Giant Boomerang: Difference between revisions
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{{Media | {{Media | ||
|Model BotW= File:BotW Giant Boomerang Model.png | |Model BotW= File:BotW Giant Boomerang Model.png | ||
|Model TotK= File:TotK Giant Boomerang Model.png | |||
|Sprite BotW= File:BotW Giant Boomerang Icon.png | |Sprite BotW= File:BotW Giant Boomerang Icon.png | ||
|Sprite TotK= File:TotK Giant Boomerang Icon.png | |||
}} | }} | ||
|caption= | |caption= | ||
|pronunciation= | |pronunciation= | ||
|plural= | |plural= | ||
|game= BotW | |game= BotW, TotK | ||
|other= | |other= | ||
|cost= | |cost= | ||
|value= | |value= | ||
|location= {{Term|BotW|Hebra Mountains|link}}, {{Term|BotW|West Necluda|link}} | |location= | ||
{{Infobox Game Blocks | |||
|BotW= {{Term|BotW|Hebra Mountains|link}}, {{Term|BotW|West Necluda|link}} | |||
|TotK= | |||
}} | |||
|uses= Attacking {{Plural|BotW|Enemy|link}} | |uses= Attacking {{Plural|BotW|Enemy|link}} | ||
|strength= 25 | |strength= | ||
|durability= 40 | {{Infobox Game Blocks | ||
|BotW= 25 | |||
|TotK= | |||
}} | |||
|durability= | |||
{{Infobox Game Blocks | |||
|BotW= 40 | |||
|TotK= | |||
}} | |||
|comp= {{Term|BotW|Boomerang|link}}, {{Term|BotW|Sea-Breeze Boomerang|link}} | |comp= {{Term|BotW|Boomerang|link}}, {{Term|BotW|Sea-Breeze Boomerang|link}} | ||
|sample= | |sample= | ||
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==Location and Uses== | ==Location and Uses== | ||
==={{BotW|-}}=== | |||
{{BotW Item Properties/Store | {{BotW Item Properties/Store | ||
|type = Weapon | |type = Weapon | ||
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|BuyingPrice = 300 | |BuyingPrice = 300 | ||
}} | }} | ||
==={{TotK|-}}=== | |||
{{TotK Item Properties/Store | |||
|type = Two-Handed Weapon | |||
|strength = | |||
|durability = | |||
|flammable = | |||
|magnetic = | |||
|buoyant = | |||
|conductive = | |||
|guardian = | |||
|throw = | |||
|throw effect = | |||
}} | |||
{{Stub|TotK}} | |||
==Trivia== | ==Trivia== | ||
*A [[Glitches in Breath of the Wild|glitch]] can be performed using the {{Term|BotW|Giant Boomerang}} where if the {{Term|BotW|Boomerang}} is thrown and {{Term|BotW|Magnesis|link}} is quickly used on it while it is still in mid-air, the {{Term|BotW|Giant Boomerang}} will continue spinning while {{Term|BotW|Link|link}} controls it with {{Term|BotW|Magnesis}}.<ref>{{Cite Web|quote= |author= Mety333|published= October 24, 2017|retrieved= May 27, 2021|url= https://www.youtube.com/watch?v=11j1wAX8ZMU|title= CATCHING & SPINNING a Boomerang with MAGNESIS! in MID AIR! in Zelda in Breath in the Wild|site= YouTube|type= video}}</ref> While the spinning animation around the {{Term|BotW|Boomerang}} and the sound for spinning both continue to play, the {{Term|BotW|Boomerang}} does not show the animation of spinning. If the {{Term|BotW|Boomerang}} ever collides with a solid object, it stops spinning. While spinning, the {{Term|BotW|Boomerang}} can be used to cut {{Term|BotW|Grass|link}} and other non-solid objects, or damage {{Plural|BotW|Enemy|link}} once. {{Plural|BotW|Enemy}} hit by the {{Term|BotW|Giant Boomerang}} will be launched a short distance away from the {{Term|BotW|Boomerang}}. | *A [[Glitches in Breath of the Wild|glitch]] can be performed in {{BotW}} using the {{Term|BotW|Giant Boomerang}} where if the {{Term|BotW|Boomerang}} is thrown and {{Term|BotW|Magnesis|link}} is quickly used on it while it is still in mid-air, the {{Term|BotW|Giant Boomerang}} will continue spinning while {{Term|BotW|Link|link}} controls it with {{Term|BotW|Magnesis}}.<ref>{{Cite Web|quote= |author= Mety333|published= October 24, 2017|retrieved= May 27, 2021|url= https://www.youtube.com/watch?v=11j1wAX8ZMU|title= CATCHING & SPINNING a Boomerang with MAGNESIS! in MID AIR! in Zelda in Breath in the Wild|site= YouTube|type= video}}</ref> While the spinning animation around the {{Term|BotW|Boomerang}} and the sound for spinning both continue to play, the {{Term|BotW|Boomerang}} does not show the animation of spinning. If the {{Term|BotW|Boomerang}} ever collides with a solid object, it stops spinning. While spinning, the {{Term|BotW|Boomerang}} can be used to cut {{Term|BotW|Grass|link}} and other non-solid objects, or damage {{Plural|BotW|Enemy|link}} once. {{Plural|BotW|Enemy}} hit by the {{Term|BotW|Giant Boomerang}} will be launched a short distance away from the {{Term|BotW|Boomerang}}. | ||
==Nomenclature== | ==Nomenclature== | ||
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{{Categories | {{Categories | ||
|Boomerangs, Weapons | |Boomerangs, Weapons | ||
|items= BotW | |items= BotW, TotK | ||
}} | }} |
Revision as of 20:21, 21 May 2023
Giant Boomerangs are Items in Breath of the Wild.[1]
Location and Uses
Breath of the Wild
249 (254) Giant Boomerang |
Description |
Common Locations Hebra Mountains | |
Properties |
Giant Boomerangs are massive metallic Boomerangs that require two hands to wield. They were originally used for hunting, but they have been modified to be used as Weapons.[1] They can be used to deal melee damage in front of Link, or they can be thrown to hit distant targets. Giant Boomerangs will curve after traveling a short distance and will travel back to Link, which he can catch in mid-air. If something obstructs the Giant Boomerang mid-air or if Link fails to catch it in time, the Giant Boomerang will bounce and land somewhere for Link to retrieve himself.
Giant Boomerangs are commonly found wielded by certain Lizalfos in the Hebra Mountains, primarily around Goflam's Secret Hot Spring. They can also be found in West Necluda.
Since Giant Boomerangs are made of metal, the Magnesis Rune can be used to move them. The metal will also attract Lightning during Thunderstorms, striking Link if he equips one for too long. However, this also means that they conduct Electricity They will sink in Water, but they will not burn if exposed to Fire or a Scorching Climate.
Name | ActorName |
---|---|
Value | "Weapon_Lsword_051" |
Description | Internal name |
Name | Life |
Value | 40 |
Description | Durability of the weapon |
Name | Power |
Value | 25 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | true |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | false |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 6 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 11 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 4 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 8 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 12 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 22 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 9 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 18 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.0 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 1.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 0.7 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 1500.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 75 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 300 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Lsword_051" | Internal name |
Life | 40 | Durability of the weapon |
Power | 25 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | true | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | false | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 6 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 11 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 4 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 8 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 12 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 22 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 9 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 18 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.0 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 1.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 1500.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 75 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 300 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
Trivia
- A glitch can be performed in Breath of the Wild using the Giant Boomerang where if the Boomerang is thrown and Magnesis is quickly used on it while it is still in mid-air, the Giant Boomerang will continue spinning while Link controls it with Magnesis.[2] While the spinning animation around the Boomerang and the sound for spinning both continue to play, the Boomerang does not show the animation of spinning. If the Boomerang ever collides with a solid object, it stops spinning. While spinning, the Boomerang can be used to cut Grass and other non-solid objects, or damage Enemies once. Enemies hit by the Giant Boomerang will be launched a short distance away from the Boomerang.
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
ビッグブーメラン (Biggu būmeran) | ||
大飛旋鏢 (Dà fēixuán biāo) | ||
大飞旋镖 (Dà fēixuánbiāo) | Big boomerang | |
Grote boemerang[3] | Big Boomerang | |
Grand boomerang | ||
GroßerBumerang | ||
Gran boomerang | Big boomerang | |
빅부메랑 (Bikbumerang) | ||
Огромный бумеранг (Ogromnyy bumerang) | ||
Gran bumerán | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
See Also
References
- ↑ 1.0 1.1 "Giant Boomerang
This massive boomerang requires two hands. Originally used for hunting, it was modified for use as a weapon. The blades on the inner curves make it a bit tricky to wield." — Inventory (Breath of the Wild) - ↑ Mety333, CATCHING & SPINNING a Boomerang with MAGNESIS! in MID AIR! in Zelda in Breath in the Wild , YouTube (video), published October 24, 2017, retrieved May 27, 2021.
- ↑ "Grote boemerang" — Inventory (Breath of the Wild)