with vined surfaces. Whilst climbing them normally or 'Clawshotting' to a wall, Link can use his secondary Clawshot to shoot again whilst holding onto the surface. This is so far the only item usable in a Zelda game whilst holding onto a wall.
  • Enemies guarding climbable vine walls make a return in Twilight Princess, although they're smaller red spiders.

Wind Waker

File:Ww vines 1.jpg
Thorned variations are used as enemies in the Forbidden Woods
File:Ww vines 2.jpg
Link using the Boomerang to cut down several vines.
  • In Wind Waker, vines have different roles in gameplay compared to other Zelda games. They appear as enemies sprouting from the ground, and are indestructible. One room including these vines in the Forbidden Woods is particularly reminiscent of a room in the Fire Temple in Ocarina of Time, and the Treasure Chest Game from Majora's Mask.
  • Vines are also used to suspend objects in the air, and can be cut by Link's Boomerang. By holding down the allocated button, you could select up to five targets, and in turn, five vines could be destroyed at a time. This technique was used in the Forbidden woods to lower a platform, to cut down hanging nuts containing items, and during the boss fight against Kalle Demos.
  • In Dragon Roost Cavern, There is a platform suspended by vines/ropes[citation needed] which work in a similar way to the vines in the Forbidden woods, only a spin attack is required to cut them and lower the platform.
  • Horseshoe Island employs vines in it's golf-like minigame. Link uses the Deku Leaf to blow a ball into a hole in the ground, which will collapse the vines.

References

  1. "Water is life for Crenel Beans! The blue beans grow when you pour water on them... But the green beans like Mt. Crenel Mineral Water. Mt. Crenel Mineral Water can be found only in a spring here on Mount Crenel. Well, really, the spring is closer to the base of Mount Crenel." — Ezlo (The Minish Cap)