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{{Boss| name = Moldorm
{{Hatnote|This article is about the enemy. For the {{Term|Series|Boss|link}}, see {{Term|Series|Moldorm (Boss)|link}}.}}
|image = [[File:Moldorm.gif]]
{{Infobox Enemy
|title =  
|image=  
|game = ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''<br>''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''<br>''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''<br>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br>''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''<br>''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''<br>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br>''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''
{{Media
|dungeon = [[Tower of Hera|The Tower of Hera]] <br>[[Tail Cave]]
|Artwork TLoZ= File:TLoZ Moldorm Artwork.png
|weakness = [[Sword]] <br> [[Hammer#Magic Hammer|Magic Hammer]]
|Model TP= File:TP Moldorm Model.png
|Model TPHD= File:TPHD Moldorm Model.png
|Model PH= File:PH Moldorm Model.png
|Model SS= File:SS Moldorm Model.png
|Model SSHD= File:SSHD Moldorm Model.png
|Sprite TLoZ= File:TLoZ Moldorm Sprite.png
|Sprite FS= File:FS Moldorm Sprite.png
|Sprite FSA= File:FSA Moldorm Sprite.png
|Sprite TMC= File:TMC Moldorm Sprite.png
}}
}}
|caption=
|pronunciation=
|plural= Moldorms<ref>{{Cite Book|quote= Moldorms scurry around erratically, running into walls.|book= E |publisher= |page= 193}}</ref>
|race=
|game= TLoZ, FS, FSA, TMC, TP, PH, SS
|other= LCT
|habitat=
{{Infobox Game Blocks
|TP= {{Term|TPHD|Arbiter's Grounds (Dungeon)|link}}, {{Term|TPHD|Gerudo Desert|link}}
|SS= {{Term|SS|Fire Sanctuary (Dungeon)|link}}
}}
|member=
|attack={{Infobox Game Blocks
|TLoZ=Contact {{small|(1/2 heart)}}
}}
|weapon=
{{Infobox Game Blocks
|TP= {{Term|TPHD|Clawshot|link}}, {{Term|TPHD|Sword|link}}
|SS= {{Term|SS|Mogma Mitts|link}}
}}
|spoils=
{{Infobox Game Blocks
|TLoZ= {{Term|TLoZ|Heart|link}}, {{Term|TLoZ|Fairy|link}}, One {{Term|TLoZ|Rupee|link}}
}}
|exp=
|theme=
|health={{Infobox Game Blocks
|TLoZ={{HP|TLoZ|5}}
}}}}
{{Term/Store|Moldorm|Moldorms|Series, TLoZ, FS, FSA, TMC, TP, PH, SS, SSHD, LCT|plural}} are recurring {{Plural|Series|Enemy|link}} in {{TLoZ|Series}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 193 {{Exp Game|TLoZ, FS, FSA, TMC, TP, PH, SS}}}}</ref><ref>{{Cite|{{Big|Gerudo Moldorm: Defender}}<br/>Something's coming! Keep your eres on your radar--and on the ground!|Stage Select|LCT}}</ref>


'''Moldorm''' (モルドアーム, ''Morudoaamu'') was originally a semi-rare worm-like dungeon enemy in ''[[The Legend of Zelda (Game)|The Legend of Zelda]]'', but later gained fame when large members of the species featured as bosses in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', and ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'', with the normal-sized members making further appearances in games such as ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'' and ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''.
==Characteristics==
==={{TLoZ|-}}===
{{Manual|TLoZ|Moldorm|The huge worm living in the labyrinths. It grows smaller as Link attacks. Not so strong.}}
{{Plural|TLoZ|Moldorm}} in {{TLoZ}} slowly slither around the ground in a random pattern. {{Term|TLoZ|Link|link}} can defeat them by hitting them with his {{Term|TLoZ|Sword|link}}. When defeated, they may drop either a {{Term|TLoZ|Heart|link}}, a {{Term|TLoZ|Fairy|link}} or one {{Term|TLoZ|Rupee|link}}.{{Note|If {{Term|TLoZ|Link|link}} defeats 10 enemies without getting hit or teleporting with the {{Term|TLoZ|Recorder|link}}, then the 10th enemy defeated will drop five {{Plural|TLoZ|Rupee|link}}. However, if the 10th enemy is defeated with a {{Term|TLoZ|Bomb|link}}, then it will drop four {{Plural|TLoZ|Bomb}}. If {{Term|TLoZ|Link}} defeats 16 enemies without getting hit or teleporting, then the 16th enemy will drop a {{Term|TLoZ|Fairy|link}}. After the 16th enemy, {{Term|TLoZ|Link}} must get hit and reset the counter to zero in order to achieve this effect again. Defeating {{Plural|TLoZ|Armos|link}}, {{Plural|TLoZ|Like Like|link}}, {{Plural|TLoZ|Keese|link}}, or {{Plural|TLoZ|Gel|link}} will not be counted.<ref>{{Cite Web|quote= |author= n.a. |published= n.d. |retrieved= August 17, 2017 |url= http://redcandle.us/The_Legend_of_Zelda#Forced_drops |title= Forced Drops |site= redcandle.us}}</ref>}}


==''The Legend of Zelda''==
==={{FS|-}}===
[[File:MoldormRedLoZ.png|left]]
{{Stub|FS}}
Moldorms are semi-rare enemies found in several of the labyrinths in ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''. In-game, they appear like a chain of fireballs, whereas in the official art, they appear to look like giant earthworms. When struck, they shorten by one segment.
{{clear}}


==''A Link to the Past''==
==={{FSA|-}}===
[[File:MoldormALttp.gif|left]]
Moldorms are very rare enemies, being only seen in the {{Term|FSA|Desert Temple|link}} and the [[Pyramid]]. They act the same as in ''Four Swords''.
Moldorm makes its home inside the [[Tower of Hera]] and guards the [[Pendants of Virtue|Pendant of Wisdom]], the third and final pendant [[Link]] must collect in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. This is a very odd boss due to the fact that the fight is not enclosed and there is no opening sequence.  Moldorm is easy to defeat; six swings of Link's sword to the end of his tail will kill him. However, each swing makes Moldorm move more rapidly. Adding to the difficulty, he is situated on a platform high atop the tower. If Link is knocked off the platform, he plummets to the floor below, and must restart the battle. For winning, Link gains the Pendant of Wisdom, and access to the Legendary Blade: [[Master Sword|The Master Sword]]. Moldorm makes a reappearance in [[Ganon's Tower]], only the floor is shaped differently this time. The [[Golden Sword]] will kill Moldorm in two hits. This Moldorm is known as デグテール ''Degu Tail'' in the Japanese game.
{{clear}}


==''Link's Awakening''==
==={{TMC|-}}===
[[File:MoldormLA.png|left]]
{{Figurines|TMC}}
Moldorm also is the final boss of the [[Tail Cave]] during the adventure in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''. He guards the [[Full Moon Cello]], one of the [[Eight Instruments of the Sirens]] that Link must collect to awaken the [[Wind Fish]] on [[Koholint Island]].  He is defeated the same way as in ''A Link to the Past'', by striking its tail without falling off the platform.  However, Link must only strike the tail four times instead of six, making it much easier.  
{{Plural|TMC|Moldorm}} in {{TMC}} appear in {{Plural|TMC|Dungeon|link}} and in {{Plural|TMC|Cave|link}} accessed with the {{Term|TMC|Mole Mitts|link}}. They move erratically and are more resilient than many other enemies, taking two hits from the {{Term|TMC|Four Sword|link}} to defeat, and three or more from other {{Plural|TMC|Sword|link}}.


[[Nightmare]], the final boss of Link's Awakening, takes on the Moldorm shape as one of his six forms. However, this battle is surrounded by walls, making the battle somewhat easier. This Moldorm is also known as デグテール ''Degu Tail'' in the Japanese game.
==={{TP|-}}===
{{clear}}
{{Plural|TPHD|Moldorm}} in {{TP}} appear in the sands of {{Term|TPHD|Gerudo Desert|link}}, as well as in {{Term|TPHD|Quicksand|link}} found within the {{Term|TPHD|Arbiter's Grounds (Dungeon)|link}}. They will leap up from the sand to attack {{Term|TPHD|Link|link}}. He can use the {{Term|TPHD|Clawshot|link}} to pull them from the ground, leaving them vulnerable to other weapon attacks until they manage to burrow back into the sand. After defeating enough {{Plural|TPHD|Moldorm}},{{How Many|TP}} a larger {{Plural|TPHD|Moldorm}} will leap from the sand. This variation takes two hits to defeat instead of one.


==''Four Swords''==
==={{PH|-}}===
{{sectstub}}
{{Stub|PH}}
[[File:Moldorm FS.png|left|76px]]


{{clear}}
==={{SS|-}}===
==''Four Swords Adventures''==
{{Plural|SS|Moldorm}} in {{SS}} reside out of sight underground. They are encountered only when {{Term|SS|Link|link}} enters an underground tunnel with the {{Term|SS|Mogma Mitts|link}}. Striking their tail segment with the {{Term|SS|Mogma Mitts}} will destroy the rear segments and increase their movement speed, with three strikes required to defeat them. One appears as a {{Term|SS|Sub-Boss|link}} in the {{Term|SS|Fire Sanctuary (Dungeon)|link}}.
[[File:Moldorm.png|right|136px]]Moldorm was a boss in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''. The strategy was then the same, with the exception that his tail changed color after each strike. Only the Link with the same color as the tail could inflict damage on the boss.
{{clear}}


==''The Wind Waker''==
==Other Appearances==
[[File:PuppetMoldorm_WW.jpg|150px|right]]
==={{LCT|-}}===
Moldorm appears in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' as the third and final form of the boss [[Puppet Ganon]]. The strategy to defeat remains the same, but Moldorm moves too fast to use Link's sword. Instead Link must shoot the tip of its tail with light arrows. Due to its swift movement it may be hard to aim properly, but stunning it with a [[Spin Attack]] to its head will make defeating it considerably easier.
{{Noncanon|Start}}
This Moldorm is said to resemble a fish.
{{Stub|LCT}}
{{clear}}
In {{LCT}}, {{Plural|LCT|Moldorm}} appear in the "{{Term|LCT|Gerudo Moldorm: Defender|link}}" {{Term|LCT|Stage|link}}. They dig under the sand and spiral towards {{Term|LCT|Link}}, occasionally jumping out of the sand allowing {{Term|LCT|Link}} to shoot them. If a {{Term|LCT|Moldorm}} gets close to {{Term|LCT|Link}}, it will jump out and damage him, causing him to lose points.  
{{Noncanon|End}}


==''The Minish Cap''==
==Trivia==
{{Figurine|TMC|Moldorm|Appears in various areas. These guys move quickly and randomly. Trap them in a corner and take them out quickly.|[[File:Moldorm_Figurine.gif]]}}  
*In {{SS}}, {{Plural|SSHD|Moldorm}}' weak spot was inspired by {{Wp|honey ant}}s, while the fluid that sprays from the spot when struck by a {{Term|SSHD|Sword|link}} was based on an obsession of the effects designer.<ref>{{Cite Book|quote= The weak spot on Moldorm's rear end is modeled after a honey ant. The juice that sprays out from the weak spot when struck by a sword was based on an obsession of the effects designer's.|book= HH |page= 63}}</ref>
{{clear}}


==''Twilight Princess''==
==Nomenclature==
[[File:TP Moldorm.png|right|200px]]
{{Plural|Series|Moldorm}} are known as {{Romanize|テール|Tail}} in Japanese. {{Plural|Series|Swamola|link}} are known as {{Romanize|モルドアーム|Morudoāmu}} in Japan, just like {{Plural|TLoZ|Moldorm}} from {{TLoZ|-}}. {{Plural|Series|Moldorm}} in {{TP}} and {{SS}} are known as {{Plural|Series|Moldworm|link}} in Japan.
Moldorms appear in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' in the [[Gerudo Desert]], and a few rooms inside the [[Arbiter's Grounds]], as the enemies jumping from the sand and trying to land on Link. They look like their previous forms, except much shorter, and purple. To defeat them, use [[Link|Link's]] [[Clawshot]] to pull them out of the ground, then kill them with his sword.In [[Gerudo Desert]]. If he kills enough of the small, 1-hit kill Moldorms, a giant one comes out like the ones in [[Arbiter's Grounds]] which takes two hits to kill. They are more than likely closely related to [[Lanmola]]s.  
{{Nomenclature}}
{{clear}}


==''Phantom Hourglass''==
==Gallery==
[[File:moldy.gif|left]]
<gallery>
Moldorms usually appear in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' as part of [[Puzzle Scenario#Enemy_Scenario|enemy scenario]]s in dungeons. Their look has been revamped a bit; they now look more like centipedes than worms. The strategy remains the same, though.  Several sword strikes or one arrow to a Moldorm's bright red tail will kill it.
File:SS Moldorm Concept Artwork.png|Concept artwork of {{Plural|SS|Moldorm}} from {{SS}}
</gallery>


{{clear}}
==See Also==
{{de|{{PAGENAME}}}}
* {{Term|Series|Lanmola|link}}
{{Template:Enemies}}
* {{Term|Series|Magtail|link}}
[[Category:Enemies]]
* {{Term|Series|Mini-Moldorm|link}}
[[Category:Bosses]]
* {{Term|Series|Moldworm|link}}
[[Category:Enemies in The Legend of Zelda]]
* {{Term|Series|Skytail|link}}
[[Category:Enemies in The Legend of Zelda: Four Swords]]
* {{Term|Series|Tailpasaran|link}}
[[Category:Enemies in The Legend of Zelda: The Minish Cap]]
* {{Term|Series|Winder|link}}
[[Category:Enemies in The Legend of Zelda: Twilight Princess]]
 
[[Category:Enemies in The Legend of Zelda: Phantom Hourglass]]
{{Notes}}
 
{{Ref}}
 
{{Bosses|SS}}
{{Categories
|Burrowing Enemies, Moldorms, Sand-Related Enemies, Worm-Like Enemies
|enemies= TLoZ, FS, FSA, TMC, TP, TPHD, PH, SS, SSHD, LCT
|sub-bosses= SS, SSHD
}}

Latest revision as of 21:15, 15 May 2024

This article is about the enemy. For the Boss, see Moldorm.

Moldorms are recurring Enemies in The Legend of Zelda series.[2][3]

Characteristics

The Legend of Zelda

The Legend of Zelda Manual Descriptionhide ▲
The Legend of Zelda logo
Moldorm
The huge worm living in the labyrinths. It grows smaller as Link attacks. Not so strong.

Moldorms in The Legend of Zelda slowly slither around the ground in a random pattern. Link can defeat them by hitting them with his Sword. When defeated, they may drop either a Heart, a Fairy or one Rupee.[note 1]

Four Swords



Four Swords Adventures

Moldorms are very rare enemies, being only seen in the Desert Temple and the Pyramid. They act the same as in Four Swords.

The Minish Cap

Moldorms in The Minish Cap appear in Dungeons and in Caves accessed with the Mole Mitts. They move erratically and are more resilient than many other enemies, taking two hits from the Four Sword to defeat, and three or more from other Swords.

Twilight Princess

Moldorms in Twilight Princess appear in the sands of Gerudo Desert, as well as in Quicksand found within the Arbiter's Grounds. They will leap up from the sand to attack Link. He can use the Clawshot to pull them from the ground, leaving them vulnerable to other weapon attacks until they manage to burrow back into the sand. After defeating enough Moldorms,[how many?] a larger Moldorms will leap from the sand. This variation takes two hits to defeat instead of one.

Phantom Hourglass



Skyward Sword

Moldorms in Skyward Sword reside out of sight underground. They are encountered only when Link enters an underground tunnel with the Mogma Mitts. Striking their tail segment with the Mogma Mitts will destroy the rear segments and increase their movement speed, with three strikes required to defeat them. One appears as a Sub-Boss in the Fire Sanctuary.

Other Appearances

Link's Crossbow Training



In Link's Crossbow Training, Moldorms appear in the "Gerudo Moldorm: Defender" Stage. They dig under the sand and spiral towards Link, occasionally jumping out of the sand allowing Link to shoot them. If a Moldorm gets close to Link, it will jump out and damage him, causing him to lose points.

Trivia

  • In Skyward Sword, Moldorms' weak spot was inspired by honey ants, while the fluid that sprays from the spot when struck by a Sword was based on an obsession of the effects designer.[5]

Nomenclature

Moldorms are known as テール (Tail) in Japanese. Swamolas are known as モルドアーム (Morudoāmu) in Japan, just like Moldorms from The Legend of Zelda. Moldorms in Twilight Princess and Skyward Sword are known as Moldworms in Japan.

Names in Other Regions
LanguageNames
Japan
Japanese
モルドアーム (Morudoāmu) (TLoZ | SS)[7][8]
The People's Republic of China
ChineseSI
莫尔德虫 (Mòěrdéchóng) (TLoZ)[10]
The Kingdom of the Netherlands
Dutch
Vuur-Worm (TLoZ)[9]
The French Republic
FrenchEU
Moldorm (TLoZ)[9]
The Italian Republic
Italian
Moldorm (TLoZ | LADX | FS | FSA)[6]
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

Notes

  1. If Link defeats 10 enemies without getting hit or teleporting with the Flute, then the 10th enemy defeated will drop five Rupees. However, if the 10th enemy is defeated with a Bomb, then it will drop four Bombs. If Link defeats 16 enemies without getting hit or teleporting, then the 16th enemy will drop a Fairy. After the 16th enemy, Link must get hit and reset the counter to zero in order to achieve this effect again. Defeating Armos, Like Likes, Keese, or Gels will not be counted.[4]

References

  1. "Moldorms scurry around erratically, running into walls." (Encyclopedia, Dark Horse Books, pg. 193)
  2. Encyclopedia, Dark Horse Books, pg. 193 (TLoZ | FS | FSA | TMC | TP | PH | SS)
  3. "Gerudo Moldorm: Defender
    Something's coming! Keep your eres on your radar--and on the ground!
    " — Stage Select (Link's Crossbow Training)
  4. n.a., Forced Drops , redcandle.us, published n.d., retrieved August 17, 2017.
  5. "The weak spot on Moldorm's rear end is modeled after a honey ant. The juice that sprays out from the weak spot when struck by a sword was based on an obsession of the effects designer's." (Hyrule Historia, Dark Horse Books, pg. 63)
  6. Enciclopedia di Hyrule, Magazzini Salani, pg. 193
  7. Hyrule Encyclopedia, Tokuma Shoten Publishing Co., Ltd., pg. 209
  8. Hyrule Encyclopedia, Ambit Ltd., pg. 209
  9. 9.0 9.1 The Legend of Zelda manual, pg. 37
  10. 塞尔达传说:百科全书, New Star Press, pg. 197