Boomerang

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This article is about the regular Boomerang. For other variants, see Magical Boomerang, Gale Boomerang, and Nice Boomerang.

Boomerangs are recurring Items in The Legend of Zelda series.(TLoZ | ALttP | LA | OoT | OoS | OoA | FS | TWW | FSA | TMC | PH | ST | ALBW | TFH | BotW | TotK)[1][2][3][name references needed]

Location and Uses

The Boomerang is an item that Link can throw, at which point it will return to him. It can be used for both combat and Puzzle solving. It can be used to stun enemies, although a single hit will defeat weak enemies, such as Keese.[4] It can also be used to retrieve items that are out of Link's reach.[5] The Boomerang first appeared in The Legend of Zelda and has gone through several design changes since then. In Phantom Hourglass and Spirit Tracks, Link can draw the path that the Boomerang will take, allowing a more direct control of it.[4] Moreover, the Boomerang can also be used to turn Sparks and Anti-Fairies into Fairies in certain games.

The Legend of Zelda

The Legend of Zelda Manual Descriptionhide ▲
The Legend of Zelda logo
Wooden boomerang and magical boomerang
Link can use these to inflict damage on weak enemies. He can also stop most of the enemy in their tracks if he throws the boomerang on target. The magical boomerang flies further than the wooden boomerang.

In The Legend of Zelda, Link can acquire a Boomerang by defeating all of the red Goriyas in a certain room within Level 1 of both the First Quest and the Second Quest. Goriyas attack Link with Boomerangs. Link can use the Boomerang to stun certain enemies for a brief period of time.[6] He can also use it to instantly defeat Keese and Gels.[7] The Boomerang can also be used to collect items from a distance. The Boomerang can be replaced with the Magical Boomerang, which can be thrown further.[8]

Effects on Enemies
Defeats Stuns No Effect
TLoZ Gel Sprite.png
Gel
TLoZ Armos Sprite.png
Armos
TLoZ Aquamentus Sprite.png
Aquamentus
TLoZ Keese Sprite.png
Keese
TLoZ Digdogger Sprite 2.png
Digdogger Triforce piece.png
TLoZ Bubble Sprite.png
Bubble
TLoZ Ghini Sprite.png
Ghini
TLoZ Red Darknut Sprite.png
Darknut
TLoZ Gibdo Sprite.png
Gibdo
TLoZ Dodongo Sprite.png
Dodongo
TLoZ Red Goriya Sprite.png
Goriya
TLoZ Gleeok Sprite.png
Gleeok
TLoZ Red Leever Sprite.png
Red Leever
TLoZ Blue Gohma Sprite.png
Blue Gohma
TLoZ Like Like Sprite.png
Like Like
TLoZ Gleeok Head Sprite.png
Gleeok Head
TLoZ Red Lynel Sprite.png
Red Lynel
TLoZ Red Lanmola Sprite.png
Red Lanmola
TLoZ Red Moblin Sprite.png
Red Moblin
TLoZ Manhandla Sprite.png
Manhandla
TLoZ Red Octorok Sprite.png
Red Octorok
TLoZ Moldorm Sprite.png
Moldorm
TLoZ Peahat Sprite.png
Peahat
TLoZ Patra Sprite.png
Patra
TLoZ Rope Sprite.png
Rope
TLoZ Pols Voice Sprite.png
Pols Voice
TLoZ Stalfos Sprite.png
Stalfos
TLoZ Red Wizzrobe Sprite.png
Red Wizzrobe
TLoZ Red Tektite Sprite.png
Tektite
TLoZ Zora Sprite.png
Zora
TLoZ Vire Sprite.png
Vire
TLoZ Wallmaster Sprite.png
Wallmaster
TLoZ Zol Sprite.png
Zol

A Link to the Past

In A Link to the Past, Link can obtain a Boomerang in Hyrule Castle. It is contained in a Treasure Chest a few rooms before the prison where the Ball and Chain Trooper holds Princess Zelda captive. It appears as a Big Chest on the Map, but is in fact a Small Chest. If Link fails to collect the Boomerang in the Hyrule Castle, he can find another one in the house of the Sweeping Lady in Kakariko Village. If Link does not open either Chest, he can obtain a Magical Boomerang from a Chest in the Village of Outcasts. Link can also obtain a Magical Boomerang as an upgrade to the Boomerang at the Waterfall of Wishing. The Boomerang is blue, while the Magical Boomerang is red, faster and can be thrown farther.[9] Both varieties can be used to stun enemies, hit Switches, and collect items from a distance.

Link's Awakening

In Link's Awakening, Link can obtain the Boomerang by completing the Trading Quest and using the Magnifying Lens inside a hidden Cave at the eastern side of Toronbo Shores. Here Link will meet a Goriya who will offer to give Link a Boomerang in exchange for an item. The Boomerang can be used to stun enemies, hit Switches, collect items from a distance, and cut bushes. The Boomerang is one of the two items able to destroy Anti-Faeries, the other being the Magic Powder. It is also the only weapon able to defeat a Spark. It can also defeat certain enemies in one hit, such as Ghinis. The Boomerang is the most effective weapon against the final form of Nightmare, as it can be defeated in one hit.

Ocarina of Time

Ocarina of Time Manual Descriptionhide ▲
Ocarina of Time logo
Boomerang
If you throw it, it comes back! The Boomerang can stun or defeat enemies. Use Z Targeting to improve your accuracy. Some enemies can only be defeated with the Boomerang.

In Ocarina of Time, the Boomerang can only be used by Link as a child. It is the main item Inside Jabu-Jabu's Belly. The Boomerang is needed in order to defeat Tailpasarans, Parasitic Tentacles, the Big Octo, and the Boss of the Dungeon, Barinade. It also allows Link to collect distant items such as Gold Skulltula Tokens. It can be used to stun and defeat certain enemies. Before being thrown, the camera shifts to a first-person perspective, allowing Link to aim. The camera will remain in a third-person perspective if Link is Targeting something. When Targeting, the Boomerang will follow its target until impact.

Oracle of Seasons

Oracle of Seasons Manual Descriptionhide ▲
Oracle of Seasons logo
Boomerang
The Boomerang returns to you after you have thrown it. Use it to get objects like Pieces of Hearts and Rupees when those objects are out of your reach.

In Oracle of Seasons, the Boomerang can be found in Subrosia as a prize from the Dance Hall. It is upgraded to the Magical Boomerang in the Ancient Ruins. The Magical Boomerang is faster, can fly higher distances and can be controlled at will. The normal Boomerang is an optional item in this game, whereas the Magical Boomerang is a required item.

In certain dungeons, red Moblins wield Boomerangs. They are blue in color, but do damage to Link instead of having the stun effect of Link's Boomerang. Also, the miniboss of the first dungeon features a pair of Brother Goriyas who throw a Boomerang to each other, injuring Link when in the way.

Oracle of Ages

In Oracle of Ages, the Boomerang can be found in the Rolling Ridge as a prize from either the Goron Shooting Gallery or the Target Carts. It is an optional item in this game.

In certain dungeons, red Moblins wield Boomerangs. They are blue in color, but do damage to Link instead of having the stun effect of Link's Boomerang.

Four Swords

Four Swords Manual Descriptionhide ▲
Four Swords logo
Boomerang
Use this weapon to attack enemies from a distance. You can also use this to retrieve hard-to-reach Rupees and hearts. Some enemies might even get stunned when hit...

In Four Swords, the Boomerang appears in various Stages. It can only be used in the Stage where it was obtained. It is useful for collecting Rupees.

The Wind Waker

The Boomerang is the main item of the Forbidden Woods in The Wind Waker. In addition to stunning and defeating enemies, collecting distant items, and activating Switches, the Boomerang can lock on to up to five different targets.[10] This ability can be used for solving puzzles involving Switches or for collecting multiple items in one throw. The Boomerang is needed in order to defeat Kalle Demos, the Boss of the Forbidden Woods, and Puppet Ganon.

Four Swords Adventures

Four Swords Adventures Manual Descriptionhide ▲
Four Swords Adventures logo
Boomerang
Daze enemies by hitting them with this weapon. You can also use it to pull items like Force Gems, Hearts, and even other characters close to you. Hold the A Button to make it hover in midair.
Lev. 2
This faster boomerang flies even farther.

In Four Swords Adventures, the Boomerang can be held in place before returning to Link. This is useful for retrieving moving Force Gems. The Boomerang can be upgraded to the Level 2 Boomerang, which is faster and has a longer reach.

The Minish Cap

The Minish Cap Manual Descriptionhide ▲
The Minish Cap logo
Boomerang
Hit an enemy to daze him: he’ll stop moving for a short period time. You can also use the boomerang to nab Rupees and other items beyond your reach.

In The Minish Cap, the Boomerang can be bought in Stockwell's Shop for 300 Rupees. It can be upgraded to the Magical Boomerang by Fusing Kinstones with the Tingle Siblings?.

Phantom Hourglass

In Phantom Hourglass, the Boomerang allows Link to to draw a specific path for it to follow. The Boomerang's path has a range limit.[4] It can be used to stun and defeat enemies, hit Switches, and collect items from a distance. It is the main item of the Temple of Fire.

Spirit Tracks

The Boomerang's flight path can be drawn in Spirit Tracks, similarly to how it behaved in Phantom Hourglass. It can be used to stun and defeat enemies, collect distant items, and hit Switches from afar. It can also fly through Fire to light Torches or fly through ice to freeze water. It is the main item of the Snow Temple.

A Link Between Worlds

In A Link Between Worlds, the Boomerang can be obtained from Ravio's Shop. Like all items in the game, it uses Link's Energy Gauge with each use. The Boomerang can be rented for 50 Rupees and bought permanently for 800.[note 1] The Boomerang can be upgraded to the Nice Boomerang by bringing 10 Lost Maiamais to Mother Maiamai. The upgrade improves the speed and range of the Boomerang and allows Link to throw three Boomerangs at a time. The Boomerang can be thrown in any direction according to which way Link is facing.

Tri Force Heroes

In Tri Force Heroes, the Boomerang can be used to grab another Link and pull him toward the wielder, and has the ability to hover in place for several seconds at its furthest point by holding the Item button. While wearing the Boomeranger Outfit, the Boomerang becomes larger and gains the ability to carry two Links, pass through enemies, and deal damage to them.

Boomerangs first appear in the Blazing Trail where all three Links acquire one, then reappear in Hinox Mine (two Boomerangs), Den of Flames, Fire Temple, Snowball Ravine, Sealed Gateway (two Boomerangs), The Lady's Lair, Stone Corridors, Desert Temple, Illusory Mansion (three Boomerangs), Grim Temple, Dragon Citadel, and Sky Temple (one Boomerang per Stage). They also appear in the Forest Zone, Frozen Zone, Shadow Zone and Baneful Zone of the Den of Trials, as well as the Coliseum's Volcano and The Ruins arenas.

Breath of the Wild

Hyrule Compendium Entry
202 (207) Boomerang
BotW Hyrule Compendium Boomerang.png
Description
This throwing weapon was originally used by the forest-dwelling Koroks. Its unique shape allows it to return after being thrown.
Common Locations
West Necluda
Faron Grasslands
Properties
Atk 8

Boomerangs are a throwing Weapon in Breath of the Wild originally used by Koroks.[2] Several other varieties of Boomerangs can also be found, including Lizal Boomerangs, Lizal Forked Boomerangs, Lizal Tri-Boomerangs, and Giant Boomerangs. The Sea-Breeze Boomerang, which is based on the Boomerang from The Wind Waker, can also be obtained at random from using the amiibo Rune. After being thrown, Link must manually catch the Boomerang when it returns to him. If the Boomerang flies into an object or wall, it will fall to the ground and will not return to Link.

A regular Boomerang has a chance to appear in a Treasure Chest spawned by scanning the following amiibos with the amiibo Rune:

Being made from wood, Boomerangs will catch on Fire if they make contact with a Campfire or if they are exposed to a Scorching Climate. They will not attract Lightning during a Thunderstorm, and they do not conduct Electricity either. They will float if dropped in Water. Finally, the Magnesis Rune is unable to pick up Boomerangs.

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_051"
Description
Internal name
Name
Life
Value
18
Description
Durability of the weapon
Name
Power
Value
8
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
true
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
false
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
20.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
5
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
8
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
2
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
4
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
9
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
13
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
5
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
9
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.0
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
1.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.0
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
1500.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
25
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
100
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Sword_051"
Internal name
Life
18
Durability of the weapon
Power
8
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
true
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
false
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
20.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
5
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
8
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
2
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
4
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
9
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
13
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
5
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
9
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.0
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
1.0
Maximal value for throw distance up modifier
ThrowSpeed
1.0
Initial speed of the weapon when thrown
ThrowRotSpeed
1500.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
25
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
100
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom



Boomerangs are a throwing Weapon in Tears of the Kingdom.[2]

Other Appearances

The Legend of Zelda TV Series

ZCS That Sinking Feeling Kangaroo Boomerang.png
Zelda wielding a Boomerang

The Boomerang is one of the most used items in The Legend of Zelda TV series, and one hit from this weapon is capable of defeating most of Ganon's minions. It is mostly used by Princess Zelda, although Link, Moblins, and Goriyas wield it as well. The Boomerang first appears in "Cold Spells", where Zelda defeats various magically-possessed cleaning supplies with it. Later, in "Sing for the Unicorn", Zelda once again uses it to defeat an Armos Knight and Ganon, rescuing Link and her father in the process. The Boomerang shown in "That Sinking Feeling" is given to Zelda by Link so that the two of them can fight off several Tektites that have ambushed them. Link is not shown wielding this item until the "Stinging a Stinger" episode, which he uses it to defeat a Gohma with the help of Zelda's Magic Rope. Although the series mostly exemplifies the use of the Boomerang for fighting enemies, the "Doppelganger" episode demonstrates how Zelda uses the Boomerang to break free from the ropes that Ganon had tied around her hands.

The Legend of Zelda Game Watch

TLoZGW Boomerang Artwork.png

The Boomerang appears in The Legend of Zelda Game Watch. One appears in each room, and Link must collect it and use it to defeat all the Iron Balls.

The Legend of Zelda (Valiant Comics)

The Magic Boomerang from The Legend of Zelda makes an appearance in the Day of the Triforce story of The Legend of Zelda comics by Valiant Comics comic. After Princess Zelda and Cassiopia arrive to the Water Town of Saria to fight off the monsters that have attacked the town, Cassiopia uses the Magic Boomerang to free her husband, the River Man, from the chains that bind him.[11]

Zelda's Adventure

In Zelda's Adventure, the Boomerang appears as a Spell which lets Zelda cast Boomerang projectiles with her Wand. It can be found in a small area in western Plain of Andor with a lone Goriya, which drops the Spell after being defeated. The Spell costs 1 Rupee to use.

Ancient Stone Tablets



Super Smash Bros.

See SmashWiki's article on Boomerang for more information.
Toon Link using the Boomerang from Super Smash Bros. Brawl

The Boomerang functions as Link's Neutral Special Move in Super Smash Bros.. The Boomerang is based on its iteration from Ocarina of Time.

Super Smash Bros. Melee

The Boomerang is Link's Side Special Move in Super Smash Bros. Melee. Young Link also wields the Boomerang as his Side Special Move. Both Boomerangs are based on their Ocarina of Time iteration.

SoulCalibur II

How to perform: Horizontal Attack Button+Kick Button

In SoulCalibur II, the Boomerang from Ocarina of Time is part of Link's fighting style. To get into the Boomerang Stance, the player must press the horizontal attack button and the kick button at the same time. Pressing the horizontal attack again will cause Link to release the Boomerang towards his enemy. The Boomerang attack is considered to be a high attack, dealing 25 HP worth of damage to the opponent.

Super Smash Bros. Brawl

The Boomerang is Link and Toon Link's Side Special Move in Super Smash Bros. Brawl. Link's Boomerang resembles the Gale Boomerang from Twilight Princess whereas Toon Link's Boomerang resembles the Boomerang from The Wind Waker.

The Boomerang from The Wind Waker also appears as a collectible Sticker.

Sticker Information

Sticker Artwork from Effect in The Subspace Emissary Usable by
SSBB Boomerang Sticker Icon.png
Boomerang
The Wind Waker [Weapon] - Attack +4 This sticker is only usable by Link, Zelda, Ganondorf and Toon Link

Phantom Hourglass (Himekawa)

As Link battles Blaaz in the Temple of Fire, Ciela points out the location of a Treasure Chest.[12][13] Link opens the Chest to find the Boomerang.[14] With Ciela's guidance, Link uses the Boomerang to defeat Blaaz's split form and eventually destroys the monster.

Hyrule Warriors

The Boomerang appears as an item in Hyrule Warriors. It can be upgraded temporarily to the Gale Boomerang by collecting the Boomerang power ups. The Boomerang is able to slice through vines that block pathways. Manhandlas and their Stalks are weak to the Boomerang and it is also one of the items used to fight Ganon with. In the Master Quest DLC pack, the 8-Bit Boomerang from The Legend of Zelda appears as a weapon for Impa. It is statistically identical to and part of the Biggoron's Sword weapon type.

Super Smash Bros. for Nintendo 3DS / Wii U

The Boomerang is Link and Toon Link's Side Special Move in Super Smash Bros. for Nintendo 3DS / Wii U. Like in Super Smash Bros. Brawl, Link's Boomerang resembles the Gale Boomerang from Twilight Princess and Toon Link's Boomerang resembles the Boomerang from The Wind Waker.

Super Smash Bros. Ultimate

In Super Smash Bros. Ultimate, the Boomerang is used by Link, Toon Link, and Young Link as their Side Special Move. Link uses the Boomerang from Breath of the Wild whereas Toon Link uses the Boomerang from The Wind Waker, and Young Link uses the Boomerang from Ocarina of Time. A Boomerang also appears as an item that can be used by Spirits in Spirit Battles.

Cadence of Hyrule



The Boomerang appears as an item in Cadence of Hyrule, where it can be wielded by Cadence, Link, and Zelda. Its primary use is to stun enemies, though it can be used to break open Treasure Chests and retrieve their contents from afar.[15]

Hyrule Warriors: Age of Calamity



Trivia

  • Though Link cannot obtain a Boomerang in The Adventure of Link, Goriyas use them as weapons.
  • The Boomerang was also planned to be included in Majora's Mask, but was scrapped.
  • During development of Skyward Sword, a Remote Boomerang was planned to be included. With it, Link would have been able to drop anywhere after grabbing it and controlling its trajectory. The idea was later abandoned as it might have led to the skipping of important items and areas. This idea eventually evolved into the creation of the Beetle.[16]
    • At another point during development of Skyward Sword, a Rocket Punch was proposed for grabbing items. This idea as well led to the creation of the Beetle.
  • Despite being incredibly useful in A Link to the Past, it is not required to complete the game and can be completely skipped.

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
  • 木のブーメラン (Ki no Būmeran) (TLoZ)[29]
  • ブーメラン (Būmeran) (TLoZ | ALttP | OoT | TMC | ST | ALBW | TFH | BotW)[30][31][32][33][34][35]
  • Wooden Boomerang
  • Same as English.
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
飛旋鏢 (Fēixuán biāo) (BotW) 
The People's Republic of China
ChineseSI
  • 回旋镖 (Huíxuán biāo) (TLoZ | ALttP | LA | LADX | LANS | OoT | OoT3D | OoS | FS | TWW | FSA | TMC | PH | ST | ALBW | TFH)[52][53]
  • 飞旋镖 (Fēixuán biāo) (BotW)
  • Same as English.
  • Same as English.
The Kingdom of the Netherlands
Dutch
  • Wooden boomerang
  • Same as English.
Canada
FrenchCA
Boomerang (ST | ALBW | TFH)[54][55][56]
The French Republic
FrenchEU
  • Wooden boomerang
  •  
The Federal Republic of Germany
German
  • Same as English.
  •  
The Italian Republic
Italian
  • -
  •  
The Republic of Korea
Korean
  • 부메랑 (Bumelang) (ALBW | TFH)[50][51]
  • 부메랑 (Bumerang) (BotW)
  • Boomerang
  •  
The Russian Federation
Russian
Бумеранг (Bumerang) (BotW) 
Latin America
SpanishLA
Bumerán (ST | ALBW | TFH | BotW)[43][44][45] 
The Kingdom of Spain
SpanishEU
Bumerán (ST | ALBW | TFH)[57] 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

Notes

  1. The first item purchased from Ravio always costs 400 Rupees

References

  1. Encyclopedia, Dark Horse Books, pg. 118 (TLoZ | ALttP | LA | OoT | OoS | OoA | FS | TWW | FSA | TMC | PH | ST | ALBW | TFH)
  2. 2.0 2.1 2.2 "Boomerang
    This throwing weapon was originally used by the forest-dwelling Koroks. Its unique shape allows it to return after being thrown.
    " — Inventory (Breath of the Wild)
  3. "Boomerang
    A decayed wooden boomerang. A useful tool that comes back after you throw it. Its current state has not lessened its performance.
    " — Inventory (Tears of the Kingdom)
  4. 4.0 4.1 4.2 The Legend of Zelda: Phantom Hourglass—Prima Official Game Guide, Prima Games, pg. 11
  5. "If you hit an enemy with this, it will be stunned for a short time (some enemies will sustain damage when hit by the boomerang). The boomerang can also retrieve distant Rupees and Hearts." (A Link to the Past manual, pg. 37)
  6. "He can also stop most of the enemy in their tracks if he throws the boomerang on target." (The Legend of Zelda manual, pg. 24)
  7. "Link can use these to inflict damage on weak enemies." (The Legend of Zelda manual, pg. 24)
  8. "The magical boomerang flies further than the wooden boomerang." (The Legend of Zelda manual, pg. 24)
  9. "You got the Magical Boomerang! You can throw this faster and farther than your old one!" — N/A (A Link to the Past)
  10. "You got the Boomerang! Set it to and throw it with [Y], [Z], or [X]. Target specific objects by holding the button you set it to and aiming at something until the red targeting cursor changes to a [Target lock mark]. You can target up to five objects at once." — N/A (The Wind Waker)
  11. "Wait till I have freed you with the magic boomerang!" (The Legend of Zelda comic, Valiant Comics, pg. 4)
  12. "Look!" (Phantom Hourglass manga, VIZ Media, pg. 56)
  13. "A Treasure Chest?!" (Phantom Hourglass manga, VIZ Media, pg. 56)
  14. "A Boomerang!" (Phantom Hourglass manga, VIZ Media, pg. 56)
  15. "Boomerang -- Assign it to A Button B Button X Button Y Button
    Throw this at enemies to stun them. It always finds its way back to you.
    " — Inventory (Cadence of Hyrule)
  16. Encyclopedia, Dark Horse Books, pg. 297
  17. "Hai ottenuto il Bommerang! Segue il percorso che tracci sullo schermo." — N/A (Spirit Tracks)
  18. "Link può accumulare armi come il "boomerang" sconfiggendo i nemici e poi può usarlo per raccogliere altri oggetti." (Link can collect weapons such as the boomerang by defeating the enemy, then use the boomerang to pick other items.) (The Legend of Zelda manual, Italian localization, [which page?])
  19. "Hai ottenuto il Boomerang!" — N/A (A Link to the Past, Italian localization)
  20. Enciclopedia di Hyrule, Magazzini Salani, pg. 118
  21. "Hai ottenuto il boomerang!" — N/A (Ocarina of Time 3D, Italian localization)
  22. "Ecco il Boomerang!" — N/A (Oracle of Seasons, Italian localization)
  23. "Ecco il Boomerang!" — N/A (Oracle of Ages, Italian localization)
  24. "Hai ottenuto il Boomerang!" — N/A (The Wind Waker, Italian localization)
  25. "Hai preso il Boomerang!" — N/A (Four Swords Adventures, Italian localization)
  26. "Boomerang
    Può attivare interruttori lontani. Ma i nemici li stordisce soltanto!
    " — Inventory (A Link Between Worlds, Italian localization)
  27. "Hai ottenuto il boomerang!
    Usalo per tirare verso di te
    gli altri giocatori!
    " — N/A (Tri Force Heroes)
  28. "Boomerang" — Inventory (Cadence of Hyrule, Italian localization)
  29. The Legend of Zelda manual, pg. 23
  30. A Link to the Past manual, pg. 42 Nintendo Official Guidebook: The Legend of Zelda: A Link to the Past Vol. 1, Shogakukan, pg. 23 Nintendo Official Guidebook—The Legend of Zelda: A Link to the Past & Four Swords, Shogakukan, pg. 13
  31. Nintendo Official Guidebook—The Legend of Zelda: Ocarina of Time, Shogakukan, pg. 151
  32. The Minish Cap manual, Japanese localization, pg. 18
  33. "ブーメランを手に入れた!" — N/A (Spirit Tracks)
  34. "ブーメラン
    遠くの仕掛けもこれでスイッチON
    だけど敵は気絶するだけ
    軌道を上手く利用するのがコツ!
    " — Inventory (A Link Between Worlds)
  35. "ブーメランを手に入れた!
    他のプレイヤーを
    引き寄せることができるぞ!
    " — N/A (Tri Force Heroes)
  36. 36.0 36.1 The Legend of Zelda manual, pg. 24
  37. "Boomerang
    Une arme qui revient vers son lanceur. Elle permet aussi de récupérer des objets hors de votre portée.
    " — Inventory (Ocarina of Time 3D)
  38. "Vous obtenez le boomerang! Cet objet suit le trajet tracé à l'écran." — N/A (Spirit Tracks)
  39. "Boomerang
    Optimisez sa trajectoire pour étourdir les monstres et activer les interrupteurs !
    " — Inventory (A Link Between Worlds)
  40. "Vous avez obtenu le boomerang !
    Utilisez-le pour ramener vos
    compagnons vers vous !
    " — N/A (Tri Force Heroes)
  41. "Boemerang" — Inventory (Breath of the Wild)
  42. "Boemerang" — Weapons (Hyrule Warriors: Age of Calamity)
  43. "¡Has conseguido el bumerán! Volará según la trayectoria que dibujes." — N/A (Spirit Tracks)
  44. "Bumerán
    Activa interruptores a cierta distancia y aturde. ¡Sírvete de su trayectoria!
    " — Inventory (A Link Between Worlds)
  45. "¡Obtienes el bumerán!
    Úsalo para agarrar a otros
    jugadores.
    " — N/A (Tri Force Heroes)
  46. "Du hast den Bumerang erhalten! Diese Waffe folgt dem Pfad, den du für sie auf den Touchscreen zeichnest." — N/A (Spirit Tracks)
  47. "Bumerang
    Aktiviere damit entfernte Schalter, sammele Rubine und betäube Feinde.
    " — Inventory (A Link Between Worlds)
  48. "Der Bumerang!
    Verwende ihn, um andere
    Spieler zu dir zu holen!
    " — N/A (Tri Force Heroes)
  49. "Du hast den Bumerang erhalten! Mit ihm kannst du Gegner betäuben, und nach dem Werfen kommt er selbstverständlich wieder zurück!" — N/A (Hyrule Warriors: Definitive Edition)
  50. "부메랑
    멀리 있는 장치도 이걸로 스위치 ON
    하지만 적은 잠시 기절할 뿐
    궤도를 잘 계산하는 것이 비결!
    " — Inventory (A Link Between Worlds)
  51. "부메랑을 획득했다!
    다른 플레이어를
    잡아당길 수가 있다!
    " — N/A (Tri Force Heroes)
  52. 塞尔达传说:百科全书, New Star Press, pg. 124
  53. Encyclopedia, New Star Press, pg. 124
  54. "Vous avez obtenu le boomerang! Cet objet suit le trajet tracé à l'écran!" — N/A (Spirit Tracks)
  55. "Boomerang
    Optimisez sa trajectoire pour étourdir les monstres et activer les interrupteurs!
    " — Inventory (A Link Between Worlds)
  56. "Vous avez obtenu un boomerang!
    Lancez-le avec Y Button pour récupérer
    vos compagnons!
    " — N/A (Tri Force Heroes)
  57. "¡Has conseguido el bumerán! Vuela según la trayectoria que le marques." — N/A (Spirit Tracks)