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Plains of Ruin: Difference between revisions

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{{Infobox Location
{{Infobox Location
|image= File:PlainsofRuin.png
|image= File:ALttP Plains of Ruin.png
|caption=  
|caption=  
|game= {{ALttP}}
|game= ALttP
|other=  
|other=  
|inhab= [[Flute Boy]], [[Pikku]], Talking Trees
|inhab= {{List|[[Flute Boy]], [[Pikku]], Talking Trees}}
|items= [[Hookshot]], [[Shovel]]
|items= {{List|[[Hookshot]], [[Shovel]]}}
|related= [[Great Swamp]]<br>[[Swamp Palace (A Link to the Past)|Swamp Palace]]<br>[[Haunted Grove]]
|related= {{List|[[Great Swamp]], [[Swamp Palace]], [[Haunted Grove]]}}
|theme= Dark Overworld
|theme= Dark Overworld
}}
}}
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==Features and Overview==
==Features and Overview==
The Plains of Ruin is a very similar area to the one it reflects from the [[Light World]]. Its main feature are the marshes surrounding the dungeon to the south, which are heavily populated by [[Moblin]]s, [[Zirro]]s, [[Pikit]]s and other enemies. To the west of the swamp lies a canyon that leads to an impassable dead end, beyond which lies the [[Swamp of Evil]]. The [[Haunted Grove]] can be found to the northwest, where the [[Flute Boy]] can be found in his transformed state. A cave can be found using a [[Bomb]] in the northeast side of the marshes where a friendly [[Thief]] hides. Chests containing [[Red Rupee]]s can be found deeper in the cave. The northwest side of the marsh marks the point where someone using the Warp Tile in the Light World will appear. The [[Swamp Palace (A Link to the Past)|Swamp Palace]] itself is easy enough to enter, but progress is impossible without draining the water from the outside into the dungeon. Doing this is only possible in the Light World, where draining the water from the ruins will do the same to its dark counterpart. Travelling north from the Plains of Ruin leads to the [[Bomb Shop]] south of the [[Pyramid of Power]], and east leads to the [[Ice Lake]].
The Plains of Ruin is a very similar area to the one it reflects from the [[Light World]]. Its main feature are the marshes surrounding the dungeon to the south, which are heavily populated by [[Moblin]]s, [[Zirro]]s, [[Pikit]]s and other enemies. To the west of the swamp lies a canyon that leads to an impassable dead end, beyond which lies the [[Swamp of Evil]]. The [[Haunted Grove]] can be found to the northwest, where the [[Flute Boy]] can be found in his transformed state. A cave can be found using a [[Bomb]] in the northeast side of the marshes where a friendly [[Thief]] hides. Chests containing [[Red Rupee]]s can be found deeper in the cave. The northwest side of the marsh marks the point where someone using the Warp Tile in the Light World will appear. The [[Swamp Palace]] itself is easy enough to enter, but progress is impossible without draining the water from the outside into the dungeon. Doing this is only possible in the Light World, where draining the water from the ruins will do the same to its dark counterpart. Travelling north from the Plains of Ruin leads to the [[Bomb Shop]] south of the [[Pyramid of Power]], and east leads to the [[Ice Lake]].
 
==={{Plural|ALttP|Enemy}}===
{{Gallery List|Enemies
|ALttP= Moblin [Qty:6], Pikit [Qty:3], Ropa [Qty:1], Stal [Qty:2], Zirro [Qty:2], Zirro [Green][Qty:3]
}}


==Trivia==
==Trivia==
autopatrol, curators
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