Module:Nomenclature: Difference between revisions

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local p = {}
local p = {}
local cargo = mw.ext.cargo
local h = {}
local translation = require('Module:Translation')
 
local expgame = require('Module:Exp Game')
local Franchise = require("Module:Franchise")
local utilsCode = require('Module:UtilsCode')
local Language = require("Module:Language")
local utilsLanguage = require('Module:UtilsLanguage')
local Term = require("Module:Term")
local utilsCargo = require("Module:UtilsCargo")
local utilsTable = require('Module:UtilsTable')
local utilsTable = require('Module:UtilsTable')


--Create an empty table with headers
local DISCORD_URL = require("Module:Constants/url/discord")
function p.CreateTable()
 
--Table structure
-- For creating nomenclature tables
local resultTable = mw.html.create("table")
function p.Main(frame)
:addClass("wikitable")
local subject = frame.args["term"]
:css{
if subject == nil or subject == "" then
["margin"] = "1em",
subject = mw.title.getCurrentTitle().subpageText
["font-size"] = "95%",
end
}:done()
--Global header
local translations = h.fetchTranslations(subject)
local headerRow = mw.html.create("tr"):done()
local translations, hasMeanings, displayGames = h.formatData(translations)
local headerContent = mw.html.create("th")
local nomenclatureTable = h.printNomenclatureTable(translations, hasMeanings, displayGames)
:wikitext("[[File:TMC Forest Minish Artwork.png|20px]] Names in Other Regions [[File:TMC Jabber Nut Sprite.png]]")
:attr("colspan", "4")
:css{
["font-size"] = "110%",
}:done()
headerRow:node(headerContent)
return nomenclatureTable
resultTable:node(headerRow)
end
 
function h.fetchTranslations(page)
local whereClause = utilsCargo.allOf({
    subject = page
})
-- Fetch translations of synonyms
local term = Term.fetchTerm(page)
if term and not string.find(page, "%)$") then -- without this ) check, Wood (Character) would also fetch data for BotW Wood
term = string.gsub(term, "#", "") -- terms with # in them are stored in a version of the page without the #, because MediaWiki. Also Cargo doesn't allow queries with # in them.
whereClause = whereClause .. " OR " ..utilsCargo.allOf({
    term = term
}, "subject NOT LIKE '%)'") -- without this, requesting "Wood" would also fetch data for Wood (Character)
end
local translations = utilsCargo.query("Translations", "game, term, lang, translation, meaning, ref", {
where = whereClause
})
--Individual headers
return translations
--Language
end
headerRow = mw.html.create("tr"):done()
 
headerContent = mw.html.create("th")
function h.formatData(translations)
:wikitext("Language")
local hasMeanings = utilsTable.find(translations, function(translation)
:attr("colspan", "2"):done()
return translation.meaning == nil and translation.meaning ~= "" and translation.term ~= translation.translation
headerRow:node(headerContent)
end)
--Name
-- Determine whether to display Exp Game
headerContent = mw.html.create("th")
local seenGames = {}
:wikitext("Name"):done()
local gameCount = 0
headerRow:node(headerContent)
local hasRemakes = false
for i, translation in ipairs(translations) do
local game = translation.game
if not seenGames[game] then
gameCount = gameCount + 1
seenGames[game] = true
end
if Franchise.isRemake(game) or Franchise.hasRemakes(game) then
hasRemakes = true
end
end
local displayGames = gameCount > 1 or hasRemakes
--Meaning
-- Group translations by language and then by name
headerContent = mw.html.create("th")
local gameOrderLookup = utilsTable.invert(Franchise.enum())
:wikitext("Meaning"):done()
translations = utilsTable.sortBy(translations, function(translation)
headerRow:node(headerContent)
return gameOrderLookup[translation.game] or 1000
end)
translations = utilsTable.groupBy(translations, "lang")
translations = utilsTable.mapValues(translations, utilsTable._groupBy("translation"))
resultTable:node(headerRow)
-- Creates a list of unique translations grouped by language
-- For each unique translation, lists which games have that translation, assigns a meaning to it, and creates the refs
return resultTable
-- If multiple games have different meanings for the same translation, we use the latest game
local hasMeanings = false
local translationLists = {}
for lang, langTranslations in pairs(translations) do
local translationList = {}
for translation, translationGames in pairs(langTranslations) do
local translationListItem = {
translation = translation,
games = {},
meaning = " ",
term = translationGames[1].term,
refs = "",
}
for i, translationGame in ipairs(translationGames) do
local meaning = translationGame.meaning
if meaning ~= nil and meaning ~= "" then
translationListItem.meaning = meaning
hasMeanings = true
end
table.insert(translationListItem.games, translationGame.game)
translationListItem.refs = translationListItem.refs..h.printRef(translation, translationGame.ref)
end
table.insert(translationList, translationListItem)
end
-- Sort translations by their earliest appearance
translationList = utilsTable.sortBy(translationList, function(translation)
return gameOrderLookup[translation.games[1]]
end)
translationLists[lang] = translationList
end
return translationLists, hasMeanings, displayGames
end
end


function p.CreateRows(output, term)
local refCount = 0
local cargoData = translation.fetchTranslations(term)
local refNamePrefix = "nomenclature-"
p.SortTranslations(cargoData)
local seenCitations = {} -- to prevent duplicate citations in the ==References== section on the page
for key, row in pairs(cargoData) do
local seenRefs = {} -- to prevent duplicate reference markers in a given Nomenclature table row (e.g. [[Bomb]] Simplified Chinese)
p.ProcessRow(output, cargoData, row)
function h.printRef(translation, citation)
if citation == nil or citation == "" then
return ""
end
end
seenRefs[translation] = seenRefs[translation] or {}
local refSeen = seenRefs[translation][citation]
local citationIndex = seenCitations[citation]
return output
local refContent
if refSeen then
-- Do nothing, the ref is already being shown for this translation due to it being the same in multiple games
-- (happens when the source is a book like E)
return ""
elseif citationIndex then
-- refContent stays nil since we're re-using an existing ref
refContent = nil
seenRefs[translation][citation] = true
else
-- create a new ref
refCount = refCount + 1
citationIndex = refCount
refContent = citation
seenCitations[citation] = citationIndex
seenRefs[translation][citation] = true
end
local frame = mw.getCurrentFrame()
if frame:getParent().args[1] then
-- workaround if Nomenclature is used multiple times per page
local subject = frame.args["term"]
return frame:extensionTag({
name = "ref",
args = { name = refNamePrefix..subject..'-'..citationIndex },
content = refContent,
})
end
return frame:extensionTag({
name = "ref",
args = { name = refNamePrefix..citationIndex },
content = refContent,
})
end
end


function p.SortTranslations(translations)
function h.printNomenclatureTable(translationsByLang, hasMeanings, displayGames)
local lookup = utilsTable.hash(utilsLanguage.GetCodeSortOrder())
local html = mw.html.create("table")
table.sort(translations, function (a,b)
:addClass("wikitable")
return (lookup[a.language] or 0) < (lookup[b.language] or 0)
:tag("tr")
:tag("th")
:addClass("nomenclature__header")
:attr("colspan", hasMeanings and 3 or 2)
:wikitext("[[File:ZW Nomenclature Asset.png|20px|link=]] Names in Other Regions [[File:ZW Nomenclature Asset 2.png|link=]]")
:done()
:done()
:done()
local columns = html:tag("tr")
columns:tag("th"):wikitext("Language")
columns:tag("th"):wikitext("Names")
if hasMeanings then
columns:tag("th"):wikitext("Meanings")
end
for i, lang in ipairs(Language.enum()) do
local translations = translationsByLang[lang]
if translations then
h.addRow(html, hasMeanings, displayGames, lang, translations)
end
end
)
for _, v in ipairs(translations) do
require('Module:VarsUtil').log(v.language)
end
end
local footerText = mw.getCurrentFrame():preprocess("<small>This table was generated using [[Data:Translations|translation pages]].<br>To request an addition, please contact a [[Zelda Wiki:Staff|staff member]] with a [[Guidelines:References|reference]].</small>")
html:tag("tr")
:tag("th")
:attr("colspan", "3")
:wikitext(footerText)
return tostring(html:allDone())
end
end


function p.ProcessRow(output, cargoData, row)
function h.addRow(html, hasMeanings, displayGames, lang, translations)
local keysToRemove = {}
local row = html:tag("tr")
local games = {}
local langCell = mw.html.create("td"):addClass("nomenclature__cell nomenclature__cell--language")
local nameCell = mw.html.create("td"):addClass("nomenclature__cell nomenclature__cell--name")
local meaningCell = mw.html.create("td"):addClass("nomenclature__cell nomenclature__cell--meanings")
local lect = Language.getLect(lang)
langCell:tag("div")
:addClass("nomenclature__language")
:tag("div")
:addClass("nomenclature__language-flags")
:wikitext(unpack(lect.flags))
:done()
:tag("div")
:addClass("nomenclature__language-name")
:wikitext(lect.abbr)
:done()
:done()
local names = {}
local meanings = {}
local meanings = {}
local tr = output:tag('tr')
for i, translation in ipairs(translations) do
local td
names[i] = h.printTranslationName(translation, displayGames)..translation.refs
p.PrintFlagAndLanguage(tr, row)
meanings[i] = translation.meaning
td = mw.html.create("td"):done()
for key2, row2 in pairs(cargoData) do
if row["language"] == row2["language"] and row["translation"] == row2["translation"] then
table.insert(games, row2["game"])
table.insert(keysToRemove, key2)
end
end
end
table.insert(meanings, row["meaning"])
td:wikitext(row["translation"] .. " " .. expgame.Display(games))
games = {}
for key2, row2 in ipairs(cargoData) do
if row["language"] == row2["language"] and row["translation"] ~= row2["translation"] then
for key3, row3 in ipairs(cargoData) do
if row2["language"] == row3["language"] and row2["translation"] == row3["translation"] then
table.insert(games, row3["game"])
table.insert(keysToRemove, key3)
end
end
table.insert(meanings, row2["meaning"])
td:wikitext("<br>" .. row2["translation"] .. " " .. expgame.Display(games))
end
end
tr:node(td)
p.PrintMeanings(tr, meanings)
names = #names == 1 and names[1] or h.list(names)
for k, v in pairs(keysToRemove) do
meanings = #meanings == 1 and meanings[1] or h.list(meanings)
cargoData[v] = nil
nameCell:wikitext(names)
meaningCell:wikitext(meanings)
-- When the foreign name is the exact same as the NoA name (see TotK page for example)
if #translations == 1 and translations[1].translation == translations[1].term then
nameCell:attr("colspan", 2)
meaningCell = nil
end
end
end


function p.PrintFlagAndLanguage(tr, row)
row:node(langCell)
tr:tag('td')
row:node(nameCell)
:wikitext(utilsLanguage.CodeToFlag(row.language))
if hasMeanings and meaningCell then
tr:tag('td')
row:node(meaningCell)
:wikitext(utilsLanguage.CodeToLanguage(row.language))
end
end
end


function p.PrintMeanings(tr, meanings)
function h.printTranslationName(translationData, displayGames)
local meaningsDisplays = p.GetMeanings(meanings)
local result = translationData.translation
td = tr:tag('td')
if displayGames then
:wikitext(table.concat(meaningsDisplays, '<br>'))
result = result .. " " .. mw.getCurrentFrame():expandTemplate({
title = "Exp Game",
args = {table.concat(translationData.games, ", ")}
})
end
return result
end
end


function p.GetMeanings(meanings)
function h.list(items)
local ret = {}
local list = mw.html.create("ul"):addClass("plainlist")
for k, v in pairs(meanings) do
for i, item in ipairs(items) do
if utilsCode.IsEmpty(v) then
list:tag("li"):wikitext(item)
ret[#ret+1] = '-'
else
ret[#ret+1] = v
end
end
end
return ret
return tostring(list)
end
 
function p.Main( frame )
local args = frame:getParent().args
local resultTable = p.CreateTable()
local resultTable = p.CreateRows(resultTable, "Dynalfos")
return resultTable
end
end


return p
return p

Latest revision as of 16:33, 14 April 2024

This is the main module for Template:Nomenclature.


local p = {}
local h = {}

local Franchise = require("Module:Franchise")
local Language = require("Module:Language")
local Term = require("Module:Term")
local utilsCargo = require("Module:UtilsCargo")
local utilsTable = require('Module:UtilsTable')

local DISCORD_URL = require("Module:Constants/url/discord")

-- For creating nomenclature tables
function p.Main(frame)
	local subject = frame.args["term"]
	if subject == nil or subject == "" then
		subject = mw.title.getCurrentTitle().subpageText
	end
	
	local translations = h.fetchTranslations(subject)
	local translations, hasMeanings, displayGames = h.formatData(translations)
	local nomenclatureTable = h.printNomenclatureTable(translations, hasMeanings, displayGames)
	
	return nomenclatureTable
end

function h.fetchTranslations(page)
	local whereClause = utilsCargo.allOf({
    	subject = page
	})
	-- Fetch translations of synonyms
	local term = Term.fetchTerm(page)
	if term and not string.find(page, "%)$") then -- without this ) check, Wood (Character) would also fetch data for BotW Wood
		term = string.gsub(term, "#", "") -- terms with # in them are stored in a version of the page without the #, because MediaWiki. Also Cargo doesn't allow queries with # in them.
		whereClause = whereClause .. " OR " ..utilsCargo.allOf({
	    	term = term
		}, "subject NOT LIKE '%)'") -- without this, requesting "Wood" would also fetch data for Wood (Character)
	end
	local translations = utilsCargo.query("Translations", "game, term, lang, translation, meaning, ref", {
		where = whereClause
	})
	
	return translations
end

function h.formatData(translations)
	local hasMeanings = utilsTable.find(translations, function(translation)
		return translation.meaning == nil and translation.meaning ~= "" and translation.term ~= translation.translation
	end)
	
	-- Determine whether to display Exp Game
	local seenGames = {}
	local gameCount = 0
	local hasRemakes = false
	for i, translation in ipairs(translations) do
		local game = translation.game
		if not seenGames[game] then
			gameCount = gameCount + 1
			seenGames[game] = true
		end
		if Franchise.isRemake(game) or Franchise.hasRemakes(game) then
			hasRemakes = true
		end
	end
	local displayGames = gameCount > 1 or hasRemakes
	
	-- Group translations by language and then by name
	local gameOrderLookup = utilsTable.invert(Franchise.enum())
	translations = utilsTable.sortBy(translations, function(translation)
		return gameOrderLookup[translation.game] or 1000
	end)
	translations = utilsTable.groupBy(translations, "lang")
	translations = utilsTable.mapValues(translations, utilsTable._groupBy("translation"))
	
	-- Creates a list of unique translations grouped by language
	-- For each unique translation, lists which games have that translation, assigns a meaning to it, and creates the refs
	-- If multiple games have different meanings for the same translation, we use the latest game
	local hasMeanings = false
	local translationLists = {}
	for lang, langTranslations in pairs(translations) do
		local translationList = {}
		for translation, translationGames in pairs(langTranslations) do
			local translationListItem = {
				translation = translation,
				games = {},
				meaning = "&nbsp;",
				term = translationGames[1].term,
				refs = "",
			}
			for i, translationGame in ipairs(translationGames) do
				local meaning = translationGame.meaning
				if meaning ~= nil and meaning ~= "" then
					translationListItem.meaning = meaning
					hasMeanings = true
				end
				table.insert(translationListItem.games, translationGame.game)
				translationListItem.refs = translationListItem.refs..h.printRef(translation, translationGame.ref)
			end
			table.insert(translationList, translationListItem)
		end
		-- Sort translations by their earliest appearance
		translationList = utilsTable.sortBy(translationList, function(translation)
			return gameOrderLookup[translation.games[1]]
		end)
		translationLists[lang] = translationList
	end
	return translationLists, hasMeanings, displayGames
end

local refCount = 0
local refNamePrefix = "nomenclature-"
local seenCitations = {} -- to prevent duplicate citations in the ==References== section on the page 
local seenRefs = {} -- to prevent duplicate reference markers in a given Nomenclature table row (e.g. [[Bomb]] Simplified Chinese)
function h.printRef(translation, citation)
	if citation == nil or citation == "" then
		return ""
	end
	seenRefs[translation] = seenRefs[translation] or {}
	local refSeen = seenRefs[translation][citation]
	local citationIndex = seenCitations[citation]
	
	local refContent
	if refSeen then
		 -- Do nothing, the ref is already being shown for this translation due to it being the same in multiple games 
		 -- (happens when the source is a book like E)
		return ""
	elseif citationIndex then
		-- refContent stays nil since we're re-using an existing ref
		refContent = nil
		seenRefs[translation][citation] = true 
	else
		-- create a new ref
		refCount = refCount + 1
		citationIndex = refCount
		refContent = citation
		seenCitations[citation] = citationIndex
		seenRefs[translation][citation] = true 
	end
	
	local frame = mw.getCurrentFrame()
	if frame:getParent().args[1] then
		-- workaround if Nomenclature is used multiple times per page
		local subject = frame.args["term"]
		return frame:extensionTag({
		name = "ref",
		args = { name = refNamePrefix..subject..'-'..citationIndex },
		content = refContent,
	})
	end
	return frame:extensionTag({
		name = "ref",
		args = { name = refNamePrefix..citationIndex },
		content = refContent,
	})
end

function h.printNomenclatureTable(translationsByLang, hasMeanings, displayGames)
	local html = mw.html.create("table")
		:addClass("wikitable")
		:tag("tr")
			:tag("th")
				:addClass("nomenclature__header")
				:attr("colspan", hasMeanings and 3 or 2)
				:wikitext("[[File:ZW Nomenclature Asset.png|20px|link=]] Names in Other Regions [[File:ZW Nomenclature Asset 2.png|link=]]")
				:done()
			:done()
		:done()
	
	local columns = html:tag("tr")
	columns:tag("th"):wikitext("Language")
	columns:tag("th"):wikitext("Names")
	if hasMeanings then
		columns:tag("th"):wikitext("Meanings")
	end
	
	for i, lang in ipairs(Language.enum()) do
		local translations = translationsByLang[lang]
		if translations then
			h.addRow(html, hasMeanings, displayGames, lang, translations)
		end
	end
	
	local footerText = mw.getCurrentFrame():preprocess("<small>This table was generated using [[Data:Translations|translation pages]].<br>To request an addition, please contact a [[Zelda Wiki:Staff|staff member]] with a [[Guidelines:References|reference]].</small>")
	html:tag("tr")
		:tag("th")
		:attr("colspan", "3")
		:wikitext(footerText)
	
	return tostring(html:allDone())		
end

function h.addRow(html, hasMeanings, displayGames, lang, translations)
	local row = html:tag("tr")
	local langCell = mw.html.create("td"):addClass("nomenclature__cell nomenclature__cell--language")
	local nameCell = mw.html.create("td"):addClass("nomenclature__cell nomenclature__cell--name")
	local meaningCell = mw.html.create("td"):addClass("nomenclature__cell nomenclature__cell--meanings")
	
	local lect = Language.getLect(lang)
	langCell:tag("div")
		:addClass("nomenclature__language")
		:tag("div")
			:addClass("nomenclature__language-flags")
			:wikitext(unpack(lect.flags))
			:done()
		:tag("div")
			:addClass("nomenclature__language-name")
			:wikitext(lect.abbr)
			:done()
		:done()
	
	local names = {}
	local meanings = {}
	for i, translation in ipairs(translations) do
		names[i] = h.printTranslationName(translation, displayGames)..translation.refs
		meanings[i] = translation.meaning
	end
	
	names = #names == 1 and names[1] or h.list(names)
	meanings = #meanings == 1 and meanings[1] or h.list(meanings)
	
	nameCell:wikitext(names)
	meaningCell:wikitext(meanings)
	
	-- When the foreign name is the exact same as the NoA name (see TotK page for example)
	if #translations == 1 and translations[1].translation == translations[1].term then
		nameCell:attr("colspan", 2)
		meaningCell = nil
	end

	row:node(langCell)
	row:node(nameCell)
	if hasMeanings and meaningCell then
		row:node(meaningCell)
	end
end

function h.printTranslationName(translationData, displayGames)
	local result = translationData.translation
	if displayGames then
		result = result .. " " .. mw.getCurrentFrame():expandTemplate({
			title = "Exp Game",
			args = {table.concat(translationData.games, ", ")}
		})
	end
	return result
end

function h.list(items)
	local list = mw.html.create("ul"):addClass("plainlist")
	for i, item in ipairs(items) do
		list:tag("li"):wikitext(item)
	end
	return tostring(list)
end

return p