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Below is a list of all the spells [[Link]] can learn in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. In most cases, the effect of the spell will wear off as soon as Link leaves to another room or the scenery changes.
{{DISPLAYTITLE: Magic of {{TAoL|-}}}}
{{Move|Magic}}
{{Infobox Ability
|image= File:TAoL Link Magic Artwork.png
|caption=
|type= Spell
|game= {{TAoL}}
|other=
|req= Magic Points
|uses=
|comp=
}}
'''Magic''', also known as '''Spells''',{{Fact|TAoL}} are abilities in {{TAoL}}. In most cases, the effect of the magic will wear off as soon as Link leaves to another room or the scenery changes.<ref>{{Cite Manual|quote=Magic wears off if the display changes to another.|game= TAoL|page= 43}}</ref> Each [[Magic Container]] holds 16 Magic Points, and each magic uses a different amount of Magic Points. Link will learn these eight magical powers from [[Old Man|old men]] in different towns, typically as a reward for a specific task.


==Shield Spell==
==Description and effect==
[[Image:Rinku.gif|right|Shield Spell|]]
===Shield===
The '''Shield Spel'''l is an extremely useful spell that creates a magical shield around Link, reducing the damage he takes by half. Link's tunic turns red to show that it is in effect, and it wears off as soon as Link leaves a room and the scene changes. It is the first spell Link should obtain, and can be found in an [[Old Man]]'s house in the town of [[Rauru (Town)|Rauru]].
{{Main|Shield (Magic)}}
[[File:TAoL Shield (Magic) Artwork.png|75px|left]]
The '''Shield''' magic is an ability that increases Link's defensive abilities, reducing the damage he takes by half.<ref>{{Cite Manual|quote= Raises Link's life level temporarily. Reduces damage inflicted by the enemy by half.|game= TAoL|page= 43}}</ref>
{{Clear}}


==Jump Spell==
===Jump===
The '''Jump Spell''' makes Link jump twice as high than before, allowing access to areas that would be otherwise unreachable. He can obtain it by claiming the stolen [[trophy]] in the [[Tantari Desert]] and taking it to a woman in the [[Town of Ruto]]. This spell is required to get to [[Midoro Palace]], and will surely help the young hero get to other places as well.
[[File:TAoL Jump Artwork.png|75px|left]]The '''Jump''' magic makes Link [[jump]] twice as high as before, allowing access to areas that would be otherwise unreachable.<ref>{{Cite Manual|quote= Using this magic increases Link's jumping power. He can even climb to heights he could not reach with a normal jump.|game= TAoL|page= 43}}</ref> He can learn it by claiming the stolen [[Trophy]] in the [[Tantari Desert]] and taking it to a woman in the [[Town of Ruto]]. This magic is required to get to [[Midoro Palace]], and will surely help the young hero get to other places as well. The magic also increases the width span of Link's jumps, which assists in jumping over deadly pits.
{{Clear}}


==Life Spell==
===Life===
The '''Life Spell''' recovers some of Link's life energy, and it is one of the spells that uses the most magic power. By finding a mirror under a table in a house in the [[Water Town of Saria]], Link can then take it to the woman who lost said mirror. In return, the woman allows him into her house to meet the Old Man who teaches him this spell. While the Life Spell only recovers approximately three squares of life energy, it will surely save Link's life many times.
{{Main|Life}}
[[File:TAoL Life Artwork 2.png|75px|left]]
The '''Life''' magic recovers some of Link's life energy, and is one of the spells that uses the most Magic Points.
{{Clear}}


==Fairy Spell==
===Fairy===
[[Image:Fairy.gif|right|200px]]
{{Main|Fairy (Magic)}}
The '''Fairy Spell''' is a strange spell that temporarily turns Link into a [[fairy]]. While Link can't attack enemies in his [[fairy]] form and leaves him defenseless to enemy attacks, he'll have some great advantages in it. The ability to fly will help Link get into high places, and the small size of a fairy will enable him to get through small holes. When he activates the spell in a palace, he can fly through the keyholes of locked doors.
[[File:TAoL Fairy Artwork.png|75px|left]]
The '''Fairy''' magic is a unique ability that temporarily turns Link into a [[Fairy]], allowing him to fly and get into high places, cross dangerous pits of water or lava, and get through small holes.
{{Clear}}


In order to obtain this spell, Link must find the Water of Life in a swamp cave to the west of Midoro Palace and bring it to an old woman in the [[Harbor Town of Mido]].
===Fire===
{{Main|Fire (Magic)}}
[[File:TAoL Fire Artwork.png|75px|left]]
The '''Fire''' allows [[Link]] to shoot fireballs out of his [[Sword]] from a distance.
{{Clear}}


==Fire Spell==
===Reflect===
[[Image:FireSpell.jpg|right|150px]]
{{Main|Reflect}}
The '''Fire Spell''' is useful when it comes to defeating tough enemies such as [[Tektite]]s and [[Dodongo]]s. It allows [[Link]] to shoot fireballs out of his [[sword]] from a distance. The young hero can obtain this powerful spell by taking water from a nearby fountain to a woman who is thirsty. As a reward, she lets him in his house to meet the Old Man in the basement.
[[File:TAoL Reflect Artwork.png|75px|left]]
The '''Reflect''' magic increases the strength of Link's shield.
{{Clear}}


==Reflect Spell==
===Spell===
[[Image:Reflectspell.gif|left]]The '''Reflect Spell''' increases the strength of Link's shield. As its name suggests, it is used to reflect spells with the [[shield]], and also allows the shield to block several otherwise-unblockable attacks such as fireballs, axes, and clubs. Link learns this spell from an old man in [[Mountain Town of Darunia]], after retrieving a lost child from [[Maze Island]].
{{Main|Spell}}
[[File:TAoL Spell Artwork.png|75px|left]]
The Spell is used to open up a building at the edge of {{Term|TAoL|Kasuto|link}} and turn several enemies into [[Bot]]s.<ref>{{Cite Manual|quote= It is also said that it'll make the enemy tremble in fear.|game= TAoL|page= 44}}</ref>
{{clear}}


==Spell Spell==
===Thunder===
The '''Spell Spell''' is one of the most enigmatic spells learned in ''The Adventure of Link''. It is learned near the end of the game in the [[Kasuto|Hidden Town of Kasuto]], and seems to have only one plot-related use, which is to open up another building at the edge of the same town. The other use of it is to turn several enemies into [[Bot|bots]]. Link learns this spell from an Old Man in the Hidden Town of Kasuto.
{{Main|Thunder}}
[[File:TAoL Thunder Artwork.png|75px|left]]
The '''Thunder''' magic is used to cause [[Thunderbird]]'s face to appear, which is its weak spot.


==Thunder Spell==
==Magic Points==
[[Image:Thunderspell.gif|left]]The '''Thunder Spell''' is one of the most important spells in the game. It is the only way to cause [[Thunderbird]]'s face to appear, which is its weak spot. The Thunder Spell is also a very powerful spell in general, as it destroys all non-boss monsters on the screen. The only drawback is that it is an extremely expensive spell to cast. Link learns this spell from the old man in the Old Town of [[Kasuto]] only after the young hero has all eight [[Heart Container]]s in his possession.
Below is the cost of each magic according to each [[Experience]] level. Note that one Magic Container (a single block on Link's [[Magic Meter]]) is equivalent to 16 Magic Points.


[[Category: Items]]
{| class="wikitable" style="text-align:center"
[[Category:Abilities]]
|-
[[Category: Spells]]
!
! '''Level 1'''
! '''Level 2'''
! '''Level 3'''
! '''Level 4'''
! '''Level 5'''
! '''Level 6'''
! '''Level 7'''
! '''Level 8'''
|-
! Shield
| 32
| 24
| 24
| 16
| 16
| 16
| 16
| 16
|-
! Jump
| 48
| 40
| 32
| 32
| 20
| 16
| 12
| 8
|-
! Life
| 70
| 70
| 60
| 60
| 50
| 50
| 50
| 50
|-
! Fairy
| 80
| 80
| 60
| 60
| 40
| 40
| 40
| 40
|-
! Fire
| 120
| 80
| 60
| 30
| 16
| 16
| 16
| 16
|-
! Reflect
| 120
| 120
| 80
| 48
| 40
| 32
| 24
| 16
|-
! Spell
| 120
| 112
| 96
| 80
| 48
| 32
| 24
| 16
|-
! Thunder
| 120
| 120
| 120
| 120
| 120
| 120
| 100
| 64
|}
 
==Nomenclature==
{{Nomenclature}}
 
==Gallery==
<gallery>
File:TAoL Link Magic! Artwork.png|Artwork of Link using Magic
</gallery>
 
{{Ref}}
 
{{Categories
|Magic
|abilities= TAoL
}}

Latest revision as of 09:07, 21 April 2024

It has been suggested that this article be moved to Magic.
This page either already exists and is preventing the move, or the move may be either controversial or entail multiple edits. Please discuss this on this article's talk page.

Magic, also known as Spells,[citation needed] are abilities in The Adventure of Link. In most cases, the effect of the magic will wear off as soon as Link leaves to another room or the scenery changes.[1] Each Magic Container holds 16 Magic Points, and each magic uses a different amount of Magic Points. Link will learn these eight magical powers from old men in different towns, typically as a reward for a specific task.

Description and effect

Shield

Main article: Shield (Magic)

The Shield magic is an ability that increases Link's defensive abilities, reducing the damage he takes by half.[2]

Jump

The Jump magic makes Link jump twice as high as before, allowing access to areas that would be otherwise unreachable.[3] He can learn it by claiming the stolen Trophy in the Tantari Desert and taking it to a woman in the Town of Ruto. This magic is required to get to Midoro Palace, and will surely help the young hero get to other places as well. The magic also increases the width span of Link's jumps, which assists in jumping over deadly pits.

Life

Main article: Life

The Life magic recovers some of Link's life energy, and is one of the spells that uses the most Magic Points.

Fairy

Main article: Fairy (Magic)

The Fairy magic is a unique ability that temporarily turns Link into a Fairy, allowing him to fly and get into high places, cross dangerous pits of water or lava, and get through small holes.

Fire

Main article: Fire (Magic)

The Fire allows Link to shoot fireballs out of his Sword from a distance.

Reflect

Main article: Reflect

The Reflect magic increases the strength of Link's shield.

Spell

Main article: Spell

The Spell is used to open up a building at the edge of Kasuto and turn several enemies into Bots.[4]

Thunder

Main article: Thunder

The Thunder magic is used to cause Thunderbird's face to appear, which is its weak spot.

Magic Points

Below is the cost of each magic according to each Experience level. Note that one Magic Container (a single block on Link's Magic Meter) is equivalent to 16 Magic Points.

Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Shield 32 24 24 16 16 16 16 16
Jump 48 40 32 32 20 16 12 8
Life 70 70 60 60 50 50 50 50
Fairy 80 80 60 60 40 40 40 40
Fire 120 80 60 30 16 16 16 16
Reflect 120 120 80 48 40 32 24 16
Spell 120 112 96 80 48 32 24 16
Thunder 120 120 120 120 120 120 100 64

Nomenclature

Names in Other Regions
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. "Magic wears off if the display changes to another." (The Adventure of Link manual, pg. 43)
  2. "Raises Link's life level temporarily. Reduces damage inflicted by the enemy by half." (The Adventure of Link manual, pg. 43)
  3. "Using this magic increases Link's jumping power. He can even climb to heights he could not reach with a normal jump." (The Adventure of Link manual, pg. 43)
  4. "It is also said that it'll make the enemy tremble in fear." (The Adventure of Link manual, pg. 44)