Forest Room: Difference between revisions

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==Features and Overview==
==Features and Overview==
==={{OoT|-}}===
==={{OoT|-}}===
{{Stub|OoT}}
 
The Forest Room is one of six elemental rooms located within {{Term|OoT3D|Ganon's Castle|link}}. Contrary to its name, it is primarily centered around the element of [[Wind]]; the only forest elements involve lighting wooden torches in the first room while fighting off a [[Wolfos]].
 
The main chamber involves the use of the [[Hookshot]] and [[Hover Boots]] to navigate around bottomless pits while collecting [[Silver Rupee]]s. Complicating this task are several [[fan]]s situated around the chamber that can push Link into the bottomless pits. A [[Time Block]] can be summoned in front of a fan to collect one of the Silver Rupees.
 
The {{MQ}} version of the Forest Room replaces the Wolfos in the first room with two [[Stalfos]]. A torch sitting on the doorframe ledge allows the use of the Hookshot to reach a key guarded by a lone fan propeller. The main fan chamber is made significantly more difficult; the lone [[Beamos]] is now reinforced by several more of its kind, along with an [[Armos]] statue. Eyeball switches are now hidden behind two of the fan propellers; one requires a [[Fire Arrow]] to melt the ice blocking it.
 
===Minor Enemies===
{{Gallery List|Enemies
|OoT= Beamos, Fan, Wolfos
|OoT3D= Beamos, Fan, Wolfos
}}
 
===={{MQ|-}}====
{{Gallery List|Enemies
|OoT= Armos, Beamos, Fan, Stalfos
|OoT3D= Armos, Beamos, Fan, Stalfos
}}


==={{SS|-}}===
==={{SS|-}}===
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==Nomenclature==
==Nomenclature==
{{Nomenclature}}
{{Nomenclature}}
==Trivia==
* The Forest Room being Wind-themed in {{OoT|-}} is a leftover from the game's development stage, when the [[Forest Medallion]] was instead the Wind Medallion, which would have been an equipable spell that provided the same functionality as [[Farore's Wind]].<ref>{{Cite Web|quote= 風のメダルをもらった!Cにセットし、ワープする!危なくなったらワープする。 You got the Wind Medallion! Set it to C and you'll teleport! Warp away whenever you're in danger. |author= |published= |retrieved= May 5, 2024|url= https://tcrf.net/Proto:The_Legend_of_Zelda:_Ocarina_of_Time/Late_1997_Overdump/Text|title= The Legend of Zelda: Ocarina of Time/Late 1997 Overdump/Text|site= The Cutting Room Floor|type= }}</ref>
* The key gained in the {{MQ|-}} version of {{OoT|-}} is actually needed for the [[Light Room]] instead.


==See Also==
==See Also==

Revision as of 21:45, 5 May 2024

Forest Rooms are recurring locations in The Legend of Zelda series.(OoT | SS)[1][2] Forest Rooms go unnamed in Ocarina of Time 3D and Skyward Sword HD.

Features and Overview

Ocarina of Time

The Forest Room is one of six elemental rooms located within Ganon's Castle. Contrary to its name, it is primarily centered around the element of Wind; the only forest elements involve lighting wooden torches in the first room while fighting off a Wolfos.

The main chamber involves the use of the Hookshot and Hover Boots to navigate around bottomless pits while collecting Silver Rupees. Complicating this task are several fans situated around the chamber that can push Link into the bottomless pits. A Time Block can be summoned in front of a fan to collect one of the Silver Rupees.

The Master Quest version of the Forest Room replaces the Wolfos in the first room with two Stalfos. A torch sitting on the doorframe ledge allows the use of the Hookshot to reach a key guarded by a lone fan propeller. The main fan chamber is made significantly more difficult; the lone Beamos is now reinforced by several more of its kind, along with an Armos statue. Eyeball switches are now hidden behind two of the fan propellers; one requires a Fire Arrow to melt the ice blocking it.

Minor Enemies

Master Quest

Skyward Sword



Nomenclature

Names in Other Regions
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Trivia

  • The Forest Room being Wind-themed in Ocarina of Time is a leftover from the game's development stage, when the Forest Medallion was instead the Wind Medallion, which would have been an equipable spell that provided the same functionality as Farore's Wind.[3]
  • The key gained in the Master Quest version of Ocarina of Time is actually needed for the Light Room instead.

See Also

References

  1. The Legend of Zelda: Ocarina of Time—Prima's Official Strategy Guide, Prima Games, pg. 121
  2. The Legend of Zelda: Skyward Sword—Prima Official Game Guide, Prima Games, pg. 213
  3. "風のメダルをもらった!Cにセットし、ワープする!危なくなったらワープする。 You got the Wind Medallion! Set it to C and you'll teleport! Warp away whenever you're in danger."The Legend of Zelda: Ocarina of Time/Late 1997 Overdump/Text , The Cutting Room Floor, retrieved May 5, 2024.