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{{quote|With their remaining power, they buried the Demon King's spirit in the ground. They built shackles to imprison him, and a tower that acted as a lock. These shackles cover the land to this day.|Spirit Tracks prologue}}
{{Infobox Dungeon
{{Dungeons| name = Tower of Spirits
|image=
|image = [[File:Tower of Spirits New.png|150px]]
{{Media
|location = Center of Hyrule
|Artwork ST= File:ST Tower of Spirits Artwork.png
|game = ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
|Screenshot ST= File:ST Tower of Spirits.png
|item = [[Rail Map]]s<br>[[Compass of Light]]
|mini-boss = [[Geozard Chief]]
|boss = [[Byrne]]
|theme music = 
}}
}}
|caption= The Tower viewed from a distance
|location= Center of Hyrule
|game= ST
|quest= {{List|[[Rail Map]]s ×4{{exp|One for each of the first four visits}}, [[Force Gem]]{{exp|Fifth visit, given by Anjean}}, [[Compass of Light]]{{exp|Final visit}}}}
|mini-boss= [[Geozard Chief]]
|boss= [[Byrne]]
|theme=
}}
The {{Term/Store|Tower of Spirits||Series, ST}},<ref>{{Cite Book|quote= |book= E |publisher= |page= 157}}</ref> also known as the '''Central Tower''',<ref>{{Cite Book|quote= |book= E |publisher= |page= 41}}</ref> and '''Tower of the Gods''',<ref>{{Cite Book|quote= |book= HH |publisher= |page= 133}}</ref> is a towering fortress that appears as the central [[dungeon]] in {{ST}}.


The '''Tower of Spirits''' is a towering fortress that appears as the central dungeon in ''[[The Legend of Zelda|Spirit Tracks]]''.  The Tower of Spirits is very similar to the [[Temple of the Ocean King]] which appeared in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' in that the player must revisit it each time they complete a dungeon to proceed further and open up a new area to explore. However, unlike its predecessor, there is a staircase that allows [[Link]] to skip over previously completed floors.<ref>{{Cite web |url= http://ds.ign.com/articles/104/1042825p2.html |title= The Legend of Zelda: Spirit Tracks Impressions| site= IGN | type = html|}}</ref> Each floor of the tower has puzzles required to proceed to the next.
Located in the middle of the five Realms of [[Hyrule]], the Tower of Spirits was built by the power of the legendary [[Spirits of Good]] and serves as the lock on the prison of the Demon King [[Malladus]], who can only be freed from his prison at the top of the tower using the altar that resides in the topmost chamber of the tower.<ref name="Prison">{{Cite|With their remaining power, they buried the Demon King's spirit in the ground. They built shackles to imprison him, and a tower that acted as a lock. These shackles cover the land to this day.|N/A|ST}}</ref><ref>{{Cite|Now there is but one temple left until all the tracks are restored. Once they are, we'll be able to enter the altar of the Demon King.|Princess Zelda|ST}}</ref> [[Anjean]], an ancient [[Lokomo]] servant of the spirits, serves as the sage of the tower with the primary duty of guarding the tower from evil.<ref>{{Cite|How did you know that? And...you can hear me? Are you...the sage of this tower?|Princess Zelda|ST}}</ref><ref>{{Cite|Well, I wouldn't put it exactly that way. But I do watch over the Tower of Spirits. My name is Anjean.|Anjean|ST}}</ref> [[Phantom]]s also serve as guards of the tower to ward off evil ones hoping to reach the top, though they are corrupted to the side of evil by [[Chancellor Cole|Cole]], who seeks to release Malladus from his prison during the events of the game.<ref>{{Cite|Sounds like a Phantom, my dear. They're the guardians of the Tower of Spirits. Though they look quite sinister, they won't harm anyone with a good heart. [...] There is one possible explanation... With the Spirit Tracks gone, perhaps an evil spirit has possessed the Phantom...|Anjean|ST}}</ref>
 
Located in the middle of the four realms of [[Hyrule]], the Tower of Spirits was built by the power of the legendary [[Spirits of Good]] and serves as the lock on the prison of the Demon King [[Malladus]], who can only be freed from his prison at the top of the tower using the [[Altar of the Demon King]] that resides in the topmost chamber of the tower.<ref name=prison>{{cite|With their remaining power, they buried the Demon King's spirit in the ground. They built shackles to imprison him, and a tower that acted as a lock. These shackles cover the land to this day.|Introduction|Spirit Tracks}}</ref><ref>{{cite|Now there is but one temple left until all the tracks are restored. Once they are, we'll be able to enter the altar of the Demon King.|Princess Zelda|Spirit Tracks}}</ref> [[Anjean]], an ancient [[Lokomo]] servant of the spirits, serves as the sage of the tower with the primary duty of guarding the tower from evil.<ref>{{cite|'''Princess Zelda:''' ''How did you know that? And...you can hear me? Are you...the sage of this tower?''<br>'''Anjean:''' ''Well, I wouldn't put it exactly that way. But I do watch over the Tower of Spirits. My name is Anjean.''|Princess Zelda and Anjean|Spirit Tracks}}</ref> [[Phantom]]s also serve as guards of the tower to ward off evil ones hoping to reach the top, though they are corrupted to the side of evil by [[Chancellor Cole|Cole]], who seeks to release Malladus from his prison during the events of the game.<ref>{{cite|Sounds like a Phantom, my dear. They're the guardians of the Tower of Spirits. Though they look quite sinister, they won't harm anyone with a good heart. [...] There is one possible explanation... With the Spirit Tracks gone, perhaps an evil spirit has possessed the Phantom...|Anjean|Spirit Tracks}}</ref>


==History==
==History==
{{main|Spirit War}}
===Background Story===
[[File:ST Intro 4.jpg|thumb|left|300px|Malladus is locked away deep underground at the hands of the Spirits of Good by means of the Spirit Tracks and the Tower of Spirits.]]
[[File:ST Intro 4.png|thumb|left|256px|Malladus is locked away deep underground by the hands of the Spirits of Good by means of the Spirit Tracks and the Tower of Spirits]]
The Tower of Spirits has a long history dating back to the days prior to the re-establishment of the kingdom of [[Hyrule]]. It is said that in this land's early days, its first settlers lived in peace and prosperity under the protection of the great Spirits of Good that watched over the entire realm.<ref>{{cite|This is a tale from long ago. It's the tale of the first settlers of this land. In the beginning, the people followed the spirits of good, and all was peaceful. But that era of peace soon came to an end.|Introduction|Spirit Tracks}}</ref> However, about a century before the events of ''Spirit Tracks'', there came a day that this peace was shattered by the coming of a great evil, the Demon King known as [[Malladus]]. He was engaged by the Spirits of Good in a long and bloody [[Spirit War|conflict]] that resulted in much carnage and loss and seemed to have no end in sight as they attempted to use all of their might to slay the Demon King and save the world from his reign of terror.<ref>{{cite|The evil Demon King rose to power, destroying everything in his path. The spirits of good had no choice but to face him in battle.The war that ensued seemed to last an eternity, and much blood was shed.|Introduction|Spirit Tracks}}</ref> However, they soon realized they did not possess the strength to truly kill him, thus necessitating a different means of halting his invasion of the land.
The Tower of Spirits has a long history dating back to the days prior to the re-establishment of the kingdom of [[Hyrule]]. It is said that in this land's early days, its first settlers lived in peace and prosperity under the protection of the great Spirits of Good that watched over the entire realm.<ref>{{Cite|This is a tale from long ago. It's the tale of the first settlers of this land. In the beginning, the people followed the spirits of good, and all was peaceful. But that era of peace soon came to an end.|N/A|ST}}</ref> However, about a century before the events of {{ST|-}}, there came a day that this peace was shattered by the coming of a great evil, the Demon King known as [[Malladus]]. He was engaged by the Spirits of Good in a long and bloody conflict that resulted in much carnage and loss and seemed to have no end in sight as they attempted to use all of their might to slay the Demon King and save the world from his reign of terror.<ref>{{Cite|The evil Demon King rose to power, destroying everything in his path. The spirits of good had no choice but to face him in battle.The war that ensued seemed to last an eternity, and much blood was shed.|N/A|ST}}</ref> However, they soon realized they did not possess the strength to truly kill him, thus necessitating a different means of halting his invasion of the land.


The spirits decided that all they could do would be to lock him away where he could do no further harm to the world, and to this end they drove his spirit deep into an underground prison.<ref>{{cite|Finally, the spirits subdued the Demon King, though they could not destroy him. Their powers were greatly depleted.|Introduction|Spirit Tracks}}</ref><ref name=prison/> To seal this prison, they constructed an elaborate set of shackles that spanned in four directions all across the land that would come to be known in time as the [[Spirit Tracks (Rails)|Spirit Tracks]], as well as a great tower that would act as the lock on his prison, a tower that would eventually come to be known as the Tower of Spirits.<ref name=prison/> This tower, residing at the very heart of the land, is powered by magical energy flowing into it from four special temples across the land by means of the Spirit Tracks. As long as the tracks and the tower remained untainted, Malladus could not re-emerge from his prison and attack the land again.<ref name=energy>{{cite|It's not chains or bars that keep him imprisoned, but an energy that flows between the tower and the four temples that surround it. [...] Correct, my dear. The Spirit Tracks carry that energy. If the tracks are lost, the tower's energy will fade, and so will the Demon King's prison. And that's just what the evil ones are after! They aim to resurrect Malladus, the Demon King.  Right now, my strength maintains his shackles, but it's only a matter of time until they're broken.|Anjean|Spirit Tracks}}</ref> Though this great effort exhausted the spirits' powers, they were able to bring the bloody conflict to a successful end and restore peace to the land. With their power depleted, the spirits decided to return to the heavens, giving the land over to the Hyrulean settlers led by the [[Link|Hero of Winds]] and [[Tetra]], who christened it as the reborn kingdom of Hyrule, and leaving their servants, the [[Lokomo]], to protect the land and the Tower of Spirits in their stead to prevent the return of the Demon King.<ref>{{cite|With their power drained, the spirits of good returned to the heavens. Suddenly bereft of both demons and spirits, this land was entrusted to us.|Introduction|Spirit Tracks}}</ref><ref>{{cite|Indeed. We are called the Lokomos. We are servants of the spirits. They have entrusted us with protecting the temples and the Spirit Tracks.|Anjean|Spirit Tracks}}</ref>
The spirits decided that all they could do would be to lock him away where he could do no further harm to the world, and to this end they drove his spirit deep into an underground prison.<ref name="Prison"/><ref>{{Cite|Finally, the spirits subdued the Demon King, though they could not destroy him. Their powers were greatly depleted.|N/A|ST}}</ref> To seal this prison, they constructed an elaborate set of shackles that spanned in four directions all across the land that would come to be known in time as the {{Term|ST|Spirit Tracks (Object)|link}}, as well as a great tower that would act as the lock on his prison, a tower that would eventually come to be known as the Tower of Spirits.<ref name="Prison"/> This tower, residing at the very heart of the land, is powered by magical energy flowing into it from four special temples across the land by means of the Spirit Tracks. As long as the tracks and the tower remained untainted, Malladus could not re-emerge from his prison and attack the land again.<ref name="Energy">{{Cite|It's not chains or bars that keep him imprisoned, but an energy that flows between the tower and the four temples that surround it. [...] Correct, my dear. The Spirit Tracks carry that energy. If the tracks are lost, the tower's energy will fade, and so will the Demon King's prison. And that's just what the evil ones are after! They aim to resurrect Malladus, the Demon King.  Right now, my strength maintains his shackles, but it's only a matter of time until they're broken.|Anjean|ST}}</ref> Though this great effort exhausted the spirits' powers, they were able to bring the bloody conflict to a successful end and restore peace to the land. With their power depleted, the spirits decided to return to the heavens, giving the land over to the Hyrulean settlers led by the [[Link|Hero of Winds]] and [[Tetra]], who christened it as the reborn kingdom of Hyrule, and leaving their servants, the [[Lokomo]], to protect the land and the Tower of Spirits in their stead to prevent the return of the Demon King.<ref>{{Cite|With their power drained, the spirits of good returned to the heavens. Suddenly bereft of both demons and spirits, this land was entrusted to us.|N/A|ST}}</ref><ref>{{Cite|Indeed. We are called the Lokomos. We are servants of the spirits. They have entrusted us with protecting the temples and the Spirit Tracks.|Anjean|ST}}</ref>
{{clear}}
{{clear}}
===Chancellor Cole's plans===
[[File:TowerST.jpg|thumb|right|The Tower of Spirits is fragmented by Cole]]
Roughly a century after the kingdom of Hyrule was reinstated in the land of the Spirits of Good following the end of the {{Term|ST|War|link}} that happened between {{Term|ST|Malladus|link}} and the {{Plural|ST|Spirit of Good|link}}, the events of the game begin. The Spirit Tracks have begun to vanish all across the land of Hyrule, causing the seal on the Demon King's prison to weaken since the tracks are not providing the energy necessary to the Tower of Spirits.<ref name="Energy"/><ref>{{Cite|As you know, the Tower of Spirits has protected our kingdom for ages. The tower connects all the Spirit Tracks that crisscross the land. However, for some reason, they seem to be vanishing from everywhere. Something must have happened at the tower to cause all this. I must go there to investigate.|Princess Zelda|ST}}</ref> This does not go unnoticed by [[Princess Zelda]], who suspects that one of her subordinates, the kingdom's chancellor known as [[Chancellor Cole|Cole]], is somehow connected to the disappearance of the tracks due to his dubious demeanor.<ref>{{Cite|Chancellor Cole forbids me from leaving the castle to "safety concerns." I think he just doesn't want me going to the tower, though. But why? It's clear he's hiding something... I have the feeling that something terrible is about to happen!|Princess Zelda|ST}}</ref> Eventually, Zelda obtains Link's and [[Alfonzo]]'s help to head over to the Tower of Spirits, but then witness the tower is suddenly fragmented into five sections, four of which float in a vertical line, reducing the tower to pieces. It is at this moment that Chancellor Cole appears, alongside his henchman [[Byrne]], and reveals his true nature as a monster masquerading as a human as well as his evil plan to revive Malladus. The duo then steal the princess's body and take it to the Tower of Spirits to use as a vessel for Malladus's revival.


==Appearances==
===Entrance to the Tower===
Only once has the Tower of Spirits appeared within the ''Legend of Zelda'' series thus far, in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', where it is without a doubt the most visible and one of the most imposing structures found throughout Hyrule.
Link reunites with Zelda's spirit at Hyrule Castle and takes the [[Tunnel to the Tower|secret tunnel]] leading from the castle to the Tower of Spirits. There they meet Anjean, who sheds light on what is happening. She reveals that the Spirit Tracks have been disappearing because something has happened to the temples that energize the tower. She also states that Zelda's body has been taken to the top of the tower to the altar, which is now inaccessible due to the shattering of the tower by Cole. Resolving that they must somehow reach the top of the tower and stop the resurrection of Malladus, Anjean tasks the duo with restoring the Spirit Tracks by cleansing four of the five temples across Hyrule. Only by clearing the temples will the young heroes be able to climb to the altar atop the Tower of Spirits and stop Malladus's resurrection.


===''Spirit Tracks''===
Each time Link and Zelda are successful in completing a temple, one floor of the Tower of Spirits is restored, allowing the young heroes to climb higher to its upper levels and retrieve one of the [[Rail Map]]s. Finally, after clearing the Fire Temple, they return to find Anjean missing after the tower is fully restored to its original state and the tracks are restored to each of the different realms of Hyrule. Climbing to the tower's highest levels, the pair face off against [[Byrne]] in the stained glass chamber of the tower just beneath the altar and are successful in defeating the Lokomo. Byrne retreats to the altar at the very top of the tower, where Cole successfully resurrects Malladus. Cole then mocks Byrne's gullibility and flees with Malladus aboard the [[Demon Train]] back to the [[Dark Realm]] to await the time when Malladus will have fully acclimated to Zelda's body, leaving the stunned heroes gazing after them from atop the tower. Anjean then appears and escorts Link and Zelda, alongside the unconscious Byrne, to the lobby of the tower.
[[File:Hyrule castle spirit tracks.jpg|thumb|right|250px|Hyrule Castle dwells in the shadow of the Tower of Spirits.]]
''Spirit Tracks'' begins roughly a century after the kingdom of Hyrule was reinstated in the land of the Spirits of Good following the end of the [[Spirit War]]. The Spirit Tracks have disturbingly begun to vanish all across the land of Hyrule, causing the seal on the Demon King's prison to weaken since the tracks are not providing the energy necessary to the Tower of Spirits.<ref name=energy/><ref name=visit>{{cite|As you know, the Tower of Spirits has protected our kingdom for ages. The tower connects all the Spirit Tracks that crisscross the land. However, for some reason, they seem to be vanishing from everywhere. Something must have happened at the tower to cause all this. I must go there to investigate.|Princess Zelda|Spirit Tracks}}</ref> This does not go unnoticed by the kingdom's matriarch, [[Princess Zelda]], who suspects that one of her subordinates, the kingdom's chancellor known as [[Chancellor Cole|Cole]], is somehow connected to the disappearance of the tracks due to his questionable and foreboding demeanor.<ref name=forbid>{{cite|Chancellor Cole forbids me from leaving the castle to "safety concerns." I think he just doesn't want me going to the tower, though. But why? It's clear he's hiding something... I have the feeling that something terrible is about to happen!|Princess Zelda|Spirit Tracks}}</ref> To this end, the princess hopes to slip out of [[Hyrule Castle]] without Cole's knowledge in order to visit the Tower of Spirits and discover what has happened to the Spirit Tracks from the sage said to reside there.<ref name=visit/> Cole does not wish for Zelda to visit the tower and meddle with his plans, and thus forbids her from leaving the castle due to "security concerns".<ref name=forbid/>


On the day of a graduation ceremony for the newest [[Royal Engineer]], [[Link]], Zelda conducts the ceremony over the protests of Chancellor Cole and secretly slips Link a note during the ceremony asking him to come to her private quarters and warning him to beware of Cole.<ref>{{Cite|Shh--take this. No! Don't say a word right now. Read this later...and beware of the chancellor!|Princess Zelda|Spirit Tracks}}</ref><ref>{{cite|I have a great favor that I must ask of you in person. Follow this secret path at the top of the castle. [...] Please come to my quarters as soon as you can, and don't let anyone see you. / Zelda|Letter from Zelda|Spirit Tracks}}</ref> Link is able to use the directions in the note to locate Zelda's quarters and meets with her there, where she requests him to sneak her out of the castle and take her aboard his train to the Tower of Spirits after telling him of her suspicions regarding Cole involving the disappearance of the Spirit Tracks. Link agrees to this plan and, with the help of the recruit's uniform (the garb of the hero that is now the standard uniform of Hyrule Castle's guards), is successfully able to smuggle Zelda out of the castle through its courtyard.<ref>{{cite|All right, please put this on right away. It's a recruit uniform. The guards are starting their patrols, so getting past them won't be easy. But if you wear this, they'll think you're one of them!|Princess Zelda|Spirit Tracks}}</ref> With Link's mentor [[Alfonzo]], the pair board Link's train and set a course for the Tower of Spirits.<ref>{{cite|I asked for his assistance. And I hope I can count on your help too, Alfonzo. I would feel much safer
===The Compass of Light===
with you at my side. Please come with us to the Tower of Spirits!|Princess Zelda|Spirit Tracks}}</ref>
[[File:Ending-Tower of Spirits.png|thumb|left|250px|Link and Zelda witness the departure of the Lokomos, with the Tower of Spirits in the distance]]
After clearing the [[Sand Temple]] and retrieving the [[Bow of Light]], Link and Zelda are faced with a new dilemma: locating the entrance to the Dark Realm from which the Demon Train originates. Byrne instructs Link and Zelda to open the way to the uppermost floors of the Tower of Spirits by raising the altar up to reveal a hidden passageway at the top of the tower using the Bow of Light in order to obtain the [[Compass of Light]], which will reveal the location of Chancellor Cole and the Demon Train.<ref>{{Cite|There is a way to find it. The area where Malladus was resurrected... Below that altar is a hidden section of tracks. Somewhere down there is the Compass of Light. Only it can lead you to the Demon Train.|Byrne|ST}}</ref> The duo triumph once again and acquire the compass from the tower, revealing the tracks leading to the island that acts as the gateway to the Dark Realm just off Hyrule's southwestern coast.


[[File:TowerST.jpg|thumb|left|The Tower of Spirits is fragmented by Cole.]]
Once Cole and Malladus are defeated, the remaining Lokomos of the land gather and ascend to the heavens to be with their kindred, knowing that with the Demon King's destruction, they are no longer needed. They leave the world under the guardianship of Link and Zelda and all of their descendants.<ref>{{Cite|But our protection is no longer needed. Even without the spirits' guidance, you will do well. So I think I will return to the heavens... In the company of my old friend Byrne. Please watch over this land, my dear. And, [Link]... You must help her. Good-bye... And thank you. Thank you both.|Anjean|ST}}</ref> With the departure of the Lokomo and the destruction of Malladus, the purpose of the Tower of Spirits is fulfilled, and remains thereafter as a physical reminder of a conflict that has reached finally to an end.
When the trio is within sight of the tower however, the portion of the Spirit Tracks they are traveling on suddenly disappears, causing the train to come to an unbalanced and screeching halt in the middle of the field separating Hyrule Castle from the Tower of Spirits. Exiting the train, the trio suddenly look toward the tower and witness a shocking phenomenon: dark clouds begin to circle the summit of the tower, and with a crackle of evil energy that extends down the length of the tower, the structure is suddenly fragmented into five sections, four of which float in a vertical line, reducing the tower to pieces. It is at this moment that Chancellor Cole appears, alongside his henchman [[Byrne]], and reveals his true nature as a monster masquerading as a human as well as his evil plan to revive Malladus. Cole has Byrne knock out Alfonzo and Link while he uses his own dark magic to separate Zelda's spirit from her body. The duo then steal the princess's body and take it to the Tower of Spirits to use as a vessel for Malladus's revival.
{{Clear}}


Link reunites with Zelda's spirit at Hyrule Castle and takes the [[Tunnel to the Tower|secret tunnel]] leading from the castle to the Tower of Spirits. There they meet Anjean, who sheds light on what is happening. She reveals that the Spirit Tracks have been disappearing because something has happened to the temples that energize the tower. She also states that Zelda's body has been taken to the top of the tower to the [[Altar of the Demon King]], which is now inaccessible due to the shattering of the tower by Cole. Malladus requires a vessel with the blood of the ancient Hyrulean Royal Family flowing through its veins in order to return to his former strength, a revelation that sends Zelda's spirit into great distress as she now realizes what part her body is to play in this plot. Resolving that they must somehow reach the top of the tower and stop the resurrection of Malladus, Anjean tasks the duo with restoring the Spirit Tracks by cleansing the four temples across Hyrule. To reach each of them, she instructs them to retrieve the four stone [[Rail Map]]s located within the different sections of the Tower of Spirits, avoiding the corrupted guardians of the tower, the [[Phantom]]s along the way. Only by cleansing the temples can these sections of the tower become accessible once more, though they are able to acquire the first in the base of the tower. To reach the temples, Anjean entrusts the pair with the [[Spirit Train]], a locomotive crafted by the power of the spirits whose home is the Tower of Spirits itself. With this strategy, the duo embarks on a quest to restore the tracks and ascend the tower to stop Cole.
==Themes and Navigation==
===Overview===
[[File:Tower of Spirits Stained Glass Chamber.png|thumb|right|Link and Zelda battle Byrne in the stained glass chamber of the Tower of Spirits]]
The dungeon shows a vast array of puzzles, obstacles and enemies, and requires Link and Princess Zelda working together to be fully conquered. As weapons and tools are collected from the [[temple]]s, they can be used to proceed further through the floors. In most cases, said items have to be used in conjunction to the abilities from the Phantom Princess Zelda is possessing. Each floor of the tower has puzzles required to proceed to the next.


[[File:Tower of Spirits Altar.png|thumb|right|250px|Cole uses Zelda's body to revive Malladus at the Altar of the Demon King atop the tower.]]
The tower has 30 floors in total, excluding the stained glass chamber and the chamber of the altar. Each floor is composed of several hallways and stairwells that function much like a maze. Each section of the tower has an entrance from the central shaft that extends up the height of the tower, and this shaft is accessible via the tower's main lobby where the Spirit Tracks converge. Phantoms are the primary enemies encountered throughout the dungeon floors of the tower, patrolling the hallways relentlessly searching for intruders attempting to ascend the tower. Princess Zelda's spirit can inhabit any of these Phantoms if they are struck with a light-infused blade, either powered by the [[Tears of Light]] scattered throughout the tower or by the power of the [[Lokomo Sword]].
Each time the two are successful in cleansing a temple, they return to the tower and are gradually able to climb higher to its upper levels, each time retrieving one of the Rail Maps. Finally, after clearing the Fire Temple, they return to find Anjean missing after the tower is fully restored to its original state and the tracks are restored to each of the different realms of Hyrule. Climbing to the tower's highest levels, the pair face off against [[Byrne]] in the stained glass chamber of the tower just beneath the Altar of the Demon King (Zelda having found she can occupy the bodies of Phantoms when struck with a light-infused blade), and though the power-hungry Lokomo that was formerly Anjean's apprentice puts up a powerful fight, Link and Zelda are ultimately able to best him. The beaten Lokomo retreats up the catwalk just outside the stained glass chamber to the Altar of the Demon King at the very top of the tower, where Cole mocks his inability to put down two mere children while completing the resurrection of the Demon King, whose spirit is freed from his prison beneath the altar and infused into Zelda's vacant body floating above the altar. Link and Zelda arrive just moments too late to stop the resurrection of Malladus, who throws Byrne against one of the tower's columns when he foolishly approaches the Demon King demanding power as payment for his role in the demon's resurrection. Cole mocks Byrne's gullibility and flees with Malladus aboard the [[Demon Train]] back to the [[Dark Realm]] to await the time when Malladus will have fully acclimated to Zelda's body, leaving the stunned heroes gazing after them from atop the tower. Anjean appears and escorts Link and Zelda, alongside the unconscious Byrne, to the lobby of the tower.


[[File:Ending-Tower of Spirits.png|thumb|left|250px|Link and Zelda witness the departure of the Lokomos, with the Tower of Spirits in the distance.]]
The entrance to the 23rd through 30th floors lies under the altar and is only accessible when the two [[Switch#Eyeball Switch|Eye Switches]] are shot with arrows from the [[Bow of Light]].
After clearing the [[Sand Temple]] and retrieving the [[Bow of Light]], Link and Zelda are faced with a new dilemma: locating the entrance to the Dark Realm from which the Demon Train originates. Anjean is at a loss for how to do this, until Byrne reveals that he has come to and has seen the error of his ways. He reveals that, as one of the Lokomo, Cole had him use the power of the spirits to craft a compass that could locate the Demon Train within the Dark Realm, a compass that could not be touched by those with evil hearts known as the [[Compass of Light]].<ref>{{cite|The Demon Train comes from the Dark Realm. But even Cole didn't know
its exact location at first. He had me build a compass using the spirits' power to find the Demon Train in the Dark Realm. Since the compass uses the power of the spirits, Cole and Malladus can't touch it. That's why it should still be where we left it.|Byrne|Spirit Tracks}}</ref> Byrne instructs Link and Zelda to open the way to the uppermost floors of the Tower of Spirits by raising the Altar of the Demon King up to reveal a hidden passageway at the top of the tower using the Bow of Light in order to obtain the compass.<ref>{{cite|There is a way to find it. The area where Malladus was resurrected... Below that altar is a hidden section of tracks. Somewhere down there is the Compass of Light. Only it can lead you to the Demon Train.|Byrne|Spirit Tracks}}</ref> The duo triumph once again and acquire the compass from the tower, revealing the tracks leading to the island that acts as the gateway to the Dark Realm just off Hyrule's southwestern coast.


Once Cole and Malladus are defeated, the remaining Lokomos of the land gather and ascend to the heavens to be with their kindred, knowing that with the Demon King's destruction, they are no longer needed. They leave the world under the guardianship of Link and Zelda and all of their descendants.<Ref>{{cite|But our protection is no longer needed. Even without the spirits' guidance, you will do well. So I think I will return to the heavens... In the company of my old friend Byrne. Please watch over this land, my dear. And, [Link]... You must help her. Good-bye... And thank you. Thank you both.|Anjean|Spirit Tracks}}</ref> With the departure of the Lokomo and the destruction of Malladus, the purpose of the Tower of Spirits was now fulfilled, and it is presumed that it remained thereafter as a physical reminder of the triumph of good over evil.
===Comparisons to the Temple of the Ocean King===
[[File:Inside ToS.jpg|thumb|left|250px|A screenshot of one of the tower's dungeon hallways]]
The Tower of Spirits is designed in many ways like its spiritual predecessor from {{PH}}, the [[Temple of the Ocean King]], albeit with a few changes to improve upon the dungeon design. The most important parts of the tower, such as the lobby, the stained glass chamber, and the chamber of the altar are all decorated in a rich fashion befitting one of Hyrule's most important landmarks. The dungeon floors, however, are designed much like the Temple of the Ocean King, with double doors with a large keyhole serving as primary barriers within the tower alongside the blue doors activated to rise or fall by switches and the stone monster-like doors activated by enemy activity within a given room.


==Design==
Another similarity is that [[Link]] must revisit it each time he completes a dungeon to proceed further and open up a new area to explore. However, unlike its predecessor, there is a staircase that allows Link to skip over previously completed floors.<ref>{{Cite Web|url= http://ds.ign.com/articles/104/1042825p2.html |title= The Legend of Zelda: Spirit Tracks Impressions| site= IGN | type= html}}</ref> In addition, there is no time limit to complete the puzzles through the floors, due to the lack of a curse affecting the atmosphere of the place. Though there are still safe zones, they're only necessary to hide from Phantoms.
[[File:Tower of Spirits Stained Glass Chamber.png|thumb|left|Link and Zelda battle Byrne in the stained glass chamber of the Tower of Spirits.]]
[[File:Inside ToS.jpg|thumb|right|250px|A screenshot of one of the tower's dungeon hallways.]]
The Tower of Spirits is designed in many ways like its spiritual predecessor from ''Phantom Hourglass'', the [[Temple of the Ocean King]], albeit with a few changes to improve upon the dungeon design. The most important parts of the tower, such as the lobby, the stained glass chamber, and the chamber of the Altar of the Demon King are all decorated in a rich fashion befitting one of Hyrule's most important landmarks. The dungeon floors however are designed much like the Temple of the Ocean King, with double doors with a large keyhole serving as primary barriers within the tower alongside the blue doors activated to rise or fall by switches and the stone monster-like doors activated by enemy activity within a given room.


The tower has 30 floors in total, excluding the stained glass chamber and the chamber of the Altar of the Demon King. Each floor is composed of several hallways and stairwells that function much like a maze, very similar to the Temple of the Ocean King. Each section of the tower has an entrance from the central shaft that extends up the height of the tower, and this shaft is accessible via the tower's main lobby where the Spirit Tracks converge. Phantoms are the primary enemies encountered throughout the dungeon floors of the tower, patrolling the hallways relentlessly searching for intruders attempting to ascend the tower. Zelda's spirit can inhabit any of these Phantoms if they are struck with a light-infused blade, either powered by the [[Tears of Light]] scattered throughout the tower or by the power of the [[Lokomo Sword]].
While the Temple of the Ocean King shares the same general background theme from the dungeons in {{PH|-}}, the Tower of Spirits has its own themes.
{{clear}}
 
===Force Gem===
After Link and Princess Zelda manage to defeat [[Byrne]] and are told to go to the [[Sand Realm]] in order to find the [[Bow of Light]], [[Anjean]] will give them a free [[Force Gem]] that activates rails leading to the aforementioned Realm, and by extension to the [[Sand Sanctuary]].
 
===Minor Traps and Enemies===
====Floor 1 - 3====
{{Gallery List|Enemies
|ST= Phantom, Rat, Spinut
}}
 
====Floor 4 - 7====
{{Gallery List|Enemies
|ST= Flame Fountain, Geozard, Keese, Mounted Miniblin, Phantom, Spinut
}}
 
====Floor 8 - 12====
{{Gallery List|Enemies
|ST= Geozard Chief, Key Master, Nocturn, Rat, Torch Phantom
}}
 
====Floor 13 - 17====
{{Gallery List|Enemies
|ST= Boulder, Geozard, Phantom Eye, Metal Chuchu, Warp Phantom
}}


==Enemies==
====Floor 18 - 23====
*[[Armos]]
{{Gallery List|Enemies
*[[ChuChu]]
|ST= Armos, Boulder, Geozard, Key Master, Mounted Miniblin, Phantom, Rat, Stalfos, Wrecker Phantom
*[[Geozard]]
}}
**[[Geozard#Geozard Chief|Geozard Chief]]
*[[Keese]]
**[[Keese#Fire Keese|Fire Keese]]
*[[Miniblin]]
*[[Nocturn]]
*[[Phantom]]
**[[Phantom#Spirit Tracks|Torch Phantom]]
**[[Phantom#Spirit Tracks|Warp Phantom]]
**[[Phantom#Spirit Tracks|Wrecker Phantom]]
*[[Phantom Eye]]
*[[Rat]]
*[[Spinut]]
*[[Stalfos]]
**[[Stalfos#Spirit Tracks|Stalfos Warrior]]


==Trivia==
==Trivia==
*Anjean is noted to have been in the Tower of Spirits for quite a long time. She is the one that entrusted the Spirit Flute to [[Tetra]] a century ago on the condition Tetra and her descendants would use it to protect the land from then onward.
* Originally, the scene where {{Term|ST|Link|link}} climbs up spiral stairs in the {{Term|ST|Tower of Spirits}} was not in the game. It was added following a comment made by [[Eiji Aonuma]] about how "The player has repaired it and can now climb higher, but just going in and out of doors will never create the feeling of climbing a tower."<ref>{{Cite Book|quote= |book= E |publisher= |page= 291}}</ref>
*The entrance to the 23rd through 30th floors lies under the Altar of the Demon King and is only accessible when the two [[Eye Switch]]es are shot with arrows from the [[Bow of Light]].
 
==Nomenclature==
In the Japanese, Spanish, Italian and German versions of the game, the Tower of Spirits shares the same name with the [[Tower of the Gods]] from {{TWW}}. It should be noted that the Japanese name for both uses a word, {{Exp|kami|神}}, that can be translated as either "god" or "spirit".
{{Nomenclature}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Inside ToS.jpg|Link and the [[Phantom]] inside the tower
File:ST Hyrule Castle & Tower of Spirits.png|Hyrule Castle dwells in the shadow of the Tower of Spirits
File:ST Spirit Tower Hall.png|The main hall
File:Inside ToS.jpg|Link and [[Phantom Zelda]] inside the tower
File:Spirit Train ST.png|The Spirit Train with the Tower of Spirits and Hyrule Castle in the background
File:Spirit Train ST.png|The Spirit Train with the Tower of Spirits and Hyrule Castle in the background
File:TowerofSpirits Ending.png|The Tower of Spirits as seen in the ending
File:Tower of Spirits Altar.png|Cole uses Zelda's body to revive Malladus at the altar atop the {{Term|ST|Tower of Spirits|display=Tower}}
File:ST Tower of Spirits Concept Artwork.png|Concept artwork of the {{Term|ST|Tower of Spirits}}
File:ST Tower of Spirits Concept Artwork 2.png|Concept artwork of the {{Term|ST|Tower of Spirits}}'s surroundings
</gallery>
</gallery>


==References==
==See Also==
<div class="references-small" style="height:175px; overflow: auto; padding: 5px">
* {{Term|Series|Tunnel to the Tower|link}}
<references/>
 
</div>
{{Ref}}
<br>
 
<center>{{Names
{{STNavMap}}
|English=
{{DungeonNav2|ST}}
|Japanese=
{{Categories
|Spanish=
|Towers
|Spanish(LA)= Torre de las Almas
  |dungeons= ST
|Spanish(SP)=  
}}
|French(CA)= Tour des Esprits
|French(FR)= Tour des Dieux
|German=
|Italian=  
}}</center>
{{Spirit Tracks Dungeons}}
[[Category:Places]]
[[Category:Places in The Legend of Zelda: Spirit Tracks]]

Latest revision as of 22:18, 23 May 2023

The Tower of Spirits,[1] also known as the Central Tower,[2] and Tower of the Gods,[3] is a towering fortress that appears as the central dungeon in Spirit Tracks.

Located in the middle of the five Realms of Hyrule, the Tower of Spirits was built by the power of the legendary Spirits of Good and serves as the lock on the prison of the Demon King Malladus, who can only be freed from his prison at the top of the tower using the altar that resides in the topmost chamber of the tower.[4][5] Anjean, an ancient Lokomo servant of the spirits, serves as the sage of the tower with the primary duty of guarding the tower from evil.[6][7] Phantoms also serve as guards of the tower to ward off evil ones hoping to reach the top, though they are corrupted to the side of evil by Cole, who seeks to release Malladus from his prison during the events of the game.[8]

History

Background Story

Malladus is locked away deep underground by the hands of the Spirits of Good by means of the Spirit Tracks and the Tower of Spirits

The Tower of Spirits has a long history dating back to the days prior to the re-establishment of the kingdom of Hyrule. It is said that in this land's early days, its first settlers lived in peace and prosperity under the protection of the great Spirits of Good that watched over the entire realm.[9] However, about a century before the events of Spirit Tracks, there came a day that this peace was shattered by the coming of a great evil, the Demon King known as Malladus. He was engaged by the Spirits of Good in a long and bloody conflict that resulted in much carnage and loss and seemed to have no end in sight as they attempted to use all of their might to slay the Demon King and save the world from his reign of terror.[10] However, they soon realized they did not possess the strength to truly kill him, thus necessitating a different means of halting his invasion of the land.

The spirits decided that all they could do would be to lock him away where he could do no further harm to the world, and to this end they drove his spirit deep into an underground prison.[4][11] To seal this prison, they constructed an elaborate set of shackles that spanned in four directions all across the land that would come to be known in time as the Spirit Tracks, as well as a great tower that would act as the lock on his prison, a tower that would eventually come to be known as the Tower of Spirits.[4] This tower, residing at the very heart of the land, is powered by magical energy flowing into it from four special temples across the land by means of the Spirit Tracks. As long as the tracks and the tower remained untainted, Malladus could not re-emerge from his prison and attack the land again.[12] Though this great effort exhausted the spirits' powers, they were able to bring the bloody conflict to a successful end and restore peace to the land. With their power depleted, the spirits decided to return to the heavens, giving the land over to the Hyrulean settlers led by the Hero of Winds and Tetra, who christened it as the reborn kingdom of Hyrule, and leaving their servants, the Lokomo, to protect the land and the Tower of Spirits in their stead to prevent the return of the Demon King.[13][14]

Chancellor Cole's plans

The Tower of Spirits is fragmented by Cole

Roughly a century after the kingdom of Hyrule was reinstated in the land of the Spirits of Good following the end of the War that happened between Malladus and the Spirits of Good, the events of the game begin. The Spirit Tracks have begun to vanish all across the land of Hyrule, causing the seal on the Demon King's prison to weaken since the tracks are not providing the energy necessary to the Tower of Spirits.[12][15] This does not go unnoticed by Princess Zelda, who suspects that one of her subordinates, the kingdom's chancellor known as Cole, is somehow connected to the disappearance of the tracks due to his dubious demeanor.[16] Eventually, Zelda obtains Link's and Alfonzo's help to head over to the Tower of Spirits, but then witness the tower is suddenly fragmented into five sections, four of which float in a vertical line, reducing the tower to pieces. It is at this moment that Chancellor Cole appears, alongside his henchman Byrne, and reveals his true nature as a monster masquerading as a human as well as his evil plan to revive Malladus. The duo then steal the princess's body and take it to the Tower of Spirits to use as a vessel for Malladus's revival.

Entrance to the Tower

Link reunites with Zelda's spirit at Hyrule Castle and takes the secret tunnel leading from the castle to the Tower of Spirits. There they meet Anjean, who sheds light on what is happening. She reveals that the Spirit Tracks have been disappearing because something has happened to the temples that energize the tower. She also states that Zelda's body has been taken to the top of the tower to the altar, which is now inaccessible due to the shattering of the tower by Cole. Resolving that they must somehow reach the top of the tower and stop the resurrection of Malladus, Anjean tasks the duo with restoring the Spirit Tracks by cleansing four of the five temples across Hyrule. Only by clearing the temples will the young heroes be able to climb to the altar atop the Tower of Spirits and stop Malladus's resurrection.

Each time Link and Zelda are successful in completing a temple, one floor of the Tower of Spirits is restored, allowing the young heroes to climb higher to its upper levels and retrieve one of the Rail Maps. Finally, after clearing the Fire Temple, they return to find Anjean missing after the tower is fully restored to its original state and the tracks are restored to each of the different realms of Hyrule. Climbing to the tower's highest levels, the pair face off against Byrne in the stained glass chamber of the tower just beneath the altar and are successful in defeating the Lokomo. Byrne retreats to the altar at the very top of the tower, where Cole successfully resurrects Malladus. Cole then mocks Byrne's gullibility and flees with Malladus aboard the Demon Train back to the Dark Realm to await the time when Malladus will have fully acclimated to Zelda's body, leaving the stunned heroes gazing after them from atop the tower. Anjean then appears and escorts Link and Zelda, alongside the unconscious Byrne, to the lobby of the tower.

The Compass of Light

Link and Zelda witness the departure of the Lokomos, with the Tower of Spirits in the distance

After clearing the Sand Temple and retrieving the Bow of Light, Link and Zelda are faced with a new dilemma: locating the entrance to the Dark Realm from which the Demon Train originates. Byrne instructs Link and Zelda to open the way to the uppermost floors of the Tower of Spirits by raising the altar up to reveal a hidden passageway at the top of the tower using the Bow of Light in order to obtain the Compass of Light, which will reveal the location of Chancellor Cole and the Demon Train.[17] The duo triumph once again and acquire the compass from the tower, revealing the tracks leading to the island that acts as the gateway to the Dark Realm just off Hyrule's southwestern coast.

Once Cole and Malladus are defeated, the remaining Lokomos of the land gather and ascend to the heavens to be with their kindred, knowing that with the Demon King's destruction, they are no longer needed. They leave the world under the guardianship of Link and Zelda and all of their descendants.[18] With the departure of the Lokomo and the destruction of Malladus, the purpose of the Tower of Spirits is fulfilled, and remains thereafter as a physical reminder of a conflict that has reached finally to an end.

Themes and Navigation

Overview

Link and Zelda battle Byrne in the stained glass chamber of the Tower of Spirits

The dungeon shows a vast array of puzzles, obstacles and enemies, and requires Link and Princess Zelda working together to be fully conquered. As weapons and tools are collected from the temples, they can be used to proceed further through the floors. In most cases, said items have to be used in conjunction to the abilities from the Phantom Princess Zelda is possessing. Each floor of the tower has puzzles required to proceed to the next.

The tower has 30 floors in total, excluding the stained glass chamber and the chamber of the altar. Each floor is composed of several hallways and stairwells that function much like a maze. Each section of the tower has an entrance from the central shaft that extends up the height of the tower, and this shaft is accessible via the tower's main lobby where the Spirit Tracks converge. Phantoms are the primary enemies encountered throughout the dungeon floors of the tower, patrolling the hallways relentlessly searching for intruders attempting to ascend the tower. Princess Zelda's spirit can inhabit any of these Phantoms if they are struck with a light-infused blade, either powered by the Tears of Light scattered throughout the tower or by the power of the Lokomo Sword.

The entrance to the 23rd through 30th floors lies under the altar and is only accessible when the two Eye Switches are shot with arrows from the Bow of Light.

Comparisons to the Temple of the Ocean King

A screenshot of one of the tower's dungeon hallways

The Tower of Spirits is designed in many ways like its spiritual predecessor from Phantom Hourglass, the Temple of the Ocean King, albeit with a few changes to improve upon the dungeon design. The most important parts of the tower, such as the lobby, the stained glass chamber, and the chamber of the altar are all decorated in a rich fashion befitting one of Hyrule's most important landmarks. The dungeon floors, however, are designed much like the Temple of the Ocean King, with double doors with a large keyhole serving as primary barriers within the tower alongside the blue doors activated to rise or fall by switches and the stone monster-like doors activated by enemy activity within a given room.

Another similarity is that Link must revisit it each time he completes a dungeon to proceed further and open up a new area to explore. However, unlike its predecessor, there is a staircase that allows Link to skip over previously completed floors.[19] In addition, there is no time limit to complete the puzzles through the floors, due to the lack of a curse affecting the atmosphere of the place. Though there are still safe zones, they're only necessary to hide from Phantoms.

While the Temple of the Ocean King shares the same general background theme from the dungeons in Phantom Hourglass, the Tower of Spirits has its own themes.

Force Gem

After Link and Princess Zelda manage to defeat Byrne and are told to go to the Sand Realm in order to find the Bow of Light, Anjean will give them a free Force Gem that activates rails leading to the aforementioned Realm, and by extension to the Sand Sanctuary.

Minor Traps and Enemies

Floor 1 - 3

Floor 4 - 7

Floor 8 - 12

Floor 13 - 17

Floor 18 - 23

Trivia

  • Originally, the scene where Link climbs up spiral stairs in the Tower of Spirits was not in the game. It was added following a comment made by Eiji Aonuma about how "The player has repaired it and can now climb higher, but just going in and out of doors will never create the feeling of climbing a tower."[20]

Nomenclature

In the Japanese, Spanish, Italian and German versions of the game, the Tower of Spirits shares the same name with the Tower of the Gods from The Wind Waker. It should be noted that the Japanese name for both uses a word, , that can be translated as either "god" or "spirit".

Names in Other Regions
LanguageNamesMeanings
The People's Republic of China
ChineseSI
神之塔 (Shén zhī tǎ)[26] 
Canada
FrenchCA
Tour des Esprits[25]Tower of the Spirits
The French Republic
FrenchEU
Tour des dieux[23]Tower of the gods
The Federal Republic of Germany
German
Turm der Götter[22] 
The Italian Republic
Italian
Torre de los Dioses[21] 
Latin America
SpanishLA
Torre de las Almas[24] 
The Kingdom of Spain
SpanishEU
Torre de los Dioses 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. Encyclopedia, Dark Horse Books, pg. 157
  2. Encyclopedia, Dark Horse Books, pg. 41
  3. Hyrule Historia, Dark Horse Books, pg. 133
  4. 4.0 4.1 4.2 "With their remaining power, they buried the Demon King's spirit in the ground. They built shackles to imprison him, and a tower that acted as a lock. These shackles cover the land to this day." — N/A (Spirit Tracks)
  5. "Now there is but one temple left until all the tracks are restored. Once they are, we'll be able to enter the altar of the Demon King." — Princess Zelda (Spirit Tracks)
  6. "How did you know that? And...you can hear me? Are you...the sage of this tower?" — Princess Zelda (Spirit Tracks)
  7. "Well, I wouldn't put it exactly that way. But I do watch over the Tower of Spirits. My name is Anjean." — Anjean (Spirit Tracks)
  8. "Sounds like a Phantom, my dear. They're the guardians of the Tower of Spirits. Though they look quite sinister, they won't harm anyone with a good heart. [...] There is one possible explanation... With the Spirit Tracks gone, perhaps an evil spirit has possessed the Phantom..." — Anjean (Spirit Tracks)
  9. "This is a tale from long ago. It's the tale of the first settlers of this land. In the beginning, the people followed the spirits of good, and all was peaceful. But that era of peace soon came to an end." — N/A (Spirit Tracks)
  10. "The evil Demon King rose to power, destroying everything in his path. The spirits of good had no choice but to face him in battle.The war that ensued seemed to last an eternity, and much blood was shed." — N/A (Spirit Tracks)
  11. "Finally, the spirits subdued the Demon King, though they could not destroy him. Their powers were greatly depleted." — N/A (Spirit Tracks)
  12. 12.0 12.1 "It's not chains or bars that keep him imprisoned, but an energy that flows between the tower and the four temples that surround it. [...] Correct, my dear. The Spirit Tracks carry that energy. If the tracks are lost, the tower's energy will fade, and so will the Demon King's prison. And that's just what the evil ones are after! They aim to resurrect Malladus, the Demon King. Right now, my strength maintains his shackles, but it's only a matter of time until they're broken." — Anjean (Spirit Tracks)
  13. "With their power drained, the spirits of good returned to the heavens. Suddenly bereft of both demons and spirits, this land was entrusted to us." — N/A (Spirit Tracks)
  14. "Indeed. We are called the Lokomos. We are servants of the spirits. They have entrusted us with protecting the temples and the Spirit Tracks." — Anjean (Spirit Tracks)
  15. "As you know, the Tower of Spirits has protected our kingdom for ages. The tower connects all the Spirit Tracks that crisscross the land. However, for some reason, they seem to be vanishing from everywhere. Something must have happened at the tower to cause all this. I must go there to investigate." — Princess Zelda (Spirit Tracks)
  16. "Chancellor Cole forbids me from leaving the castle to "safety concerns." I think he just doesn't want me going to the tower, though. But why? It's clear he's hiding something... I have the feeling that something terrible is about to happen!" — Princess Zelda (Spirit Tracks)
  17. "There is a way to find it. The area where Malladus was resurrected... Below that altar is a hidden section of tracks. Somewhere down there is the Compass of Light. Only it can lead you to the Demon Train." — Byrne (Spirit Tracks)
  18. "But our protection is no longer needed. Even without the spirits' guidance, you will do well. So I think I will return to the heavens... In the company of my old friend Byrne. Please watch over this land, my dear. And, [Link]... You must help her. Good-bye... And thank you. Thank you both." — Anjean (Spirit Tracks)
  19. The Legend of Zelda: Spirit Tracks Impressions , IGN (html).
  20. Encyclopedia, Dark Horse Books, pg. 291
  21. "Torre de los Dioses" — Rail Map (Spirit Tracks)
  22. "Turm der Götter" — Rail Map (Spirit Tracks)
  23. "Tour des dieux" — Rail Map (Spirit Tracks)
  24. "Torre de las Almas" — Rail Map (Spirit Tracks)
  25. "Tour des Esprits" — Rail Map (Spirit Tracks)
  26. 塞尔达传说:百科全书, New Star Press, pg. 290
Stations in Spirit Tracks
Aboda VillageTrading PostWhittletonForest SanctuaryRabbitland RescueHyrule CastleCastle TownForest TempleAnouki VillageAnouki VillageSnow SanctuaryBridge Worker's HomeWellspring StationSlippery StationSnowdrift StationSnow TempleSnow TempleTower of SpiritsPapuchia VillagePirate HideoutOcean SanctuaryOcean FloorLost at Sea StationOcean TempleSand SanctuarySand TempleGoron Target RangeFire SanctuaryGoron VillageFire TempleDisorientation StationDark Ore MineEnds of the Earth StationDark Realm

Click on a station