Farming Hoe: Difference between revisions
TriforceTony (talk | contribs) No edit summary |
JumbledLimes (talk | contribs) mNo edit summary |
||
Line 98: | Line 98: | ||
* {{Term|Series|Daily Use Goods|link}} | * {{Term|Series|Daily Use Goods|link}} | ||
* {{Term|Series|Farmer's Pitchfork|link}} | * {{Term|Series|Farmer's Pitchfork|link}} | ||
* {{Term|Series|Farm Tool|link}} | |||
* {{Term|Series|Weapon|link}} | * {{Term|Series|Weapon|link}} | ||
Line 103: | Line 104: | ||
{{Categories | {{Categories | ||
|Daily Use Goods, Weapons | |Daily Use Goods, Two-Handed Weapons, Weapons | ||
|items= BotW, TotK, HWAoC | |items= BotW, TotK, HWAoC | ||
}} | }} |
Revision as of 17:17, 7 July 2023
Farming Hoes are recurring Items in The Legend of Zelda series.[1][2][3]
Location and Uses
Breath of the Wild
244 (249) Farming Hoe |
Description |
Common Locations Hyrule Field | |
Properties |
Farming Hoes are a tool used by farmers to till their fields, and as a result are found near Hylian settlements and ruins in East Necluda and Hyrule Field.[1] Regular Bokoblins may also wield them as Weapons. They can be used as two-handed Weapons by Link, though their application in battle is untested.[1] Farming Hoes belong to the Daily Use Goods equipment archetype, which is a series of tools that double as Weapons for Link.[4]
Due to their metallic components, Farming Hoes will attract Lightning if they are equipped during Thunderstorms and conduct Electricity. This also makes them magnetic, which means they can be picked up using the Magnesis Rune. They sink if they are dropped in the Water, but they will not burn if exposed to Fire or a Scorching Climate.
Name | ActorName |
---|---|
Value | "Weapon_Lsword_045" |
Description | Internal name |
Name | Life |
Value | 6 |
Description | Durability of the weapon |
Name | Power |
Value | 16 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 8 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 14 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 1 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 2 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 15 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 20 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 3 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 3 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 0.7 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 1 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 3 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Lsword_045" | Internal name |
Life | 6 | Durability of the weapon |
Power | 16 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 8 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 14 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 1 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 2 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 15 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 20 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 3 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 3 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 1 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 3 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
畑のクワ (Hatake no kuwa) | ||
農用鋤頭 (Nóngyòng chútóu) | ||
农用锄头 (Nóngyòng chútóu)[6] | ||
Schoffel[5] | Hoe | |
Pioche | ||
Houe | ||
Hacke | ||
Zappa | ||
밭의 괭이 (Batui gwaengi) | ||
Тяпка (Tyapka) | ||
Azadón | ||
Azada | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Icon for the Farming Hoe from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 1.2 "Farming Hoe
A farming tool primarily used for tilling fields. Its fine craftsmanship is sturdy enough to withstand backbreaking fieldwork, but its battle applications are untested." — Inventory (Breath of the Wild) - ↑ "Farming Hoe
A farming tool primarily used for tilling fields. Its fine craftsmanship is sturdy enough to withstand backbreaking fieldwork, but its battle applications are untested." — Inventory (Tears of the Kingdom) - ↑ "Farming Hoe
A farming tool primarily used for tilling fields. Its fine craftsmanship is sturdy enough to withstand backbreaking fieldwork, but its battle applications are untested." — Allies (Hyrule Warriors: Age of Calamity) - ↑ Creating a Champion, Dark Horse Books, pg. 169
- ↑ "Schoffel" — Inventory (Breath of the Wild)
- ↑ "农用锄头" — Inventory (Breath of the Wild)