Hinox Mine: Difference between revisions
From Zelda Wiki, the Zelda encyclopedia
→{{Plural|TFH|Drablands Challenge}}: A bug
No edit summary |
Htwretched (talk | contribs) (→{{Plural|TFH|Drablands Challenge}}: A bug) |
||
(25 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Infobox Dungeon | ||
|type= level | |||
|type = level | |image= File:TFH Hinox Mine.png | ||
|image = | |caption= Stage 1 of Hinox Mine | ||
|caption = | |location= {{Term|TFH|Volcano|link}} | ||
|location = | |game= TFH | ||
|game = {{TFH}} | |item= {{List|{{Term|TFH|Boomerang|link}} ×2, {{Term|TFH|Bow|link}}}} | ||
| | |quest= | ||
|quest = | |mini-boss= | ||
|mini-boss = | |boss= {{Plural|TFH|Hinox Brothers|link}} | ||
|boss = | |theme= | ||
|theme | |strategy= | ||
|strategy = | |||
}} | }} | ||
{{Term/Store|Hinox Mine||Series, TFH}} is a {{Term|TFH|Level|link}} in {{TFH}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 160}}</ref> It is the second {{Term|TFH|Level}} in the [[Drablands#Volcano|Volcano]] {{Term|TFH|Area}}, preceded by {{Term|TFH|Blazing Trail|link}} and followed by {{Term|TFH|Den of Flames|link}}. | |||
==Themes and Navigation== | ==Themes and Navigation== | ||
{{Term|TFH|Hinox Mine}} is a large volcanic cavern, which contains several railways and {{Plural|TFH|Mine Cart|link}} that are used for transportation over lakes of {{Term|TFH|Lava|link}}. | |||
In '''Stage 1''', the | [[File:TFH Hinox Mine Stage 1.png|250px|right|thumb|The beginning of Stage 1]] | ||
In '''Stage 1''', the {{Plural|TFH|Links|link}} begin at a small area with a pair of {{Plural|TFH|Bomb Flower|link}} growing on pillars, and a {{Term|TFH|Cracked Block|link}} barricading the way forward. A pair of {{Plural|TFH|Boomerang|link}} and a {{Term|TFH|Bow|link}} are immediately provided for their use. To destroy the {{Term|TFH|Cracked Block}}, the {{Plural|TFH|Links}} must throw the {{Plural|TFH|Boomerang}} at the {{Plural|TFH|Bomb Flower}} to catch the {{Plural|TFH|Bomb}}, then throw them at the {{Term|TFH|Cracked Block|display=Block}}, which requires two blasts to destroy. Removing it allows one of the {{Plural|TFH|Links}} to shoot an {{Term|TFH|Arrow|link}} at the {{Term|TFH|Shock Switch|link}} up ahead, which raises a flight of stairs to the next area. Here, the {{Plural|TFH|Links}} must work in tandem to activate a set of three timed {{Plural|TFH|Shock Switch}} across a gap. This can be accomplished numerous ways; the intended method is for one {{Term|TFH|Links}} to grab one of the {{Plural|TFH|Bomb Flower}} from the sides, and throw it between the two {{Plural|TFH|Bomb Flower}} that sit next to the {{Plural|TFH|Switch}}, which causes a chain reaction of explosions that activates two {{Plural|TFH|Switch}}. The {{Plural|TFH|Links}} must then quickly form a {{Term|TFH|Totem|link}} so the top {{Term|TFH|Links}} can fire an {{Term|TFH|Arrow}} at the higher {{Term|TFH|Shock Switch}} in the center before others revert to deactivated. Activating all three {{Plural|TFH|Switch}} at once creates a moving platform that leads to the {{Term|TFH|Triforce Gateway|link}}. | |||
{{Clear}} | |||
In '''Stage 2''', the Links appear on a platform above a set of rails and a | [[File:TFH Hinox Mine Stage 2.png|250px|right|thumb|Aboard a Mine Cart in Stage 2]] | ||
In '''Stage 2''', the {{Plural|TFH|Links}} appear on a platform above a set of rails and a {{Term|TFH|Mine Cart|link}}. Once they drop into the {{Term|TFH|Mine Cart}}, it will continuously move in a loop around the area, passing by some {{Plural|TFH|Bomb Flower}} and {{Plural|TFH|Red Rupee|link}} on a ledge, and a large {{Term|TFH|Cracked Block}}. The {{Plural|TFH|Links}} with {{Plural|TFH|Boomerang}} can grab the {{Plural|TFH|Bomb}} and throw them to demolish the {{Term|TFH|Cracked Block|display=Block}}, revealing a {{Term|TFH|Shock Switch}} and a {{Term|TFH|Purple Rupee|link}} behind it. The {{Term|TFH|Rupee}} can be retrieved with a {{Term|TFH|Boomerang}} by a {{Term|TFH|Totem}} of two, while the {{Plural|TFH|Links}} must form a {{Term|TFH|Totem}} of three to hit the {{Term|TFH|Switch}} with an {{Term|TFH|Arrow}}. A pair of {{Plural|TFH|Bomb Flower}} sit next to the {{Term|TFH|Switch}} which will also activate it, so {{Term|TFH|Links}}'s aim does not need to be perfect. Hitting this {{Term|TFH|Switch}} turns the rails so the {{Term|TFH|Mine Cart}} will move north to a {{Term|TFH|Triforce Gateway}} and a {{Term|TFH|Squiddy|link}}. | |||
{{Clear}} | |||
'''Stage 3''' features another | [[File:TFH Hinox Mine Stage 3.png|250px|right|thumb|The three Shock Switches of Stage 3]] | ||
'''Stage 3''' features another {{Term|TFH|Mine Cart}} and a more complex railway. The {{Plural|TFH|Links}} ride the cart around in another loop, and pass by a lever {{Term|TFH|Switch}}. Hitting this turns the rail so the {{Term|TFH|Mine Cart}} can move to the next set of rails, which forms a large loop around most of the {{Term|TFH|Stage}}. This next area contains three more {{Plural|TFH|Shock Switch}} and a number of {{Plural|TFH|Bomb Flower}} on ledges. Each {{Term|TFH|Switch}} has a line of {{Plural|TFH|Bomb Flower}} leading up to them; two of these lines begin at fire stacks near the railway. The {{Plural|TFH|Links}} must activate these {{Plural|TFH|Shock Switch}} by blowing up the lines of {{Plural|TFH|Bomb Flower}}, creating a chain reaction that will hit the {{Plural|TFH|Switch}}. One {{Term|TFH|Switch}} simply requires one {{Term|TFH|Links}} atop a {{Term|TFH|Totem}} to shoot an {{Term|TFH|Arrow}} at the line of {{Plural|TFH|Bomb Flower}}, while the other two require that the {{Plural|TFH|Links}} throw {{Plural|TFH|Bombs}} into the fire stacks. Alternately, the other two {{Plural|TFH|Switch}} can also be hit with an {{Term|TFH|Arrow}} that is shot with just the right angle and timing. Hitting all three {{Plural|TFH|Shock Switch}} opens a door to the {{Term|TFH|Triforce Gateway}} back on the starting platform, and turns the rails to lead back to it. | |||
{{Clear}} | |||
'''Stage 4''' is where the Links | [[File:TFH Hinox Brothers Promotional Screenshot.png|250px|right|thumb|The Hinox Brothers in Stage 4]] | ||
'''Stage 4''' is where the {{Plural|TFH|Links}} battle two of the {{Plural|TFH|Hinox Brothers|link}} aboard a larger, two-car {{Term|TFH|Mine Cart}}. The rails run around the entire {{Term|TFH|Stage}}'s perimeter, above a massive pool of {{Term|TFH|Lava}}. A second set of rails for the {{Term|TFH|Mine Cart}} carrying the {{Plural|TFH|Hinox Brothers}} runs parallel through most of the {{Term|TFH|Stage}}, briefly breaking away from the {{Plural|TFH|Links}} in the northern section. Several ledges around the {{Term|TFH|Stage}} have {{Plural|TFH|Heart|link}} that can be retrieved with the {{Term|TFH|Boomerang}}. Once the {{Plural|TFH|Hinox Brothers}} are defeated, the {{Term|TFH|Mine Cart}} returns to the starting platform where the {{Term|TFH|Triforce Gateway}} is activated. | |||
{{Clear}} | |||
===Drablands | ==={{Plural|TFH|Drablands Challenge}}=== | ||
Hinox Mine | Once the {{Term|TFH|Boss|link}} of the {{Term|TFH|Volcano|link}} has been defeated, {{Term|TFH|Hinox Mine}} can be replayed with the following {{Plural|TFH|Drablands Challenge|link}}: "[[Drablands Challenge#Clear within the time limit!|Clear within the time limit!]]", "[[Drablands Challenge#Pop all balloons!|Pop all balloons!]]", and "[[Drablands Challenge#Don't pop any balloons!|Don't pop any balloons!]]". Each {{Term|TFH|Drablands Challenge|display=Challenge}} features the same configuration of {{Plural|TFH|Enemy|link}}. | ||
In "Clear within the time limit!", the {{Plural|TFH|Links|link}} are given a timer of four minutes in [[Multiplayer]], or four minutes and 45 seconds in single-player. This timer can be increased by collecting {{Plural|TFH|Hourglass|link}} or wearing {{Term|TFH|Linebeck's Uniform|link}}. Notably, there are no {{Plural|TFH|Hourglass}} to collect until the final {{Term|TFH|Stage|link}}, where several can be found on the ledges with {{Plural|TFH|Heart|link}}. | |||
In "Pop all balloons!", the four {{Plural|TFH|Stage}} contain seven, seven, six, and six {{Plural|TFH|Balloon|link}} respectively, for a total of 26 {{Plural|TFH|Balloon}}. Due to a bug present in all versions of the game, the {{Term|TFH|Balloon}} floating above the staircase in {{Term|TFH|Stage}} 1 does not need to be popped. | |||
"Don't pop any balloons!" is considered to be one of the most difficult {{Plural|TFH|Drablands Challenge}}, as many of the {{Plural|TFH|Bomb Flower|link}} and {{Plural|TFH|Shock Switch|link}} throughout the {{Term|TFH|Level}} have {{Plural|TFH|Balloon}} floating very close by. For this reason, the {{Term|TFH|Drablands Challenge|display=Challenge}} becomes impossible to complete if the {{Term|TFH|Links}} utilizing the {{Term|TFH|Bow|link}} wears the {{Term|TFH|Kokiri Clothes|link}}. | |||
==== | ==={{Plural|TFH|Material}}=== | ||
At the end of the {{Term|TFH|Level}}, three {{Plural|TFH|Treasure Chest|link}} can be opened. Two contain the same {{Term|TFH|Material|link}}, and one contains another, more valuable {{Term|TFH|Material}}. | |||
== | {{Data Table | ||
|game= TFH | |||
|columns= {{Term|TFH|Drablands Challenge}}, {{Plural|TFH|Magical Material}} [Amounts] | |||
|- | |||
| N/A | |||
| 2 Goron Ore, 1 Demon Fossil | |||
|- | |||
| [[File:TFH Hourglass Icon.png]]<br/>'''Clear within the time limit!''' | |||
| 2 Monster Guts, 1 Rugged Horn | |||
|- | |||
| [[File:TFH Pop All Balloons Icon.png]]<br/>'''Pop all balloons!''' | |||
| 2 Demon Fossil, 1 Kodongo Tail | |||
|- | |||
| [[File:TFH No Balloons Popped Icon.png]]<br/>'''Don't pop any balloons!''' | |||
| 2 Rugged Horn, 1 Keese Wing | |||
}} | |||
==={{Plural|TFH|Enemy}} and Traps=== | |||
;{{Term|TFH|Stage}} 1 | |||
There are no {{Plural|TFH|Enemy}} in this {{Term|TFH|Stage}}. | |||
;{{Term|TFH|Stage}} 2 | |||
{{Gallery List|Enemies | |||
|TFH= Squiddy | |||
}} | |||
;{{Term|TFH|Stage}} 3 | |||
There are no {{Plural|TFH|Enemy}} in this {{Term|TFH|Stage}}. | |||
;{{Term|TFH|Stage}} 4 | |||
{{Gallery List|Enemies | |||
|TFH= Hinox the Elder, Hinox the Eldest | |||
}} | |||
=== | ==Trivia== | ||
*As described in Vol. 3 of the {{Term|TFH|Drablands Diary|link}}, some fossilized bones are hidden in each {{Term|TFH|Level|link}} of the {{Term|TFH|Volcano|link}}. They can be seen on the sloped edge of a platform in {{Term|TFH|Stage}} 2 of {{Term|TFH|Hinox Mine}}, just after the {{Term|TFH|Mine Cart|link}} turns north toward the {{Term|TFH|Triforce Gateway|link}}. | |||
==Nomenclature== | |||
{{Nomenclature}} | |||
==Gallery== | |||
<gallery> | <gallery> | ||
File:TFH | File:TFH Hinox Mine Stage 1 3.png|One solution to the {{Term|TFH|Shock Switch}} puzzle in {{Term|TFH|Stage}} 1 | ||
File:TFH Hinox Mine Stage 2 2.png|Collecting {{Plural|TFH|Rupee}} and {{Plural|TFH|Bomb Flower}} with the {{Term|TFH|Boomerang}} in {{Term|TFH|Stage}} 2 | |||
File:TFH Hinox Mine Stage 2 3.png|Firing an {{Term|TFH|Arrow}} at the {{Term|TFH|Shock Switch}} in {{Term|TFH|Stage}} 2 | |||
File:TFH Hinox Mine Stage 3 2.png|Throwing a {{Term|TFH|Bomb Flower}} to activate a {{Term|TFH|Shock Switch}} in {{Term|TFH|Stage}} 3 | |||
File:TFH Hinox Mine Stage 3 3.png|Firing an {{Term|TFH|Arrow}} to activate a {{Term|TFH|Shock Switch}} in {{Term|TFH|Stage}} 3 | |||
File:TFH Hinox Brothers Volcano Battle 3.png|Battling the {{Plural|TFH|Hinox Brothers}} in {{Term|TFH|Stage}} 4 | |||
</gallery> | </gallery> | ||
{{Ref}} | |||
{{ | |||
{{Categories | |||
|Mines | |||
|levels= TFH | |||
| | |||
| | |||
}} | }} | ||